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Dea

Latest Activity

Posted in: SCRIPTS here (post & request thread)
 Dea
06-26-2002, 5:42 PM
#67
bind x "cg_dwaw2D 0; screenshot silent; sc_draw2D 1" the silent behind screenshot makes it not print the text 'taking a screenshot'...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Dea
06-25-2002, 4:39 PM
#57
those aren't saved, if you manually entered them in the console, and restart the game they are gone :)...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Dea
06-25-2002, 3:07 PM
#54
the cfg file should be in your base directory...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Dea
06-22-2002, 7:02 AM
#15
JaraDai, can you explain the difference between the different set commands? (set, seta, etc there are a lot more)...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Dea
06-22-2002, 3:45 AM
#10
oh, and another tip, you can put numbers behind commands, to make it wait that number of wait after it. For example +forward 2 is the same as +forward; wait ;wait Though I'm not sure if wait 2 is the same as wait; wait or wait; wait; wai...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Dea
06-22-2002, 3:41 AM
#9
in a similar way you can write scripts that chance your force setup to a few presets you use a lot, so you don't have to go to the menu when you want to switch. Like said before, a script is only a set of chained commands, nothing you can't do throu...  [Read More]
Posted in: Force power activated switches
 Dea
04-27-2002, 5:05 PM
#5
check my map, yavin hangar, the hangar door is force activated...  [Read More]
Posted in: freezing.
 Dea
03-31-2003, 5:37 PM
#592
figured out the game runs fine in windowed mode aswell :p oh well it'll do :)...  [Read More]
Posted in: freezing.
 Dea
03-31-2003, 5:44 AM
#590
tried everything above didn't help me.. game runs normally for a while.. how long seems completely random, at times it starts continually freezing as soon as I start, and sometimes I can play like 20 mins before it begins.. wierdest thing is, once it...  [Read More]