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Being forced to talk to an NPC

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 Fallen Guardian
12-13-2010, 7:29 PM
#1
All right. So I'm making a mod and I'll have NPC B spawn once NPC A is dead. Once NPC B spawns how do I make it so my PC automatically enters into a conversation with him?
 harIII
12-13-2010, 7:59 PM
#2
you attach the script to start a conversation with npc b in the onSpawn field of the utc file.
 Fallen Guardian
12-13-2010, 10:30 PM
#3
What is the script to start a conversation?
 TimBob12
12-14-2010, 2:08 AM
#4
Hopefully this will help :D


void main() {
ActionStartConversation(GetFirstPC(),"dlg_filenamehere");
}
 Fallen Guardian
12-14-2010, 10:16 AM
#5
Thanks
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