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john_doe

Latest Activity

Posted in: LIXOO is on the roadmap!
 john_doe
08-27-2007, 9:34 PM
#24
Tomas! Nice to see you're still around :)...  [Read More]
Posted in: LIXOO is on the roadmap!
 john_doe
07-31-2007, 10:19 AM
#17
Hi, john_doe the Necromancer here :) I just came across this engine again while looking for something completely unrelated and wanted to ask if it's still being worked on? I know, 5 years have passed, but that's nothing with one-man open-source ho...  [Read More]
Posted in: Behind the Magic Cd
 john_doe
08-01-2006, 4:42 PM
#12
I've updated the BundleExplorer, it now also works with the bundles from Episode I Insider's Guide. It can be downloaded here: http://gamefileformats.the-underdogs.info/files/bundleexplorer-1.1.zip...  [Read More]
Posted in: Behind the Magic Cd
 john_doe
06-13-2006, 2:49 AM
#9
The new links are http://gamefileformats.the-underdogs.info/files/grisp-0.1.zip http://gamefileformats.the-underdogs.info/files/grisc-0.1a.zip You don't need to change the extension, just give the tools the right filename....  [Read More]
Posted in: Behind the Magic Cd
 john_doe
06-12-2006, 2:36 AM
#7
The ZNM files are videos. You can view/convert them with the tools from this thread:http://lucasforums.com/showthread.php?t=155743...  [Read More]
Posted in: Behind the Magic Cd
 john_doe
06-08-2006, 7:13 AM
#4
Hiho, I'm surprised there doesn't seem to be a tool that can handle these files. Well, so I made one :) You can download it from http://gamefileformats.the-underdogs.info/files/bundleexplorer-1.0.zip Usage is pretty simple. Open a bundle (bundle....  [Read More]
Posted in: Bone: The great cow race
 john_doe
08-01-2006, 4:47 PM
#10
Older versions of Speex didn't use Ogg as container, iirc I had a DLL somewhere of that old version I used in some of my tools. I found that "colors.lua" and "colors.lenc" (the lua one from Hold'em, the lenc one from CSI 3) are t...  [Read More]
Posted in: Bone: The great cow race
 john_doe
04-18-2006, 7:11 PM
#7
Yeah, but it's understandable since the demo also contains the full version. That's also probably why the CSI game's resources aren't encrypted in any way....  [Read More]
Posted in: Bone: The great cow race
 john_doe
04-18-2006, 3:15 PM
#5
The !patch_99.ttarch seems to be a valid ttarch. If you take the first DWORD, seek to that offset within the file, you get another DWORD with the size of the archive data. So imo these first bytes are the compressed index, other than that it's probab...  [Read More]
Posted in: Bone: The great cow race
 john_doe
04-15-2006, 2:52 PM
#2
I had a look on it. Phew :) The index seems to be compressed somehow as imo the "patterns" look different than in the (patially) encrypted files. And the Dll is encrypted, too, so REing is not that easy... :(...  [Read More]
I'm working on one but it's another project on my almost endless list so it'll probably take a while until it's done. However, I can already view a test model without textures and other stuff. Also, it's hardcoded, i.e. you can only view this model f...  [Read More]
Bg, you could basically bet on it and always win when you'd guess I'm somehow at least looking at some new games' files :) The only thing they encrypted this time are the .lenc files that are the Lua scripts. The encryption algorithm seems to work in...  [Read More]
Posted in: Editing EMI texts
 john_doe
04-13-2006, 3:03 PM
#5
The EMI (and Grim Fandango) Lua scripts do contain text in the format "/IDxxxxx/The text", where the ID is a reference to the actual text that is stored in the .tab file (it's in one of the resource files, I forgot the actual filename). The...  [Read More]
Posted in: Grim Fandango cutscenes
 john_doe
03-16-2007, 6:21 AM
#31
Any idea what I am doing wrong? You need to enter the "A" at the command line, not when the movie is already playing. Example: GriSp intro.snm A...  [Read More]
Posted in: Grim Fandango cutscenes
 john_doe
03-15-2007, 1:08 AM
#29
Now it should work....  [Read More]
Posted in: Grim Fandango cutscenes
 john_doe
03-14-2007, 1:13 PM
#27
Here they are: http://gamefileformats.the-underdogs.info/files/grisp-0.1.zip http://gamefileformats.the-underdogs.info/files/grisp-0.1-src.zip and http://gamefileformats.the-underdogs.info/files/grisc-0.1a.zip...  [Read More]
Posted in: Grim Fandango cutscenes
 john_doe
01-02-2006, 2:34 PM
#19
Hi, I finished the tool. You can download it from http://gamefileformats.the-underdogs.org/files/grisc-0.1a.zip I still consider it an "alpha" version since I didn't test it thouroughly but it did it's job. Instead of playing the videos it...  [Read More]
Posted in: Bone "data.ttarch" file format
 john_doe
02-13-2007, 12:52 PM
#47
Read this news entry from bgbennyboy's site: http://quick.mixnmojo.com/telltale-tools-an-update...  [Read More]
Posted in: Bone "data.ttarch" file format
 john_doe
11-05-2006, 3:18 PM
#44
No, the tables are specific to the algorithm. The key is 56 random characters. Also, this is just for the archived files, I don't know yet if it's used to encrypt the archive directory, too....  [Read More]
Posted in: Bone "data.ttarch" file format
 john_doe
11-05-2006, 1:36 PM
#42
Ok, so it's definitely Blowfish. The tables I talked about in my last post are the Blowfish tables. I tried to decrypt the first bytes of the props file but nothing useful came out. They probably process the data before or after the decryption....  [Read More]
Posted in: Bone "data.ttarch" file format
 john_doe
11-04-2006, 5:15 PM
#40
I think I finally found the code that does the decrypting. As expected, the algorithm seems to operate on 8 byte blocks, it could be Blowfish. There's a function where a rather big table is generated, possibly the password string. Then it decrypts se...  [Read More]
Posted in: Bone "data.ttarch" file format
 john_doe
10-30-2006, 3:23 PM
#37
After you posted the post before the last :confused: I checked the disassembly again but I couldn't even find a piece of code that even remotely looked like a decryption function, it's so messy because of all the C++ stuff. Usually it helps to find t...  [Read More]
Posted in: EMI Model Viewer 0.5beta released
 john_doe
02-23-2006, 2:50 AM
#10
I found the code I was talking about. It already works with the models I tested it with but without textures. I'll try to add this. Also, there's some animation support but it's kinda broken atm....  [Read More]
Posted in: EMI Model Viewer 0.5beta released
 john_doe
02-18-2006, 7:40 AM
#6
The EMI and GF models are of completely different formats. I think I still have the source code to my newer GF model viewer around somewhere. I'll try to find it, maybe there's something I can do with it....  [Read More]
Posted in: EMI Model Viewer 0.5beta released
 john_doe
02-17-2006, 5:10 AM
#4
Currently I'm not working on a converter but it's possible I'll write one when I have time. I don't know if it's going to be an 3ds exporter or some other format, though....  [Read More]