Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Hyprodimus

Latest Activity

Posted in: Workers are the key.....
 Hyprodimus
05-01-2007, 9:03 PM
#14
Ok someone just informed me that GB and EAW are not the same, I assumed it was all the same game just a differnt name for the forum....  [Read More]
Posted in: Workers are the key.....
 Hyprodimus
04-30-2007, 11:23 PM
#12
Im very sorry, but im new to this game, only played for a few days, but workers? I have not seen those in this game yet. Is it in the expansion or something? Is it like the gatherers in starcraft?...  [Read More]
Posted in: creating rebel capital ships help?
 Hyprodimus
07-30-2007, 9:38 PM
#2
Random advice coming, just because I dont want to go and redu the Rebel campaign Maybe the base has to be at lv 5? Are you trying to build at Kuat? You are playing as the rebels. Try Mon Calamari? Thats the best I got sorry....  [Read More]
Posted in: Fleet attack strategy
 Hyprodimus
07-21-2007, 2:17 PM
#8
to simply put it, yes. I think you just have EaW right? Then you definatly need bigger ships. Theres one very expensive exception if you have FoC, spam B-Wings. If you want to use bombers, you need to protect them. normally a neb-B could do that aga...  [Read More]
Posted in: Fleet attack strategy
 Hyprodimus
07-21-2007, 4:04 AM
#6
I noticed you only have one "capital" ship. If you can get bigger ones, you will need them. 2 Victory Class Destroyers (in fact one) can easily remove your small Neb-B from the game, 4 broadsides bombarding your fighters is going to decim...  [Read More]
Posted in: Fleet attack strategy
 Hyprodimus
07-19-2007, 8:54 PM
#3
oh ya I niticed that the ZC guide is down on the the empireatwar.net site....  [Read More]
Posted in: My Rebel Space anyalysis.
 Hyprodimus
06-14-2007, 7:12 PM
#3
Original thread here with aditional responses. http://pff.swrebellion.com/index.php?topic=3772.0...  [Read More]
Posted in: My Rebel Space anyalysis.
 Hyprodimus
06-07-2007, 3:18 AM
#1
Empire=Lasers Rebels=Projectiles ZC=Special weapons Thats why ZC and imps have units to negate projectiles, its to counter rebels. If this is true we must look at how and why projectiles affect each faction. Lets first look at Rebels vs ZC. The reas...  [Read More]
Posted in: Build orders
 Hyprodimus
05-24-2007, 9:06 PM
#5
I just do skirmish on computer to practice. Its on hard though. I wish you could observe your own matches.... And also observe all players in multiplayer replays. Seems liek you can only see what the winner has done. Most of them use Imperial so all...  [Read More]
Posted in: Build orders
 Hyprodimus
05-24-2007, 1:15 AM
#3
Well all types....  [Read More]
Posted in: Build orders
 Hyprodimus
05-21-2007, 10:45 PM
#1
Hi, I just want some tips on build orders. I dont have much time for GC right now, so all im doing is skirmish. I like the space battles best and Im working on getting the hang of each of the factions. Playing Empire was pretty easy i think, so I mov...  [Read More]
Posted in: Got the expansion? Post your first impressions!
 Hyprodimus
11-17-2007, 9:19 PM
#56
I thought they did the ZC very well. All the units, storyline, abilities, heros and interactions with the Empire and Rebels matches up nicely. I still like space battles more, but playing the ZC on land was great. In space I felt that the ZC was the...  [Read More]