Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Republic Commando 2 - Delta Operations

Page: 3 of 4
 Isaac Clarke
02-09-2011, 5:24 PM
#101
This mod looks awesome! I have an idea for a weapon: dual pistols! That would be awesome!
 Mandalorian Mercenary
02-09-2011, 9:06 PM
#102
Yeah, a couple people have tried that before. Problem is, there's no firing animation for the left arm...
 Delta RC-2235 "Cyro"
02-10-2011, 7:24 AM
#103
i alredy made dual weapons! but they're still in development area! (right expression? :confused:)
but if they'll be fixed, what shouldn't be so difficult, they'll be in RCII!
and the dc-16...forget it! i used an WESTAR M11 rifle! looks a bit like the WESTAR M5 from the acr trooper mod! but in my eyes it looks better! (weapon with attachments!)

oh, and: 3rd person is in progress! when it is finished, you can switch between 3rd and 1st person like in battelfront! (JUST PLANS! but possible)
 Isaac Clarke
02-10-2011, 8:49 AM
#104
Cool. Will the 3rd person have animations? And how would you aim? Would it be like battlefront, [kind of] overhead?
 Mandalorian Mercenary
02-10-2011, 3:34 PM
#105
Yeah, that's the right expression Cyro :) And you may want to use periods instead of exclamation points, if you put exclamation points all the time it seems like you're constantly excited ;)

-Darth Vada

From playing RC a lot, there most likely will be animations for 3rd person. The extent of them, however, is questionable. If you've ever used 3rd person in campaign or multiplayer you'll notice that it doesn't move your arms when you perform a melee attack, etc.
 Isaac Clarke
02-10-2011, 5:45 PM
#106
No, I meant will there be fixed animations(for jumping, melee ect.)?
 Jaicer
02-11-2011, 8:48 PM
#107
hmmm seems pretty neat O_o I might give it a download actually.
 Delta RC-2235 "Cyro"
02-12-2011, 10:33 AM
#108
well darth vada, there will be jumping animations! but the only problem so far is to enable the hud after using the code "freecamera 1"! i've moved the player to the left, so it looks loke in mass effect, or in bfII after zooming!
 Mandalorian Mercenary
02-13-2011, 12:19 AM
#109
Could you use the hud0 and hud1 cheats to solve that issue of enabling the hud somehow?
 Delta RC-2235 "Cyro"
02-13-2011, 9:22 AM
#110
already tryed! but skip might know how to do that! i'll ask him!
 Isaac Clarke
02-14-2011, 9:13 AM
#111
Will you be able to sprint? Because that was one of the best additions in battlefront.
 Mandalorian Mercenary
02-14-2011, 1:28 PM
#112
Actually, you already are sprinting :p Except it's soo incredibly slow, no one notices. If you look in the controls you'll see there's a walk option button.
 Delta RC-2235 "Cyro"
02-14-2011, 2:34 PM
#113
i thought about a sprint option! but then i'd need new sprint hud arm anims! if anybody here can make ones like COD6 sprint and get it into RC it would be great!
 Mandalorian Mercenary
02-14-2011, 8:56 PM
#114
I know Hockey found a way to make your character move faster..maybe you could use that, but only for a set amount of time.
 Delta RC-2235 "Cyro"
02-15-2011, 11:29 AM
#115
i found this function already moonths ago!
 Isaac Clarke
02-15-2011, 12:15 PM
#116
So how is the progress with the mod?
 Delta RC-2235 "Cyro"
02-15-2011, 5:22 PM
#117
mod makes good progress! but theres still much to do! final weapon set is not finished yet! i dont know! DC-15a, WESTAR M11, DC-16 or the smaller DC-15a rifles from the republic commando cinematic trailer?

(i think the last ones!)
 HockeyGoalie35
02-16-2011, 10:02 AM
#118
yea, the groundspeed thing is an easy way to increase the speed. maybe you could assiign a key to increase speed?
 Mandalorian Mercenary
02-16-2011, 1:21 PM
#119
Is it possible to get a slow-motion effect by lowering everything's speed? where is the groundspeed option anyways?
 Delta RC-2235 "Cyro"
02-16-2011, 2:52 PM
#120
for this i'd need a new trigger! but slo motion is just cool if the hud arms are perfect made like in crysis and the graphic is good!
 Hawk 0032
02-16-2011, 3:03 PM
#121
You can make it with the comand slomo .3 (or an other number)
 Isaac Clarke
02-16-2011, 3:10 PM
#122
Is there any possible way to increase the amount of weapons allowed at one time or not?
 Mandalorian Mercenary
02-16-2011, 7:16 PM
#123
Yup. It's under your properties in unrealed.
 Isaac Clarke
02-22-2011, 8:59 AM
#124
Well then Delta RC-2235 "Cyro" should use it in the mod.
 Mandalorian Mercenary
02-22-2011, 1:32 PM
#125
I think he is....
 frazscotland
03-20-2011, 6:50 PM
#126
Each weapon in properties has whats termed a PLAYERSPEED MODIFIER you can alter you can also alter the GROUNDSPEED of the players.
 Delta RC-2235 "Cyro"
03-21-2011, 4:49 PM
#127
hey! sorry for not answering for so long! so, here are the news:
1. there will be cinematic cutscenes (with special effects)
2. the new ego weapons have finished now! Westar M5 (Modified) and DC-17 pistol (captain rex) aaand: PLX Rocket Launcher!
3. now you can sprint! i made a sprint function and i found someone to make sprint anims COD6 Style! by the way...
4. there will be new hud arms anims and clone anims!
5. we added some new models and will replace the advanced spider walker with the original from the movies!

i'll add some pics soon!
 RCLuis
05-03-2011, 4:38 AM
#128
3. now you can sprint! i made a sprint function and i found someone to make sprint anims COD6 Style! by the way...

The someone was I :D
 .:Lord Revan:.
05-04-2011, 4:24 PM
#129
Are you going to fix the DC-15a blaster rifle to where when it fires it doesn't look like it is firing from the middle of the rifle? Great vid and keep up the great work.
 Delta RC-2235 "Cyro"
05-05-2011, 11:21 AM
#130
nice work luis ;) thx!

but i've replaced the DC-15a with a westar M-5 rifle (modded version!)

aand: the beta version will be released next tuesday!
 Delta RC-2235 "Cyro"
05-10-2011, 11:04 AM
#131
REPUBLIC COMMANDO II - DELTA OPERATIONS
BETA DEMO
http://www.gamefront.com/files/20318926/RCIIDO.rar)
 michonicle
05-10-2011, 2:22 PM
#132
Is it in English?
 Delta RC-2235 "Cyro"
05-10-2011, 4:10 PM
#133
there's no text yet
 Isaac Clarke
05-27-2011, 9:48 AM
#134
What is the progress of this mod?
 Menelhir
05-29-2011, 6:20 AM
#135
REPUBLIC COMMANDO II - DELTA OPERATIONS
BETA DEMO
http://www.gamefront.com/files/20318926/RCIIDO.rar)



Ok i've tried the beta version and here is my experience:

I think it is great an introduction with the trainning.
Its exactly like in the clone wars 3D series. GREAT!!

But i only can play that first "map". After i get to the top and get the flag
it takes me to a room with 4 clones and there i can do nothing. maybe it is
because is a beta and the first map is all i have, but just in case it is not all...
But i can go through the walls.
Oh, if you are killed in the first part, and you call one of the others to
get bacta to you, the game crashes.
Also the squad doesnt go forward too well, they stay in the middle three of the four times i played.
Last thing, the weapon used doesnt have a zoom, i mean you can click right button and you "have zoom" but the gunsight is black or yellow, but you cant see through it.

I hope this help you to improve, but in anycase thank you very much for this mod of this incredible game!! im looking forward for a complete version of this mod :thmbup1:
 michonicle
05-29-2011, 9:10 AM
#136
This is actually a really good mod!
But I had the same problems as Menelhir.
 RC-3556
05-29-2011, 11:31 AM
#137
O.o, I hadnt dloaded this!
 Delta RC-2235 "Cyro"
05-29-2011, 3:18 PM
#138
well...this is where the demo ends ;) and the weapons...they are still a bit buggy! but i keep working? and maybe i'll upload a fixed demo ;)
 frazscotland
06-21-2011, 9:00 PM
#139
Yes i experienced all same as menehir talked of. But nevertheless not bad.
But to be honest i find the HUD not so good . the original or even the carbonite HUD is better . the health bar restricts the vision. But the weapons work good.
Myself ive noticed mod weapons seem to work good in SP but in MP theyre buggy.
I think the answer for MP is to make the dc15 pistol the default 0 wep u spawn with and your mod weapon the secondary wep then when u switch wep the hud arms work good.
 Slstoev
07-23-2011, 2:31 PM
#140
Anything new?
 Delta RC-2235 "Cyro"
07-26-2011, 6:56 AM
#141
not yet!
 Saul Santiago
11-12-2011, 8:20 AM
#142
This is looking very cool, any new updates?

If you need help with any graphic design or english text (cuz youre french :p) or just any little things you need help with, send us a PM and i'll see if i can help.
 Mandalorian Mercenary
11-14-2011, 11:36 AM
#143
I think they're actually German haha.

Looking forward to the full release :D
 Delta RC-2235 "Cyro"
11-18-2011, 5:47 PM
#144
yes, ich bin deutscher :D
german. full release wont be at the end of the year. but the first part of the campaign!
 LDR
12-02-2011, 6:10 AM
#145
Wait, is the game going to be in deutsch, or english? :xp:
 Delta RC-2235 "Cyro"
12-04-2011, 8:16 AM
#146
first I'll release it in german! later in english!
german release will be on christmas ;)
 Slstoev
12-24-2011, 12:09 PM
#147
Not fair! But anyways it's Christmas. Where's the campaign?
 Delta RC-2235 "Cyro"
12-28-2011, 11:35 AM
#148
 frazscotland
12-29-2011, 8:33 PM
#149
"a few weeks "away ... it says
 UltimateHK47
01-03-2012, 1:11 PM
#150
Erm, just wanted to ask, so all the VO's writing menue ect will be in english. What about Voice Overs though, as ive just noted. May of missed it but will all the speech be in english. If not...:(
Page: 3 of 4