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Wildcat'

Latest Posts

Page: 1 of 2
Posted in: Map Editor Tips, hints, questions here
 Wildcat'
05-16-2006, 8:05 PM
#17
I am using 3DS Max 6 ( I haven't upgraded likea lot of others...possibly a lucky move since these tools only work with 6) and there are no animation tools are there? The exporter is meant for the sole purpose of having static objects for use in maps?...  [Read More]
Posted in: SSD too weak?
 Wildcat'
05-13-2006, 6:22 PM
#5
As was said above. IT was already damaged when the pirates entered tactical combat mode. I think I saw all the hardpoints start off at yellow and it's because they want to show the animation sequence of it being destroyed. I'm sure it'll be stronger...  [Read More]
Posted in: Devs please reconsider
 Wildcat'
05-10-2006, 10:29 PM
#9
True there is a difference. KotOR is a full game, whereas FoC is an expansion pack, and what I've seen from many expansion packs (note: not all) are that they come very light-weighted with minimal content. That doesn't mean though that this expansio...  [Read More]
Posted in: Devs please reconsider
 Wildcat'
05-10-2006, 10:13 PM
#7
However, it is good to have some things new. For example, before I thought I wouldn't like Knights of the Old Republic, guess again; it's my favorite game now and will be forever. Also too many Star Wars games have the "see in movie - must see i...  [Read More]
Posted in: Game crashes right before going to loading screen
 Wildcat'
03-01-2006, 1:51 AM
#1
This happened right after I updated my sound card [Creative SB Audigy 2] and also I got a 5.1 speaker setup working. After doing these, things, in any game mode, single or multiplayer, right when the game is supposed to go to the loading screen to lo...  [Read More]
Posted in: Idea about new models
 Wildcat'
02-27-2006, 1:24 AM
#4
I'm right with ya on that, lol....  [Read More]
Posted in: Idea about new models
 Wildcat'
02-27-2006, 12:24 AM
#2
I can model, in fact in the space battle 2.1 mod thread by mistenTH I showed a TIE interceptor model I started to work on for EaW. BUT, we can't just throw the models in. We need the certain filetype, and in this case of EaW, the files are .dds (text...  [Read More]
Posted in: Rookie stuck... Help
 Wildcat'
03-01-2006, 1:56 AM
#17
Hey, I'm a modeler and I'm currently working on models for an Empire at War mod, so far a TIE Interceptor and a Carrack Cruiser model in this thread. (http://lucasforums.com/showthread.php?t=161089) Anyways, back on topic, I'd love to help if I can...  [Read More]
Posted in: Troop Transports: Anyone tried to make one yet?
 Wildcat'
02-26-2006, 3:13 PM
#4
maybe just use the lander shuttle?...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-28-2006, 10:10 PM
#156
hey thanks, but this IS an EPII clone......  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-28-2006, 6:47 PM
#153
check your PMs...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-25-2006, 7:29 PM
#150
rar I mean the model itself. .3DS .OBJ, etc...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-25-2006, 12:26 AM
#148
What format do you want it in?...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-23-2006, 10:06 PM
#145
update http://www.geocities.com/wildcats_models5/SW/clone5.jpg 26000 faces now...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-23-2006, 1:56 AM
#143
Heh, alright lol, I guess I'll probably let the public use the models but not right this second, kinda busy now, maybe tomorrow or so, anyways cya later....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
03-22-2006, 11:40 PM
#141
Hey, what's up Misten, I haven't been around lately and I'm still waiting for the mod tools :( I've been working on this though (11000 polies, not meant for a game) http://www.geocities.com/wildcats_models5/SW/clonebodyrender1.jpg arms will come soo...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-28-2006, 6:02 PM
#114
can you guys add in game screenshots of the mod? i wanna see the models I've already modeled a couple of things as you can see in this thread, but they can't be put into the game because we don't have the model exporter tools that I hope come with t...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-28-2006, 2:25 AM
#105
yeah, and my geocities dies sometimes...thats why I've made 5 of them so far lol and I'll bemaking another one soon... Also, about the repair tenders, what ships should be used for those? EDIT: oh, ok lol you just answered them by editing them 2 mi...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-27-2006, 11:52 PM
#103
Oh, okay, that means that the text isn't part of the picture...alright got it....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-27-2006, 9:07 PM
#100
Alrighty, I have a temporary texture for the Carrack Cruiser in place. I also threw in a picture of tatooine space from the beginning of Episode IV in the background. http://www.geocities.com/wildcats_models4/carrack_texture.jpg...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-27-2006, 8:02 PM
#99
OK, I've got the carrack started, possibly done, but I'm really bad with texturing, as I have said. I'm trying to learn how to now, but as of this moment, that's where we fall short. http://www.geocities.com/wildcats_models4/carrack.jpg btw sry fo...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-27-2006, 6:16 PM
#98
Hey Misten, for the .TGA files , in the picture, is the cost of the unit include with the picture or just the picture of the unit and the cost is something separate? Also are there more than one TGA files for when the button is lit and when it is not...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-26-2006, 1:43 PM
#85
yes, its also a great support craft. Both rebels and Empire had them during the GCW. Also, in the .tga's, I'm not sure what is on them. A picture of the ship, and, is the cost there too, or not?...  [Read More]
Posted in: Useless Frigates
 Wildcat'
03-01-2006, 3:02 AM
#62
isn't it possible to mod the frigates flyable in a way? use the model and change it a bit so that there are gunner spots and a pilot spot?...  [Read More]
I just hope LucasArts can see clearly how promising the KotOR series is and has been, and that they make the right decision (that is, make a third game!)...  [Read More]
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