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jon_hill987

Latest Posts

Page: 12 of 12
Posted in: Gmax skinning
 jon_hill987
02-25-2004, 10:04 AM
#1
I have just started making a lightsaber hilt using gmax, folowing various tutorials I got as far as the unwraping part. I got very stuck and confused, there is absolutly no way I can move those vertex around to make a flat net. If anyone knows of an...  [Read More]
Posted in: What film can you watch over and over again?
 jon_hill987
02-25-2004, 1:41 PM
#21
6th sense, vanila sky and titanic *SPOILER* down. The LOTR films and all of the Starwars films could be and have been watched by me time and time again I also can watch some comedy films like Austin Powers again and again. some films I will never...  [Read More]
Posted in: More Hilt problems.
 jon_hill987
02-25-2004, 11:47 AM
#8
thanx, I sort of got to the unwrap bit before, though I was not using a cylinder map. I still don't get how to make it into a net, I just mess it up. do you know of any scrips/plugins for gmax that can do it automaticly? any more hints will be gr8ful...  [Read More]
Posted in: More Hilt problems.
 jon_hill987
02-25-2004, 9:50 AM
#6
AAAAAAARRRRRRRRGGGGGGGGGGGGHHHHHHHHHHH!!!!!!!!!!!! !!!!! making a skin in gmax is very very hard. if anyone knows an easy way to do this please, please, please, PLEASE, let me know, thanx....  [Read More]
Posted in: More Hilt problems.
 jon_hill987
02-24-2004, 3:42 PM
#5
I have just imported a lightsaber MD3 file and used the tags from that, Havent tested it yet, I need to make a skin, should work though. thanx for the help, I'll say how i did it in full if it works an anyone still wants to know....  [Read More]
Posted in: More Hilt problems.
 jon_hill987
02-24-2004, 3:17 PM
#4
Thanx, thats some help anyway, the tutorial I had just told me to put them in, at least I know what to call them now, if I work out how to put them in!...  [Read More]
Posted in: More Hilt problems.
 jon_hill987
02-23-2004, 7:29 PM
#1
I've started making a hilt for JA using gmax, the basic shape is there but is untextured. the tutorial I'm using tells me to add tags now, the picture is of their saber with some triangle things on, but dosen't tell me how to do it or what the tags n...  [Read More]
Posted in: Bots with no sabers and no powers
 jon_hill987
02-24-2004, 4:01 PM
#4
I think ure right, I tested it again and they can push out of force grip. they only use guns though....  [Read More]
Posted in: Bots with no sabers and no powers
 jon_hill987
02-23-2004, 9:06 PM
#2
I think I've got that to work, they will use sabers in saber only though, I can email you the pk3 if you like. they can still jump about though as force jump has to be on one, you could just try spawning the NPC's into MP, I think you can do that....  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 jon_hill987
02-25-2004, 10:44 AM
#4
I did use the kyle class I assumed that was what did it, I'm thinking now that only the kyle model has that animation. don't the snd bits just tell it what sounds to use?...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 jon_hill987
02-22-2004, 10:56 AM
#1
I was wondering how to make other npc's use the moves that the npc kyle_boss uses, the punches and so forth, i tryed using the kyle bos .npc file with a differant model and name it made a new npc but did not do the punches. it would also be good to b...  [Read More]
Posted in: Setting up bots to use custom sabers?
 jon_hill987
02-22-2004, 10:04 AM
#4
all you have to do is edit the .bot file in the pk3 for example to make the darth maul bot use the double ended saber you would change the .bot file to look something like this { name "Darth Maul" model maul color1 0 saber1 "dual_6&q...  [Read More]
Posted in: New single player episode for Jedi Academy.
 jon_hill987
02-22-2004, 1:19 PM
#14
The sreen shots so far look gr8, keep up the good work!...  [Read More]
Posted in: making mp models work in sp?
 jon_hill987
02-22-2004, 10:07 AM
#5
here is an example of one i did for darth maul. maul { playerModel maul saber dual_6 saberColor red weapon WP_SABER saberStyle 7 rank commander FP_PUSH 3 FP_PULL 3 FP_SPEED 3 FP_HEAL 0 FP_LEVITATION 3 FP_ABSORB 0 FP_PROTECT 0 FP_TELEPATHY 0 FP_SEE 0...  [Read More]
Posted in: Help me JA --> JKII model problems
 jon_hill987
02-22-2004, 10:10 AM
#3
How did you solve it Ive had that problem with an npc i made....  [Read More]
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