Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

sof2 crash

Page: 1 of 1
 sights0d
04-26-2002, 10:34 PM
#1
Everytime I try to use the bsp_FullVis command in Radient it opens sof2 which crashes and doesn't finish what it's supposed to do!
I'm a newbie and it REALLY CHAPS MY HIDE!!!
Is anyone else experiencing this?
 sights0d
04-26-2002, 10:43 PM
#2
I keep getting this message:

C:\My Documents>C:\WINDOWS\TEMP\qe3bsp.bat > C:\WINDOWS\TEMP\junk.txt

C:\My Documents>C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\TOOLS\\sof2 map -bsp C:
OGRA~1\LUCASA~1\STARWA~1\GAMEDATA\\base/maps/test.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- BSP ----

C:\My Documents>
C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\TOOLS\\sof2 map -vis C
ROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\\base/maps/test.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- Vis ----

C:\My Documents>
C:\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\TOOLS\\sof2 map -light
\PROGRA~1\LUCASA~1\STARWA~1\GAMEDATA\\base/maps/test.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.

----- Lighting ----
SetQdirFromPath: no 'base' in l_° +i_+4¦+ь)__+__+ь¦_+ь+_+ь__g-Йцn+


Any help?
 Dross
04-27-2002, 6:27 AM
#3
Take your config file and /saves directory and back them up. (and whatever else). Uninstall and reinstall the game into this directory:

C:/program files/lucasarts/SWJK2

When you unzip your tools, use this same directory, but with gamedata.

C:/program files/lucasarts/SWJK2/gamedata

This, in theory should fix your problems.
 Dross
04-27-2002, 6:29 AM
#4
I also read on a post to rename your map from something other than test.bsp. This sounds hokey, but try it before you try anything else.
 Daexiar
04-27-2002, 7:09 AM
#5
I had the same problem before, but solved it. Make sure you have saved the map into gamedata/base folder, then bsb it
 JumboMonkeyfish
04-27-2002, 8:44 PM
#6
I was having this problem, but then i figured out that sof2 was looking for my maps in a different folder from where i saved them.... so make sure ur maps are all saved into gamedata/base/maps before you compile them.
Page: 1 of 1