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Barada

Latest Threads

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Posted in: S_FindName: empty name
 Barada
10-25-2004, 1:14 AM
#1
Encountered this error about 15 minutes into a server test. Shutting down OpenGL subsystem S_FindName: empty name Anyone had this problem and found a result? I searched S_FindName in code, and it doesn't exist. Searched old q3 source code and it ha...  [Read More]
Posted in: custom models/skins in mod
 Barada
10-09-2004, 7:08 PM
#1
Hopefully this is an easy one for you guys, I'm not too familiarized on client spawning functions. Almost all mods have this, a client can use a model/skin the server does not have. I'm guessing it's server side and I'm looking in g_client., but tur...  [Read More]
Posted in: disabling saber
 Barada
09-08-2004, 1:17 AM
#1
aye, yup, disabling the saber.. but can't figure out best way to do this. changing the cvar default for g_weapondisable in g_main accomplishes nothing. Any other attempts either crash or don't compile. This has got to be a simple one, and it's not l...  [Read More]
Posted in: string files
 Barada
08-28-2004, 5:31 PM
#1
Any idea why an altered string file will work in a pk3 in base folder, but will not work in a pk3 in my mods folder launched with the mod??? Basic weapons mod here. New weapons and code, but I need to change the names of these things. Can be accomp...  [Read More]
Posted in: grapple hook
 Barada
08-21-2004, 5:38 AM
#1
Tearing my hair out on this one.... Hoping someone has run into similiar problem. Trying to get a grapplehook in a JA mod. I'm using the grapple hook code from Jedimod1.2 source code release. As far as I know, I've copied everything exactly. Compi...  [Read More]
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