Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth_Tempust

Latest Activity

Posted in: KAurora Version 11.7
 Darth_Tempust
02-27-2013, 6:14 PM
#17
Sorry for double posting, but here's the link for the updated nwmax script - just ignore the program as its an older version than whats in the OP: http://montecristo-host56.com/KAuroraEditor.zip...  [Read More]
Posted in: KAurora Version 11.7
 Darth_Tempust
02-14-2013, 9:37 AM
#16
Sorry to necro this thread, but I just found this thread (awesome work magnusll!!) and the link that contains the latest kaurora doesn't have the updated nwmax script. Can someone who has it upload it please?...  [Read More]
They really should do a cutscene with Revan leaving and being captured, as we don't see any of that in KOTOR 1 or 2. But yeah, I agree mullet man is the best likeness....  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Darth_Tempust
09-08-2006, 8:42 PM
#51
i was wondering, do you guys need any help with modeling and/or weighting? cuz i can help with that. :P...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Darth_Tempust
05-27-2006, 11:21 AM
#50
thanx Fracman. :P...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Darth_Tempust
05-26-2006, 7:54 PM
#48
hey, i'm Darth Tempust (DT) from the MOTS Mod Team. the DF2 Mod Team is already with us and we would greatly apreciate your (the DF Mod Team) help mostly with cutscenes. if you are interested, head over to our forums at: http://s15.invisionfree.co...  [Read More]
Blender can export GLM, but I don't know how it holds up ingame. 3ds Max & XSI Mod Tool can export .xsi files that you compile to GLM using carcass.exe...  [Read More]