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veridianblade

Latest Activity

Posted in: Regarding Starkiller's Lightsaber Style
 veridianblade
09-22-2008, 5:44 AM
#26
I'm playing the PS2 version. Is the saber not reversed in that version?...  [Read More]
Posted in:  Five Twin Suns-esque Outfits For Female PCs
 veridianblade
09-04-2008, 7:27 AM
#33
Brilliant mod well skinned and looks really cool. The one improvement you could make is updating the icons and descriptions....  [Read More]
Posted in:  Five Twin Suns-esque Outfits For Female PCs
 veridianblade
09-03-2008, 7:15 AM
#31
So are these underwear skins or clothing?...  [Read More]
Posted in: Lightsaber Module Entry Problem
 veridianblade
06-14-2007, 10:27 AM
#9
I'd rebuild the saver using another model as base when importing it back into MDL/MDX format. The animations of some of the sabers in the game are messed up, causing the blade to show as visible by default. I used one of the stock models as a base....  [Read More]
Posted in: Lightsaber Module Entry Problem
 veridianblade
06-14-2007, 9:22 AM
#7
Cheers man. Might try rebuilding the saber as well though. Third time is probably going to be the charm. I think the crystal may be my problem though as I'm having problems upgrading as well....  [Read More]
Posted in: Lightsaber Module Entry Problem
 veridianblade
06-14-2007, 8:57 AM
#5
That's what I've been doing but it happens at the entry of every module. Is there a fix for this?...  [Read More]
Posted in: Lightsaber Module Entry Problem
 veridianblade
06-14-2007, 2:33 AM
#3
It's a purple blade in KotOR....  [Read More]
Posted in: Lightsaber Module Entry Problem
 veridianblade
06-13-2007, 2:27 PM
#1
I've created a saber and made it upgradeable. Since then whenever I enter a new module the lightsaber is switched on. Have I done anything wrong?...  [Read More]
Posted in: Making a new robe - How?
 veridianblade
06-11-2007, 8:40 AM
#1
Does anyone know of any tutorials or guides to creating a new set of robes in both KotOR games?...  [Read More]
Posted in: Creating new Saber blade.
 veridianblade
06-13-2007, 4:30 AM
#11
No prob. My pleasure. I had to do the same thing a couple of times. ;) It seems with modding we learn by trial and error. :) I couldn't see a problem with the TXI. The only difference was that I exported the info instead of copying and pasting it....  [Read More]
Posted in: Creating new Saber blade.
 veridianblade
06-12-2007, 2:12 PM
#9
If I'm not mistaken, the tga only affects the center of the blade. The surrounding glow is created by the txi. Did you make a txi file? Yeah, what should be in this?. I've got - blending additive decal 1 Edit: I fixed it. I think it was a proble...  [Read More]
Posted in: Creating new Saber blade.
 veridianblade
06-11-2007, 1:57 PM
#7
Thanks dude. May the force be with you. Edit: It doesn't work. I edit the tga and I get a the background around the blade. I can get rid of this by masking it but this also makes good glows impossible. :duel:...  [Read More]
Posted in: Creating new Saber blade.
 veridianblade
06-11-2007, 4:41 AM
#5
Cheers man. What I really need help in is the actual use of photoshop to create the blade. Should I just modify Shems? :)...  [Read More]
Posted in: Creating new Saber blade.
 veridianblade
06-10-2007, 6:24 PM
#3
That would really be appreciated....  [Read More]
Posted in: Creating new Saber blade.
 veridianblade
06-09-2007, 8:20 AM
#1
Hi, I'm new to modelling KotOR. I need help creating new saber blades. I've created some which are pretty good for first tries, the problem is these don't have defused glows like the originals. I'm using Photoshop CS2, if anyone has any tutorials o...  [Read More]
Posted in: High Level Force Powers V2.1 released
 veridianblade
07-10-2007, 10:41 AM
#104
Hey man, I'm using the story enhancement mod. Will this cause any incompatibilties if I install this as well?...  [Read More]