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Cryptobionika

Latest Activity

Posted in: [K1] Rukil's Apprence Corpse Advice
 Cryptobionika
02-03-2007, 12:37 AM
#4
Nothing is pointless, thing is - I know all this and I've done all this. I haven't been in this area module before, the file is unique, so no need to pack in .mod, yeah. I know that. I load game from Lower City, go to Undercity and still the same pic...  [Read More]
Posted in: [K1] Rukil's Apprence Corpse Advice
 Cryptobionika
02-03-2007, 12:13 AM
#1
I've been trying to change the appearance of Rukil's apprentice (he mentions she's a woman, but we find a man's corpse!) and I edited appearance in "tar04_appcorpse.utp" file. No change in game. Packed in .mod file (does K1 support .mod?)....  [Read More]
Can't be much of a help here, but about textures - I have one mod that changes Dark Jedi/Sith Marauder's clothes in Trayus academy and this mod's files are made in (MOD) extension and should be put into "Modules" folder. Mod works perfectly...  [Read More]
Posted in:  Lost modules - PLCaa, MQATester, and M25ab
 Cryptobionika
02-02-2007, 6:41 AM
#6
As far as I know, there is absolutely no modules of Sleheyron planet. In fact, all that exists in game (cut or not) are just some referrers in dialogues. Seems that Bioware didn't have the time to even start the planet, or chose not to. In any case,...  [Read More]
Posted in:  Lost modules - PLCaa, MQATester, and M25ab
 Cryptobionika
02-02-2007, 4:17 AM
#4
I deduced that that was the entrance to the Sarlacc Pit from the large octagonal pit...But there's nothing at the end of the pit - the actual Sarlacc is missing...Some time ago I heard that the Star Map was originally planned to be placed at the bott...  [Read More]