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VI

Latest Posts

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Posted in: Modding Help
 VI
05-05-2011, 4:56 AM
#11
i know how it works and i would recommend not to do it. it would definatly require scripting. have been working with menu's and it's very annoying. you can't open the default properties of the class and it crashes often when you save the package. w...  [Read More]
Posted in: Server hosting RC
 VI
12-15-2010, 2:54 PM
#6
thank you :) beyondunreal (http://wiki.beyondunreal.com/) ,sandcrawler (http://sandcrawler.net/forums/),rcreloaded (http://www.rcreloaded.de.ki/?toolbar=n)(german) and alot of experiments taught me....  [Read More]
Posted in: Server hosting RC
 VI
12-14-2010, 8:25 AM
#4
you can edit most default properties with the console. the popular code "set pawn drawscale 2" would be an example for it. you set the value of the drawscale of every pawnclass to 2. the command which allows you to run fast would be somethi...  [Read More]
Posted in: Republic Commando 2 - Delta Operations
 VI
12-15-2010, 2:44 PM
#79
You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to downl...  [Read More]
Posted in: Republic Commando 2 - Delta Operations
 VI
12-12-2010, 5:38 AM
#64
actor-x-plugin(32-bit version) (http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX_XSI65_beta2_32bit.zip) actor-x-plugin(64-bit version) (http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX_XSI65_beta2_64bit.zip) Autodesk Softimage Mod Tool 7.5 (htt...  [Read More]
Posted in: Republic Commando 2 - Delta Operations
 VI
12-11-2010, 8:58 AM
#60
sure, you can add that way more than 3 bones and you can take a more complicated mesh. that tutorial explains how it works in general. animations for a clone would be the same. well, its way harder and you would have to regard boneweighting and so o...  [Read More]
Posted in: Republic Commando 2 - Delta Operations
 VI
12-11-2010, 5:15 AM
#58
well, there are a couple of other programs you could use. xsi, maya, 3ds-studiomax for example. if you don't like blender i'd try xsi, because its free.(at least there is a free version and i'm not sure but i think you can also make animations with i...  [Read More]
Posted in: Republic Commando 2 - Delta Operations
 VI
12-10-2010, 10:07 AM
#51
animation tutorial for which program? i use blender and there are many tutorials for it. its quite easy; only problem is that it does not work properly ;). have worked on animations for a while and there was only 1 successful test yet(though it was j...  [Read More]
Posted in: UnrealEd
 VI
10-07-2010, 1:35 PM
#2
hello, maybe its because of bumpmapping. start republic commando, go to the graphic options and set bumpmapping to low. then it could work....  [Read More]
Posted in: Asking for a mod (I don't know where to put it exactly)
 VI
10-04-2010, 4:13 PM
#6
hi, makes no difference whether the mod affects only singleplayer or also multiplayer. it would be quite easy to make such a mod but then you would not be able to join multiplayer servers anymore. you'd have to make a backupcopy of the properties.u(...  [Read More]
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