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TheCrusher347

Latest Activity

Posted in: So Close to New Weapons without the Emitter!!!
 TheCrusher347
08-10-2011, 8:09 AM
#13
Hmm thats interesting... Ill look into it thanks :D...  [Read More]
Posted in: So Close to New Weapons without the Emitter!!!
 TheCrusher347
08-08-2011, 8:27 AM
#10
Thanks for ur help! I'll keep trying to find a way, but if it doesn't work, I'll just go back to the emitters And also, how come u can import a .psk when my editor crashes when i try to import a .psk?...  [Read More]
Then how come u can use .utx and .usx files from UT2004 to RC?...  [Read More]
Why cant i make the .ukx in UT2004? And emitters might be easier, but me and the other guys helping want a good quality mod, so thats what im doing :D...  [Read More]
The RC Editor's animations ARE .ukx files. So what the problem :D?...  [Read More]
Hey everyone, If you don't already know, me and some other people are creating the RCII New Commando mod. I have found a way to make new weapons and animations without having like the weapon as a emitter in the notify or whatever. I created a .ukx i...  [Read More]
Posted in: Modding Help
 TheCrusher347
05-04-2011, 4:56 PM
#10
Do you know anyone who does?...  [Read More]
Posted in: Modding Help
 TheCrusher347
05-03-2011, 7:27 AM
#8
Is it possible to change the name on the campaign menu though?...  [Read More]
Posted in: Modding Help
 TheCrusher347
04-29-2011, 10:21 PM
#6
I mean like put my map name (like inflitrate Kamino or something) and put it on the campaign menu with the Geo, AS, and Kash missions...  [Read More]
Posted in: Modding Help
 TheCrusher347
04-25-2011, 7:05 AM
#4
So when I back it up, now how do I add my campaign maps to the campaign menu?...  [Read More]
Posted in: Modding Help
 TheCrusher347
04-24-2011, 2:19 PM
#1
Does anyone know how to add your own campaign maps to the campaign menu in the game?...  [Read More]