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MeusH

Latest Posts

Page: 1 of 1
Posted in: Compile tool
 MeusH
11-16-2004, 9:56 PM
#6
Yes, you're right, I'm looking for windows compiler now. Any feedback, please?...  [Read More]
Posted in: Compile tool
 MeusH
11-15-2004, 8:09 PM
#4
I've found the link, http://gcc.gnu.org/ , I think. Now... how can I use?...  [Read More]
Posted in: Compile tool
 MeusH
11-15-2004, 6:38 PM
#3
Could you give me link to gcc download and gcc tutorial? Or gcc is some part of Delphi?...  [Read More]
Posted in: Compile tool
 MeusH
11-15-2004, 10:25 AM
#1
Hello I've read many tuts, and I've made a mod, now I'd like to beta test it. I know Microsoft's compiler isn't free, but I'm looking for anything free. Note, I have Delphi 7 (so I can make dlls), but I have never made any, I have never find a tut...  [Read More]
Posted in: Increasing Health and Shields
 MeusH
11-14-2004, 11:30 AM
#3
Find those lines in game\g_client.c /* =========== ClientSpawn Called every time a client is placed fresh in the world: after the first ClientBegin, and after each respawn Initializes all non-persistant parts of playerState ============ */ You sha...  [Read More]
Posted in: Shader questions
 MeusH
11-22-2004, 7:44 AM
#14
Ja mam 15 :D Thanks!...  [Read More]
Posted in: Shader questions
 MeusH
11-16-2004, 5:21 AM
#12
Maybye... anyway, "lat" means "years"...  [Read More]
Posted in: Shader questions
 MeusH
11-16-2004, 4:53 AM
#10
Oh, good :D Ile masz lat?...  [Read More]
Posted in: Shader questions
 MeusH
11-15-2004, 10:21 AM
#8
neither :p Poland ;) but does it matter? If I lived in UK I'd be angry at the same level :D...  [Read More]
Posted in: Shader questions
 MeusH
11-14-2004, 6:29 PM
#6
Yes, you have right. It was sarastic and I'm unpatient :p...  [Read More]
Posted in: Shader questions
 MeusH
11-14-2004, 10:36 AM
#4
Thanks for help! :mad: :mad: I've figured it myself... I need copy of .shader in gamedata\base\shaders......  [Read More]
Posted in: Shader questions
 MeusH
11-13-2004, 3:53 AM
#3
yes, it is in the file "temple.shader", and in shaderlist I have entry "temple"...  [Read More]
Posted in: Shader questions
 MeusH
11-12-2004, 2:11 PM
#1
Hi. I want to add parameter "surfaceparm trans" and "notc" to "textures/korriban/orn_grate" texture. So I took the orn_grate shader and put lines I wanted, plus the quer_editorimage entry. Anyway, Radiant doesn't see a...  [Read More]
Posted in: Players sliding...
 MeusH
11-14-2004, 11:21 AM
#6
You can jump at client under you and make lotus-position (sitting). Then you won't move :D...  [Read More]
Posted in: :p
 MeusH
11-14-2004, 11:28 AM
#4
I think some moderator should close this thread....  [Read More]
Posted in: levelshots
 MeusH
11-13-2004, 9:05 AM
#5
You will have better result if you type to console: cg_draw2d 0 bind x screenshot /press x cg_draw2d 1 then you will have screenshot in jpg. Resize it to 512x512 or 1024x1024, put in "levelshots" directory and name properly. I also recomm...  [Read More]
Posted in: door question
 MeusH
11-14-2004, 6:32 PM
#7
You can also make doors moving left-right, or make a script so they'd swing......  [Read More]
Posted in: Please help with my first coding mod
 MeusH
09-23-2004, 2:48 AM
#4
Thanks! I've found stuff about respawning ammo and weapons. There is a line return adjustRespawnTime(g_weaponRespawn.integer, ent->item->giType, ent->item->giTag); So... may I just change stuff in () to 99999, so it won't respawn?...  [Read More]
Posted in: Please help with my first coding mod
 MeusH
09-22-2004, 1:29 AM
#2
I think I've made only Flechette avaible by editing the start weapon (if force saberattack>0 give wp_lightsaber changed to give wp_flechette) But I still don't get a few things. I think that won't work.. and the wapons and ammo will be on the map....  [Read More]
Posted in: Please help with my first coding mod
 MeusH
09-22-2004, 1:02 AM
#1
Hello. I've tried to make a server side mod that gives player only enchanced Flechette. So I've boosted a few things, and now I need help with: 1. How to disable weapons and ammo in the maps 2. Make the 'hello' text when player joins the game. So I'...  [Read More]
Posted in: Force Mana Pool
 MeusH
09-22-2004, 1:39 AM
#5
Uhh... Didn't find that. It is spawning stuff for npcs, turrets, etc in maps......  [Read More]
Posted in: Force Mana Pool
 MeusH
09-22-2004, 1:01 AM
#3
I'm sorry I'm posting in old thread, but what file contains the initial player settings?...  [Read More]
Posted in: Level 4 force powers?
 MeusH
09-22-2004, 2:40 AM
#5
Download the SDK and you will have 'codemp' folder where you've installed the SDK...  [Read More]
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