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Seikan

Latest Posts

Page: 3 of 6
Posted in: TSL CM_baremetal.
 Seikan
07-10-2010, 12:10 PM
#1
Hello, I have a question. Since the TSL CM_baremetal don't look as the one in K1, it looks a loot more shinny, and plastic, so, I was wondering, if there's not any other effect that would look more as the cm_baremetal of Kotor 1, in TSL......  [Read More]
Posted in: TSL Feats/Skills Help Request
 Seikan
07-10-2010, 12:08 PM
#7
oh, so hmmm, that's weird, bu at the worst case you can just use KSE to edit HK you know? °°...  [Read More]
Posted in: TSL Feats/Skills Help Request
 Seikan
07-10-2010, 11:41 AM
#5
Give a try to Featgain.2da, that's the feat gained per lvl, per class, guess which class is the combat droid, put more feat per lvl, end it should give the same result, don't you think? :p...  [Read More]
Posted in: TSL Feats/Skills Help Request
 Seikan
07-10-2010, 6:02 AM
#2
Tell me exactly which 2Da file are you trying to mod? and do you modify the p_hk47.utc?...  [Read More]
Posted in: Seikan's Armors of the Old Republic
 Seikan
07-09-2010, 2:35 PM
#4
Thanks Jacen, and Thanks J7! ^^...  [Read More]
Posted in: Seikan's Armors of the Old Republic
 Seikan
07-09-2010, 12:20 PM
#1
Seikan's Armors of the Old Republic I finally release my mod! This mod consist in the addition of some new armors using Darth Bandon's model, and replacing the Revan's robes (the robes in the star forge), which are wearable by any of the original...  [Read More]
Posted in: kotoor 1/2 question
 Seikan
07-08-2010, 7:23 PM
#2
I guess, it can be done, but it's illegal, so forget about it x)...  [Read More]
Posted in: High Jedi General Obi-Wan Kenobi's Robes
 Seikan
07-08-2010, 2:41 PM
#4
Very nice skin! :o...  [Read More]
Posted in: M-6 Carnifex Hand Cannon Replacement
 Seikan
07-05-2010, 2:50 PM
#3
I love it! ^^ But well, I think half of the custom items on my override, are made by you,so it doesn't amaze me that much to see such a good model by you. °°...  [Read More]
Posted in: Custom Item Perl Error
 Seikan
07-05-2010, 2:25 PM
#4
1) For what you said it seems to me that you work with GFF editor, and not Kotor tool, give it a try to KT, it should work for the name. 2)Use Kotor Tool would also help, when you open your file go to "properties", fond you "+ damage...  [Read More]
Posted in: Custom Item Perl Error
 Seikan
07-05-2010, 6:52 AM
#2
Well, first of all, do you have your "w_blstrrifle_031.mdl/mdx?" other thing, if you want a blaster put as base item blaster rifle and not Blaster Carbine, because it won't recognize a "blstrrifle" model, so or you change the base...  [Read More]
Posted in: item apperance
 Seikan
06-28-2010, 10:41 AM
#2
As long as it is an ingame item that you edited, without changing the file name, the resref, or the tag etc, you will find it at the same place where it normally is....  [Read More]
Posted in: Editing the utc of a current party member.
 Seikan
06-26-2010, 7:08 AM
#5
I think, it could be added to KSE, but I don't think it will be done, but so, can I suppress Zaalbar, and add a new zaalbar, using the base utc to have the changes done? edit: I tries to make a mini "re-recruit zaalbar mod" to fix my probl...  [Read More]
Posted in: Editing the utc of a current party member.
 Seikan
06-26-2010, 5:54 AM
#3
The problem, is that, I know that we can edit the party members, before recruiting them, but after recruiting them, I don't know if there is a way to modify them after recruiting them, what I want to do, is to change the Zaalbar subrace, to let him w...  [Read More]
Posted in: Editing the utc of a current party member.
 Seikan
06-25-2010, 6:13 PM
#1
Well, I have a question, is it possible to alter a party member, as much as we could with an UTC, after having him in your party? or we can only alter the party member before recruiting them? And if not, can I "reload" a party member?...  [Read More]
Posted in: Game Breaking Problem!
 Seikan
06-22-2010, 12:20 PM
#14
Well there is a mod for a revan's flowing cape, for both, TSL and K1 :o...  [Read More]
Posted in: Game Breaking Problem!
 Seikan
06-21-2010, 12:56 PM
#10
well the game is already fine without mods, the biggest problem with a raw kotor are the weapons, masks, armors, which are really a shame, but for the dialogs, plot, etc, it's not a huge problem (unlike TSL and his cut content almost as big as the re...  [Read More]
Posted in: Game Breaking Problem!
 Seikan
06-20-2010, 11:57 AM
#7
get rid of the dialog pack fisrt, and then look if it works, the item files, models etc, cant't be responsible. the possible problems might be from or dlg files, or utc files...  [Read More]
Posted in: Game Breaking Problem!
 Seikan
06-20-2010, 10:37 AM
#5
Well, delete your override, and that sould be fine, just remember that once you enter on a module any file put or delete on the override won't change anything, so for the modifications having any effect in the game you have to load a savegame before...  [Read More]
Posted in: Need assistance with weapons graphics
 Seikan
06-19-2010, 5:28 PM
#3
well, you could just look the texture you want to change, with kotor tool, look at the exact name, and replace it ^^...  [Read More]
Posted in: Doctor-Hal's WIPs
 Seikan
06-19-2010, 7:23 PM
#39
And about the "platform for other mods" I send you a PM ^^ Tell me what you think :o...  [Read More]
Posted in: Doctor-Hal's WIPs
 Seikan
06-19-2010, 7:02 PM
#37
An other thing, you could add to the dialogs some competition between some merchants, etc... a little like the merchants on nar shaada in TSL, but without the exange part, and the bad b guy part, just the competition, maybe some dialog that could lea...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Seikan
06-27-2010, 2:16 PM
#648
There is not any custom ranged weapon, in the mod, at least not one that change any skin, or whatever....  [Read More]
Posted in: Mod Link Requests from PCGM, KotOR Files and other Sites
 Seikan
06-26-2010, 10:32 AM
#1516
Hello, I'm looking for the oldflash's Sith Vibrosword, the link from Kotor files don't work, so if someone have it could he send it to me please?...  [Read More]
You can: 1)restart a new savegame. 2)make your self a sort of mini "recruitment" mod, for all of your lost party members, but it must be done in a module, where you have never be in....  [Read More]
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