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WIP: Yarael Poof

Page: 2 of 4
 Hellfire Jedi
11-14-2002, 7:19 AM
#51
Dude once u wanna send it
blazoor@aol.com i have NO pm's in my box at this time weird i havnet had any for quite a bit..says its full hmmm
well after u send it there
www.geocities.com/mikeman02341/poof)
that will be the page i post pictures :) ok thanks all
 Kururin
11-14-2002, 8:39 AM
#52
Could i beta test also?

Bobafett10186@aol.com :D


Thanks
 Eldritch
11-14-2002, 11:37 AM
#53
Originally posted by NeoMarz1


Yeah, I want to skin him. Dont look to hard... You probably got my old E-mail. Heres the new one... neomarz1@sbcglobal.net

I got you last E-mail. If you got a glm/texture maps ready just send it my way, and I'll start skinning. Mars out! Hey, send me some screens of the model too! Mars out!

Good to see you on the case, Mars. You've done excellent work on all the skins of yours i've seen... can't wait to see what you cook up for this!
 SpYzEr
11-15-2002, 7:09 PM
#54
Bump :D
 Hellfire Jedi
11-15-2002, 8:29 PM
#55
Marz how is it coming along?
 Psyk0Sith
11-16-2002, 12:37 AM
#56
He doesnt have it yet, sorry guys, i had to re-install win2k and just getting back on my feet...
 NeoMarz1
11-17-2002, 12:03 AM
#57
Originally posted by Hellfire Jedi
Marz how is it coming along?

Like Psyko said "Havent got it yet", but rest assured... Once I get it, the first skin draft will be out. I plan to get it moving that quick. Mars out!
 MuRaSaMuNe
11-17-2002, 1:01 AM
#58
Finally! Yareal Poof! Jedi Freaks rule! :wornout:
 Psyk0Sith
11-18-2002, 4:22 PM
#59
model has been sent to marz so he can start working on it.
Meanwhile i'll weight and fix the many errors that i fear will happen.

So no one gets to beta test this thing for now...when there's something to test u will get the files.

Anyone interested in making custom sounds for this guy?
 nomad
11-19-2002, 2:01 AM
#60
Perhaps you missed my post on the first page...

nomad originally wrote:
Also, I might enjoy making sounds for this Jedi. He is one of my favorites and I think I could create a sound pack that would do him justice. I'm not around here too much these days, but I could definately manage the time for this.

Just in case it means anything to you, I'm the person that made the sounds for Toonces' Kit Fisto.

-nomad

MTFBWY
 t3rr0r
11-19-2002, 11:54 AM
#61
i'm thinking poof should have a calm voice... anyone agree?
 Psyk0Sith
11-19-2002, 1:12 PM
#62
Thanx nomad! i kept searching through my pm's and the request thread to find who offered to help with audio. You're hired! :)

i'm thinking poof should have a calm voice... anyone agree?

Definately, kinda like those grey aliens in SG-1.
 seks03
11-20-2002, 5:52 AM
#63
a calm voice would be good to use, maybe with a weird breathing,
e.g.
"I am a :::::hiss::::: jedi"

something new like that i guess
 Kururin
11-20-2002, 4:00 PM
#64
Originally posted by seks03
a calm voice would be good to use, maybe with a weird breathing,
e.g.
"I am a :::::hiss::::: jedi"

something new like that i guess



hiss?
 Psyk0Sith
11-22-2002, 1:13 AM
#65
Like Kit Fisto said "I think he would move like an insect", so how about some kind of insect noise? not sure how to do this but it would make him sound a bit more alien.
 adillon
11-22-2002, 10:26 AM
#66
maybe he (?) could have a cricket-like sound ... clicks and/or chirps incorporated in the speech, much like kit fisto and his squeeking noises. or maybe poof's voice could have a buzzing undertone. but i think the insect-like voice would be very nice ... a change from the normal.
 Kit Fisto
11-22-2002, 10:42 AM
#67
I'm thinking maybe a softer, less high pitched version of the Geonosian language. If you can imagine a cross between the Geonosian language of insect like clicks and chirps and the calm relaxed tone of the Kamino cloners language the results would be quite interesting.
 Kururin
11-22-2002, 4:30 PM
#68
Originally posted by Psyk0Sith
Like Kit Fisto said "I think he would move like an insect", so how about some kind of insect noise? not sure how to do this but it would make him sound a bit more alien.


He looks more like a turtle to me.
 t3rr0r
11-22-2002, 4:37 PM
#69
i don't think he needs any crazy criket like sound... just a simple, calm voice.
 Mex
11-22-2002, 5:12 PM
#70
Originally posted by t3rr0r
i don't think he needs any crazy criket like sound... just a simple, calm voice.

I agree with you :)

:duel:
 NeoMarz1
11-22-2002, 6:54 PM
#71
I just sent Psyko the first skin draft! He'll probably get a screenshot up soon. It skinned well, Maybe more tweaks when the model gets weighted/adjusted. Till then we'll keep the updates rolling. Mars out!
 Psyk0Sith
11-23-2002, 5:38 PM
#72
marz did an awesome job on the skins, check them out here:

*copy paste url*

Close up shots of the head with different light sources:
http://www.geocities.com/psykopat.geo/head00.jpg)
http://www.geocities.com/psykopat.geo/head01.jpg)
http://www.geocities.com/psykopat.geo/head02.jpg)
http://www.geocities.com/psykopat.geo/head03.jpg)

Others
http://www.geocities.com/psykopat.geo/rough01.jpg)
http://www.geocities.com/psykopat.geo/yarael_screen2.jpg)

Some work is still needed but i think the skins kickass!

Thanks marz!

P.S.: no beta testing yet.
 t3rr0r
11-23-2002, 5:42 PM
#73
http://www.geocities.com/psykopat.geo/rough01.jpg) = :O !!

you've outdone yourself marz.
 SpYzEr
11-23-2002, 5:42 PM
#74
:drop2: :drop2: WOW! That is the most realistic skin i have seen on any model in a while! Nice job marz!
 inbredyokel
11-23-2002, 7:45 PM
#75
Damn, that was quick. Wish I could skin that well and that fast.
 Kranckor
11-23-2002, 9:37 PM
#76
That's great, but he needs to be more pale, perhaps even white, and I believe he had red or dark pink eyes. Infact, I believe he was an albino.
 Padawan_7
11-23-2002, 11:55 PM
#77
Originally posted by Kranckor
That's great, but he needs to be more pale, perhaps even white, and I believe he had red or dark pink eyes. Infact, I believe he was an albino.

Yeah, Kranckor has got a good point. Take a look here...

http://www.starwars.com/databank/character/yaraelpoof/index_movie.html)

But aside from that, I must say...MARZ YOU ARE INCREDIBLE!!!

How did you make such a good skin in so short of a time?!?!

Amazing.
 NeoMarz1
11-24-2002, 3:03 AM
#78
Wow, Psyko... What model viewer is that? Looks even better than the screens I sent you. Mars out!
 NeoMarz1
11-24-2002, 3:11 AM
#79
Originally posted by Padawan_7


Yeah, Kranckor has got a good point. Take a look here...

http://www.starwars.com/databank/character/yaraelpoof/index_movie.html)

But aside from that, I must say...MARZ YOU ARE INCREDIBLE!!!

How did you make such a good skin in so short of a time?!?!

Amazing.

Yeah, Psyko sent me the same reference shot... It's the same thing with all those damn photos. They all have a different take (color and lighting). I would like to make him more light colored. The Zam Wessel comic seems to show him like that. Plus, I like him less green personally, Maybe we'll go that way. Depends on what everyone thinks. Chime in with your opinions (You too Psyko) Mars out!

Oh... Another note here. The comic seems to show him with a belt (with two metal rings to the front). But the photo doesn't seem to show such a thing. I wanted to skin that, but as a safe bet... I decided to not go that way. Mars out!
 nomad
11-24-2002, 4:20 AM
#80
That is looking beautiful!
I can't wait to see it with the colors re-worked, although that is a nice color scheme, maybe for an alternate skin :)
The full body pics made me very happy.
You guys are really moving along with this, I'll bump up my schedule. (I've been very busy recently)
Oh, thanks for hiring me too :D I'll do my best.
Don't think I've been ignoring the suggestions about the voice. I have my own opinions, but listening to many different takes can always be great inspiration. Of course everything will come down to PsykoSith's final say.

I have to admit, while I personally love making exotic and bizzare things, I initially think of a simple and calm voice to go with Yareal Poof. (Zen master kind of thing) I have been contemplating what I might do to alter the simpleness a bit, and that is always the most fun part. Please be patient, and trust in me that I will hold the integrety of a huge and deeply committed Star Wars Fan.

It's interesting that some of you have talked about insect-like. I can see that in movement perhaps, as I've always imagined him moving (in combat) slowly, deliberately, and with an artful grace. Someone said about him reminding him more of a turtle, and I can certainly relate to that, judging by his skin and facial shape/features.
Anyway, the great thing is that he is none of these things, yet perhaps all of these things and more...
Thank George!!

Oh and one other thing. The Geonosian dialect has got to be one of the greats all time, certainly one of my favorites, though I don't think I'll rip that for Yareal.

-nomad

MTFBWY
 Kit Fisto
11-24-2002, 9:15 AM
#81
The skin color needs to be changed to fit the reference images at the official star wars website. Comics aint cannon, the movies are, stick to the reference pictures. Aside from that gripe it looks damn cool, keep up the good work ;)
 Padawan_7
11-24-2002, 12:09 PM
#82
Originally posted by nomad
...I initially think of a simple and calm voice to go with Yareal Poof.

That's the same way I see it, nomad. However, I was wondering, what pitch do you think his voice should be?

I was thinking of a slightly higher-pitched voice, although not too high-pitched because you don't want him to sound female. The reason I think this way, is that Yarael obviously has a long and thin wind pipe. This could act kind of like the tubing in a trumpet or bugle. Not that he should sound like a trumpet or bugle; I’m just talking about pitch. ;)
 Enjoi9187
11-24-2002, 12:27 PM
#83
what about a high pitch "wookie-sounding"
 Psyk0Sith
11-24-2002, 2:22 PM
#84
Wow, Psyko... What model viewer is that? Looks even better than the screens I sent you. Mars out!

It's the default 3D max renderer. This gives a better idea on how the shadows could look like in game, but it wont look like that in JK2.

That's great, but he needs to be more pale, perhaps even white, and I believe he had red or dark pink eyes. Infact, I believe he was an albino.

You are right he seems albino! i wouldnt mind seeing two (or more) skins with color variations, its always good to have variety.

Oh... Another note here. The comic seems to show him with a belt (with two metal rings to the front). But the photo doesn't seem to show such a thing. I wanted to skin that, but as a safe bet... I decided to not go that way. Mars out!

Yeah i didnt know if he should wear the belt either, so i didnt make one, but it still can be done at this point.

nomad: Thanks for your help on this! and do whatever you think fits him best.
 Hellfire Jedi
11-27-2002, 1:45 PM
#85
bump:rolleyes:
 keo718
11-27-2002, 2:20 PM
#86
Damn! that skin is looking REAL nice.
 Mex
11-27-2002, 3:38 PM
#87
Looking quite nice, but I have a few questions.

1. How are you going to get taunts? I havent heard Poof speak in the movies.

2. Will you shrink the body size because the head is bigger?

And thats it, and keep on going!
 Psyk0Sith
11-27-2002, 9:06 PM
#88
1. How are you going to get taunts? I havent heard Poof speak in the movies.

Nomad is the voice talent for Poof, i give him full creative control...we'll just give him feedback on how it sounds.

2. Will you shrink the body size because the head is bigger?

His head is just taller than the default skeleton, and the body size is about the same as a human being. It was suggested to make him bigger, but i dunno if this will be necessary.

If so, i could make his default size bigger (without the use of any resizing mod.) just by re-scaling the skeleton.
 Hellfire Jedi
11-27-2002, 9:09 PM
#89
I think if u can make it so u get the low amount of error's the better like u said at the beginning the taunt error with the fingers...

P.S.Soon till we beta test i can FEEL it
 Psyk0Sith
11-29-2002, 2:09 PM
#90
Spyzer, Hellfire Jedi, Supreme Pain and Marz were sent the latest beta version of the in-game model. Expect some screenshots soon.

I'm very pleased with the results, even if there's some minor bugs to fix, i think it's looking pretty good.

I'm not sure on the scaling but like i said, its easy to adjust.
 Mex
11-29-2002, 2:12 PM
#91
I'm sorry, I meant taller not fatter in my other post,

And how come Hellfire tests lots of models? Man hes lucky! Maybe if I stick here long enough I could test it! :)
 Hellfire Jedi
11-29-2002, 2:35 PM
#92
Ok i just got back from a nice thanksgiving from connecticut it was good now i got the yarael and i have pictures in a few minutes goto
www.geocities.com/mikeman02341/poof)
pictures wil be there

NOTE: I tryed getting my ass smoked by the bot and to rip the bot apart could not find any dismember shots :(
 Hekx
11-29-2002, 2:57 PM
#93
His hand doesn't look like it's on the lightsaber (http://www.geocities.com/mikeman02341/shot0150.jpg), you may want to check that out ;)
 quamosity
11-30-2002, 2:54 AM
#94
That is a great skin. I look forward to that model.

For more images from various Yarael comics, check here:
http://web.umr.edu/~mlang/jk2/Pictures/)

Those should give an idea as to what Yarael says (granted, they ARENT cannon, but they are the only public materials that give insight into Yaraels character).

Also

http://web.umr.edu/~mlang/jk2/Sabers/saber_poof.jpg)

His lightsaber, taken from those same comics.

Download here:

http://web.umr.edu/~mlang/jk2/Downloads/sabers_q_jedimodcompatible.zip)
 Mex
11-30-2002, 8:13 AM
#95
Could you make it non jedi-mod compatable? I want to use it without jedimod! :)
 t3rr0r
11-30-2002, 1:51 PM
#96
Originally posted by quamosity
His lightsaber, taken from those same comics.

Download here:

http://web.umr.edu/~mlang/jk2/Downloads/sabers_q_jedimodcompatible.zip)
quamosity. :O good to see you again [still planning those adi galia and aayla (aotc) hilts?].

poof looks nice ingame (save the hand weighting)... someone should test it in jedimod (after adding the model to the tckmodel.cfg, or whatever).
 quamosity
11-30-2002, 2:58 PM
#97
:D

I always want to come back to saber modelling, but the biggest problem is with time--and how I haven't had any of it lately. I might be able to whip something up, though

I will also work on making that poof saber non-jedimod compatible

-quamosity
 SupremePain
11-30-2002, 4:51 PM
#98
Psyk0Sith
ive tested it ingame the dismemberment works fine, ive sendt you a mail showing stuff on the model ive found here and there. Here are some shots of him ingame.....

http://www.geocities.com/pains_hood/shot0025.jpg)
http://www.geocities.com/pains_hood/shot0088.jpg) http://www.geocities.com/pains_hood/shot0029.jpg) http://www.geocities.com/pains_hood/shot0030.jpg) http://www.geocities.com/pains_hood/shot0031.jpg) http://www.geocities.com/pains_hood/shot0032.jpg) http://www.geocities.com/pains_hood/shot0033.jpg) http://www.geocities.com/pains_hood/shot0034.jpg)
Hope ya'll like em.
(if the pics dont work then take the litle red X's where the pics should be, and drag them into your internet browser)
 Toonces
11-30-2002, 4:57 PM
#99
I'm really digging it :D Nice job on the skin Mars :)
 Psyk0Sith
11-30-2002, 7:08 PM
#100
Thanx SupremePain, wasnt sure about the caps, errors can happen everywhere.

I think i will resize him...but should i make the skeleton taller or leave it to default and use the mod? Not all servers have the
resize mod...

I could also duplicate the current model, and use the console to load the giant freak when there's no resize mod :)? (like /model yarael_scale

I'm not sure how to fix the left hand, it seems the hand is forced into default position and cannot be told where to grip the saber.
I will try to find a way to fix this.

quamosity: very nice work with the hilt!, i'll make sure to include this in the released version...with your permission of course.
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