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skinning,Scripting

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 ace92
12-10-2006, 1:45 PM
#1
i have 2 Questions:
1)can i make a force power that not only has couple of effects on the player all so changes the eyes into a Sharingan(Naruto) http://img.networkanime.com/fanarts/autres/fanarts-304.jpg)


2)how much effects can i put in one force power?
 m16965
12-10-2006, 2:57 PM
#2
1) i think you can but you will need to make 2 textures for the eyes or you can put a script for darkside transitions
2)as many as you want :D
 ace92
12-11-2006, 3:16 PM
#3
but still in the darkside transitions i need to make the textures?and can you help me with that?
 m16965
12-11-2006, 3:34 PM
#4
the easyest way to do it is to simply reskin an existing texture.
 ace92
12-11-2006, 4:18 PM
#5
can you do it for me and send it to me cuz i don't have a resking program?
 m16965
12-12-2006, 1:37 AM
#6
use photoshop pro (http://www.corel.com/servlet/Satellite?pagename=CorelCom/ProcessLayout&lc=en&ppg=CorelCorp/Trials/DownloadContainer) free trial its the one i use. just regester download, install, then have a fiddle its like the art programs you get in school! :D
 ace92
12-12-2006, 7:04 AM
#7
do you know the texture name of the eyes?
 m16965
12-12-2006, 11:30 AM
#8
there isn't one as far as i know but you have to edit the entire head
go to

ERFs>swpc_tex_tpa.erf>P>PH(DS
and get the head you wanna edit :D

NOTE: i used {} as options but you might use this head PMHC01 for a normal head PMHC01D1 for DS 1 and PMHC01D2 for ds 2
 ace92
12-12-2006, 2:43 PM
#9
ok i've got some kind of a problem,i copied the eye from the picture above and i edited the TGA(i saved it in TGA format) when i turn on the game the head apears in white....solution?
 ChAiNz.2da
12-12-2006, 2:53 PM
#10
IF you have the option, try to save in 32-bit when you can. Also, make sure that you don't change the existing image size you're editing... keep the width & height the same as the original or in standard multiples (ie - 512x512, 256x256, etc.)...
 m16965
12-12-2006, 3:34 PM
#11
IF you have the option, try to save in 32-bit when you can. Also, make sure that you don't change the existing image size you're editing... keep the width & height the same as the original or in standard multiples (ie - 512x512, 256x256, etc.)...
well said ChAiNz.2da, also the skinning section has some great tips

and also try and use the hightest textures possible it realy does help and make sure you get the right bits (on one of my first reskins i accidently ment to add hair on his head it ended up on his ear!)
 ace92
12-12-2006, 4:32 PM
#12
 m16965
12-13-2006, 2:02 AM
#13
well those are some quite good reskins!
you will need to use the apperance change script to get the different DS
 ace92
12-13-2006, 5:39 AM
#14
what script do i use i want it to be only when the force power is on?
 m16965
12-13-2006, 10:35 AM
#15
the easyest way to do it is to make your own DS/LS scripts
those in game do not give you enough points but they can be just typed in on the dialouge "scripts to be used"

a_darksml
a_darkmed
a_darkhigh

a_lightsml
a_lightmed
a_lighthigh

or you could use custom scripting functions

[CODE]Void main()
{
AdjustAlignment( GetFirstPC(),a_Alighnment,nAmount);
}[CODE]

Replace a_Alighnment with either
ALIGNMENT_DARK_SIDE
ALIGNMENT_LIGHT_SIDE
ALIGNMENT_NEUTRAL

~m
 ace92
12-13-2006, 10:45 AM
#16
but i want it to be only for 20 sec.
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