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MeleeMaster

Latest Activity

Just so you know this isn't really a topic for suggesting brand new features or ideas for the game or anything like that. This is for pointing out any criticisms you had of the demo or any small things that were bugging you that you might like to se...  [Read More]
Sorry I was a jerk before, it just seemed like it was getting kinda off topic in this MAJOR debate on lightsaber dismemberment, which is alright (and the topic creator did say about it), just it'd be cool to talk about the FU saber combat too....  [Read More]
Okay, nobody in this entire topic is talking about the lightsaber combat at all anymore, and instead everyone is pointlessly arguing about how sabers dismember, the mutilation of stormtroopers, the chemical properties of lightsabers in reality, and w...  [Read More]
After seeing the new trailer, it's cool to know that the apprentice will actually do some blocking and parrying in saber fights, or at least it definately looks like it, especially when he goes into that saberlock with Darth Vader (I mean, of course...  [Read More]
If he's engaging a Jedi in a toe-to-toe lightsaber duel he's just asking to get his butt kicked if it's not his style to block anything with his lightsaber. Isn't that one of the main uses of a lightsaber to a jedi/force sensitive? To use it and the...  [Read More]
Posted in: Lightsaber Combat
 MeleeMaster
01-30-2008, 6:25 PM
#12
Yeah, the lightsaber damages should be realistic. You shouldn't be able to take down EVERYONE in one hit (it's a video-game, and that might make it too easy, or even too hard, especially if other Jedi can take you down in 1 hit just by nipping you w...  [Read More]
Posted in: Saber combat and dullness
 MeleeMaster
06-30-2007, 2:26 PM
#13
Don't mean to bump an older topic but I'm just wondering, do any of you guys think they'll implement melee attacks at all as one of your attacks. I just mean like being able to kick at the end of a lightsaber combo or maybe a punch or two. Because...  [Read More]
Posted in: What will be the big twist/secret?
 MeleeMaster
07-06-2007, 7:58 AM
#67
I seriously read that in an official Q&A or an interview somewhere, I'm not kidding....  [Read More]
Posted in: What will be the big twist/secret?
 MeleeMaster
06-30-2007, 2:10 PM
#63
I read somewhere that Vader's secret Apprentice actually has this chip on his belt that allows Vader to control him, I think I read it on Gamespot somewhere. The plot twist could reveal that Vader on the inside is still lightside/when the chip on Va...  [Read More]
Posted in: I have a question
 MeleeMaster
08-10-2006, 7:17 PM
#5
To turn off any saber completely in the Xbox version (I have both the Xbox and PC version of JA) just assign it to a hotkey (the white, black and X buttons). You can assign both weapons and force powers to hotkeys. Anyways assign the saber to the h...  [Read More]
Posted in: Unused SP cvars?
 MeleeMaster
08-07-2006, 3:16 PM
#9
Well if Mr.Lucas doesn't want the SP SDK released for any games he publishes why did razorace negotiate and get a few small parts of the SP code? 2 games in a row Raven has released half of the game code. EDIT:Oh, I get it, they don't want us to cha...  [Read More]
Posted in: Unused SP cvars?
 MeleeMaster
08-07-2006, 2:44 PM
#7
Having the SP SDK would be freaking awesome! The reason said above kind of seems a little stupid. It doesn't make much sense. I want to change the damage of melee attacks (punches and kickes) for SP so badly, a left-handed punch does 3 damage and a r...  [Read More]
Posted in: SP Mods/Skins
 MeleeMaster
09-26-2006, 7:06 AM
#16
I know how most of you know that most models are for MP and you wonder why they can't be used in SP. The things is SP can't use just any old model, you need to make that MP model into an NPC, it's really easy actually. Just get the NPC Tool, you bas...  [Read More]
Posted in: SP Mods/Skins
 MeleeMaster
07-27-2006, 8:35 PM
#9
Sorry, I didn't realize I posted 4 times, Internet Explorer was acting screwy on me that day. I kept pressing the post button because it didnt seem to register and jump to the topic page but I guess every time I pressed the button a new post appeared...  [Read More]
Posted in: SP Mods/Skins
 MeleeMaster
07-25-2006, 2:47 PM
#5
Here's a few sites that should give you some cool mods, www.jk3files.com www.lucasfiles.com www.pcgamemods.com (PC Game Mods is down right now) www.jedimoves.com Those are the main sites for JK2 and JK3/JKA. Just so you know the SP SDK hasn't been r...  [Read More]
Posted in: SP Mods/Skins
 MeleeMaster
07-25-2006, 2:46 PM
#4
Here's a few sites that should give you some cool mods, www.jk3files.com www.lucasfiles.com www.pcgamemods.com (PC Game Mods is down right now) www.jedimoves.com Those are the main sites for JK2 and JK3/JKA. Just so you know the SP SDK hasn't been r...  [Read More]
Posted in: SP Mods/Skins
 MeleeMaster
07-25-2006, 2:46 PM
#3
Here's a few sites that should give you some cool mods, www.jk3files.com www.lucasfiles.com www.pcgamemods.com (PC Game Mods is down right now) www.jedimoves.com Those are the main sites for JK2 and JK3/JKA. Just so you know the SP SDK hasn't been r...  [Read More]
Posted in: SP Mods/Skins
 MeleeMaster
07-25-2006, 2:43 PM
#2
Here's a few sites that should give you some cool mods, www.jk3files.com www.lucasfiles.com www.pcgamemods.com (PC Game Mods is down right now) www.jedimoves.com Those are the main sites for JK2 and JK3/JKA. Just so you know the SP SDK hasn't been r...  [Read More]
Posted in: Star Wars Battlefront III - Supah Thread! [Retired]
 MeleeMaster
06-15-2007, 1:02 PM
#1049
Would I'd like to see in BF3: 1.Smarter AI of troops in general 2.The ability to have more troops on the field at a time (the battle of Geonosis didn't consist of up to 16 clonetroopers and 16 droids duking it out at a time) 3.Improved Jedi vs. Jed...  [Read More]
Posted in: New Jedi Knight Game Rumors
 MeleeMaster
07-30-2006, 7:24 AM
#238
I hope in JK4 (if there is one) that you can define a script for an NPC to use without map editing. Because in JA the only way to get an NPC to use a script is to put him in a map. It would be nice if you could define a script for the NPC to use upon...  [Read More]
Posted in: New Jedi Knight Game Rumors
 MeleeMaster
07-30-2006, 7:23 AM
#237
I hope in JK4 (if there is one) that you can define a script for an NPC to follow without map editing. Because in JA the only way to get an NPC to use a script is to put him in a map. It would be nice if you could define a script for the NPC to follo...  [Read More]
Posted in: New Jedi Knight Game Rumors
 MeleeMaster
07-29-2006, 10:17 PM
#235
I didn't get to see the video because my crappy online filter blocked it, but anways, I can imagine myself with my fists up (pretending I'm playing JK4 as a Jedi), then I get swarmed by like 40 Grans, and I do some sort of super force attack sending...  [Read More]
Posted in: New Jedi Knight Game Rumors
 MeleeMaster
07-27-2006, 8:31 PM
#231
If the start of the game is like JA where you haven't actually been trained at the academy yet (you have to get there first) it would be realistic if you started with melee or with melee and a saber and because you haven't been trained at the academy...  [Read More]
Posted in: New Jedi Knight Game Rumors
 MeleeMaster
07-26-2006, 7:23 AM
#225
If there is a JK4, I hope they give you melee from the start also, and not just punching but I hope you can kick and do combos and do some powerful Jedi Martial Arts moves. I want to be able to kick a** with my bare hands!...  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 MeleeMaster
03-19-2007, 6:03 PM
#70
I've been wondering about those dual pistols on a boba fett type NPC. So the KotF creator is a hacker? What I heard is (quote) The game has lots of functions and codes that hasn't been activated or completed and can not be seen by players in the nor...  [Read More]