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JediDog

Latest Posts

Page: 1 of 1
Posted in: SAY_ALL
 JediDog
03-17-2008, 4:40 PM
#4
meh, so u want it like in JA where client's msgs are shown ok to be honest i don't really know how that works because this is Jedi Outcast forum, not JA :P what i would do is just use the say cmd, i really dont know how the "trap_sendservercom...  [Read More]
Posted in: SAY_ALL
 JediDog
03-14-2008, 6:43 PM
#2
do u mean like in JA? or do u mean like 'print' in the top right's style, but in the bottom left...  [Read More]
Posted in: DLL issues
 JediDog
01-27-2008, 9:39 AM
#2
er, what files? qvm's ?...  [Read More]
Posted in: 1.03 SDK - Exploit
 JediDog
02-01-2008, 9:42 AM
#8
Oops my fault, I didn't paste the fix for lunge float. It's done. }//JediDog: Re-enabled Float Lunge else if (pm->ps->fd.saberAnimLevel == FORCE_LEVEL_1 && // pm->ps->groundEntityNum != ENTITYNUM_NONE && (pm->ps->pm_...  [Read More]
Posted in: 1.03 SDK - Exploit
 JediDog
01-31-2008, 1:45 PM
#6
Yeah I sort of already did all of those, but can I still look at your codes for them? You can PM me on my forum. I saw you signed up there :P I'm going to post all that I've switched back. Starting with w_force.c: if (modPowerLevel > otherPushPowe...  [Read More]
Posted in: 1.03 SDK - Exploit
 JediDog
01-30-2008, 12:13 PM
#4
Ok, I will look at what I've changed to restore it to 1.03 and tell you later. Which exploits are you referring to? It's more of just Clan Mod now. NeWaGe let me use that source for 1.03 which is pretty cool. So it's basically my editing and update...  [Read More]
Posted in: 1.03 SDK - Exploit
 JediDog
01-27-2008, 9:16 AM
#2
2 years later... umm ive basically converted the source code to 1.03 if ur still interested or even still use this forum after 2 years xD...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 JediDog
02-24-2008, 9:05 PM
#206
bg_misc.c\BG_LegalizedForcePowers is also a good place to put it but the other way is kind of easier in my opinion. :) Strange... I just tried this force crash 'patch' in w.force.c first and it worked, it didn't crash. I try it in g_client.c\ClientU...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 JediDog
02-24-2008, 7:52 PM
#204
in w_force.c & g_client.c, look for: Q_strncpyz( forcePowers, Info_ValueForKey (userinfo, "forcepowers"), sizeof( forcePowers ) ); replace with: if (!(ent->r.svFlags & SVF_BOT)) { char *s; s = Info_ValueForKey (userinfo, "...  [Read More]
Posted in: Jedi Academy translation
 JediDog
02-28-2008, 8:31 PM
#8
LOL...  [Read More]
Posted in: pull/push values
 JediDog
01-27-2008, 9:15 AM
#3
4 years later... umm ive basically converted the source code to 1.03 if ur still interested or even still use this forum after 4 years xD...  [Read More]
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