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-=*Raz0r*=-

Latest Activity

Posted in: [WIP] JEDI ACADEMY VISUAL ENHANCEMENT MOD
 -=*Raz0r*=-
01-22-2010, 3:48 AM
#5
The walls in the first picture. It becomes noticeable because of such an intense pattern, so you can pick out the repeating shapes. In the second picture, the main floor doesn't fit too well with the rest of the textures. Having textures that feel na...  [Read More]
Posted in: [WIP] JEDI ACADEMY VISUAL ENHANCEMENT MOD
 -=*Raz0r*=-
01-21-2010, 10:46 PM
#3
Hm, I don't know.. I think the tiling is a major flaw, and the contrast changes..the textures don't seem natural there. If you improve on these points, this could be rather cool....  [Read More]
Posted in: Sword and Shield style
 -=*Raz0r*=-
09-10-2009, 8:45 AM
#2
Haha, epic. That would be fun to play around with o_o...  [Read More]
Available successful 'hacks' in JA thus far: Aimbot (Only effective with very low ping and a hitscan weapon such as the disruptor) Health ESP / Name ESP (See certain information about players - not always effective and can be countered using a server...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
07-02-2012, 12:27 PM
#229
JA's font width calculation is horrible broken, especially when using abnormal (anything but 1.0) scales. The issue is in the engine, RE_Font_StrLenPixels uses integer precision for the return value, causing visible data loss. The way I'm currently...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
07-02-2012, 12:23 PM
#228
Weird behaviour in UI code causes onOpen {} events to be triggered on the parent item of the item you're closing (via out-of-bounds click) Example: Ingame menu -> click "About" -> Click "Setup" -> the onOpen event of the...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
11-15-2011, 2:03 AM
#227
Prediction error after spectating somebody who is on an ET_MOVER then switching to roaming mode. Modify the start of CG_AdjustPositionForMover (cg_ents.c) to match: void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int to...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
11-12-2011, 6:16 AM
#226
There's an infinite loop in Cmd_FollowCycle_f (g_cmds.c) that can easily be used to attack an unpatched server. To reproduce the infinite loop: Join a server (Preferrably FFA?) where there are no in-game players (Spectators are fine) /team follow1 C...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
10-14-2011, 10:17 AM
#225
The name field in the profile customisation screen (http://i499.photobucket.com/albums/rr357/amraz0r/c1062ec0.jpg) will not allow more than 26 characters, despite the actual limit being 36 characters. Furthermore, overflowing this then changing your...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
10-14-2011, 9:50 AM
#224
ITEM_TYPE_LISTBOX elements (Server browser, hilt selection, etc) can't be scrolled. Whether you consider this a bug or not is totally your call. I like to scroll through lists :D ui_shared.c -> Item_ListBox_HandleKey After if ( key == A_CURSOR_D...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
10-14-2011, 9:46 AM
#223
ITEM_TYPE_EDITFIELD elements will leave insert/overstrike mode on in various occasions. ui_shared.c -> Item_TextField_HandleKey Replace if ( key == A_ENTER || key == A_KP_ENTER || key == A_ESCAPE) { return qfalse; } With if ( key == A_ENTER || k...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-11-2011, 1:01 AM
#221
Credit goes to Xycaleth for finding/fixing this. In JKA, players can jump-crouch through some patches, where it's an angle. This fixes that problem. In bg_pmove.c, find: static void PM_CheckDuck (void) Above that, add: static qboolean PM_CanStand...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-11-2011, 12:59 AM
#220
Credit goes to Didz for finding/fixing this. In MP, misc_model_static entities' model bounds loading code is incorrect leading to disappearing cliffs and stuff on maps such as t1_surprise and hoth2. In cg_main.c, search for void CG_CreateModelFromS...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-11-2011, 12:51 AM
#219
A well-known bug, where charged shots cause a dynamic light bug on players. Easy fix, worth posting. cg_ents.c, CG_EntityEffects Adjust the if statement near the end to match the following: // constant light glow if ( cent->currentState.constant...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-11-2011, 12:47 AM
#218
Another bug in jamp.exe where you can't use the Alt + Enter combination to toggle fullscreen. This is intended behaviour, but Raven(?) used the wrong connection state again. The function in question is MainWndProc (0x454880) The code in question is:...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-11-2011, 12:38 AM
#217
There is a bug in jamp.exe where connecting to an invalid hostname or IP whilst ingame will shove you out to a black screen, unable to do anything (including open your console). A very ugly situation. The function in question is CL_Connect_f (0x41D9...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-11-2011, 12:19 AM
#216
There's a missing "firing" animation for the concussion rifle. In bg_misc.c int WeaponAttackAnim[WP_NUM_WEAPONS] = { BOTH_ATTACK1,//WP_NONE, //(shouldn't happen) BOTH_ATTACK3,//WP_STUN_BATON, BOTH_ATTACK3,//WP_MELEE, BOTH_STAND2,//WP_SAB...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
10-10-2009, 1:02 PM
#215
5 in a row! Some of you know of the 'JA Haxxor Toolkit' and its features.. Well, one of these features is a multi-lined name (You can also make it look like someone else said something) So, an effective way to combat this? Simple. Adapt your Info_V...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
10-02-2009, 8:50 PM
#214
It appears any cvar that is part of userinfo is susceptible to being too large and thus making the userinfo string bigger than 1024 (which would likely cause the IP string and others too may not then be retrieved with trap_GetUserinfo(...) as it's no...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
10-02-2009, 7:07 PM
#213
SKIP TO BOTTOM... Because of the way chat strings are handled and sent out to each client, players can prepend something to the start of their name to make their chat text appear in the alert area (You know, where it says 'x was y by z' in the top-le...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-27-2009, 10:54 AM
#212
There's a potential infinite loop in G_RadiusDamage Look for.. if ( dist >= radius ) { continue; } After it, add.. if(ent->health <= 0) continue; AFAIK this shouldn't be a problem unless you've added an entity that deals out radius damage...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-26-2009, 4:08 PM
#211
Nothing calling G_Alloc is freeing that memory - that's rather poor to me. I myself just use malloc and free it - and after all, why shouldn't we =]?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 -=*Raz0r*=-
09-26-2009, 3:15 PM
#209
Screw letting the dead rest in peace, I want to bring this part of the forum alive again. Basically, the Q3/JKA memory management is poor - Do not follow their examples! More at this thread (http://www.japlus.net/phpBB2/viewtopic.php?p=8432#8432) (O...  [Read More]