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Darth Omegacron

Latest Activity

Posted in: I give up on Gmax
 Darth Omegacron
01-25-2005, 12:27 PM
#3
I'm looking for any volunteers who want to translate my armor designs into working models for the game. I also provided an update on the Jedi Whiskers mod. Should I change the title of the thread?...  [Read More]
Posted in: I give up on Gmax
 Darth Omegacron
01-25-2005, 8:22 AM
#1
Well, I officially give up on Gmax. It's become rather apparent that I lack either the patience or the aptitude for this program. I still can't even manipulate simple objects in the interface, let alone make custom armor for KotOR. I have a lot of...  [Read More]
My Jedi Whiskers mod may be on hold for a while. I originally intended to release a final version of the mod which included five or six bearded heads (including my original one) that didn't replace the default heads. I'm having serious technical iss...  [Read More]
Posted in: Game returns to title screen.
 Darth Omegacron
12-27-2004, 7:38 AM
#6
My wife had this same problem in a different part of the game. She had to go back 6 or 7 save games and play back to the point where it crashed, but that allowed her to get past that point and finish the game. Try going back a few savegames and see...  [Read More]
Posted in: need some Gmax assistance
 Darth Omegacron
12-10-2004, 7:19 AM
#3
::stands there gaping in awestruck wonder: mold me, Master... teach me the ways of the Gmax......  [Read More]
Posted in: need some Gmax assistance
 Darth Omegacron
12-09-2004, 2:16 PM
#1
Okay, I'm a noob at Gmax, so I've got a noobie question. If I have a sphere sitting all nice and pretty in my Perspective pane, how do I simply chop off the bottom half to give it a flat bottom. I've skimmed through the tutorials you can download an...  [Read More]
Posted in: My new mod page is up & mask question
 Darth Omegacron
12-09-2004, 12:37 PM
#11
so in the trooper mod, the Sithtrooper head is permanently hard-coded to the new model in the heads.2da, right? however, what I'm wondering is if it's possible to equip a mask and have the head of the player changed only while wearing the mask -- wh...  [Read More]
Posted in: My new mod page is up & mask question
 Darth Omegacron
12-09-2004, 9:56 AM
#7
So basically you're saying that when you equip the mask, it will automatically change the player's head model to the new head model? If so, is there a way to make it choose one of six heads according to race and gender? I mean, if not I can live wit...  [Read More]
Posted in: My new mod page is up & mask question
 Darth Omegacron
12-09-2004, 9:07 AM
#5
Wow. I'm glad ya'll like the site. I just slapped something together yesterday cuz I didn't want to spend too much time on it instead of the mods. I guess sometimes less really is more... Thanks!...  [Read More]
Posted in: My new mod page is up & mask question
 Darth Omegacron
12-09-2004, 7:12 AM
#1
Well, my mod page is up with two whole mods on it. Wow. Feels good. Anyway, my "Jedi Whiskers" and "CT Black" mods are available for download now via the page. They're both pretty simple, but hey - I'm still new at this. Here's...  [Read More]
Posted in: D3 head is invisible in game
 Darth Omegacron
12-08-2004, 6:06 PM
#8
It was the Alpha channel after all. I went back and looked, and sure enough, the Alpha for that image had been filled with black somehow. I don't know how it happened, but I knew it was wrong as soon as I saw it. A little white, and presto -- the hea...  [Read More]
Posted in: D3 head is invisible in game
 Darth Omegacron
12-08-2004, 1:43 PM
#5
Well, I didn't flatten the image but I used SAVE AS to save it in TGA format (I work in PSD format), so the image was saved flat. I'm figuring it probably has to do with the color depth, since you're prompted to save as 16, 24, or 32 bit when you sa...  [Read More]
Posted in: D3 head is invisible in game
 Darth Omegacron
12-08-2004, 12:46 PM
#3
Yeah, it's just the D3 one that's doing it - that's what's weird. All five images were edited and saved exactly the same way. I'll keep at it, though, and get this licked somehow. I've got a webpage up and waiting for my first two mods, but I can't...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
07-29-2005, 12:46 PM
#19
Sorry to drag up such an old thread, but I finally have the resolution for this issue. It turns out the card was overheating and it was my fault. At some point previous to this issue starting, I had opened the computer for maintenance and unplugged...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
01-25-2005, 8:44 AM
#18
Guess what? The issue is now occurring on another game as well - Thief 3: Deadly Shadows. Both games worked fine before the issue with KotOR started, so I don't know could be causing it. It's only those two games, so it's not like my video card's...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-27-2004, 7:57 AM
#17
UPDATE: My wife was able to resolve her issue by going back several saved games and playing back to that point. She got through and was able to beat the game. Woo-hoo! As far as the other issue, though -- it's actually gotten worse. The game now cra...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-13-2004, 7:03 AM
#15
I've tried various ones, but I'm currently using 800x600, 60. I've tried the other resolutions and refresh rates, but it happens on all of them. One of the first things I thought of was that if the refresh rate of the adapter or monitor matches the...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-11-2004, 4:16 PM
#13
The only game I have problems with is KoTOR. And here's another mystery to add to the pile -- I played for nearly three hours last night before it crashed. Then, today, my wife played from around noon until about 5PM, and she said it only crashed on...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-10-2004, 5:46 PM
#11
No, I'm not running the firewall, but I do have one. I've turned it off, though, so it's not even loaded as a process. Still no show. Also, I've used two different spyware programs including Ad-Aware, with no results. As far as I can tell, I'm clea...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-09-2004, 11:37 AM
#9
Oh, I know this is just a fan site, but sometimes those company types slum it and check out what the fans are saying. Personally, in my experience, other fans are way more helpful than the people who get paid to support games anyway. :p EDIT: I'd l...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-09-2004, 10:11 AM
#7
You know, just for the record, I'd like to say that the support area of LucasArts' site really... well, it could really use some improvement. If anyone from LucasArts comes to this forum, please put a bug in someone's ear. It's really hard to find a...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-08-2004, 7:10 PM
#6
Well, so much for that. Installed DirectX 9.0c, rebooted, and still no luck. About 10 minutes into testing my mod, it went ka-blooie again. BTW, this started happening before any mods, so I know that's not it either. Anyway, it's late here, so ah-d...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-08-2004, 3:29 PM
#5
Well, I don't have any IMs going, but I'll try DirectX 9.0c tonight and see if it helps. At least it doesn't take long to find out if something works... :crybaby:...  [Read More]
Posted in: graphics crash every 10-15 minutes
 Darth Omegacron
12-08-2004, 1:41 PM
#3
Oops, you're right - I goofed on the memory. I have 640 -- a 512 stick and a 128. The video drivers are the November release (downloaded last week). There is integrated video, but it's disabled. I'm still using the integrated sound, but I wouldn't...  [Read More]
Well, why not, Shimaon? I still want to know how you got your Bandon head mod to do the Corellian Neck Trick......  [Read More]