Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

I need help with recruitment mod:

Page: 1 of 1
 LordJerec
11-29-2006, 6:03 AM
#1
It says in darth33 tut that you'll get something called script that fires when spoken in the dialog option menu in the editor that's used in that tut, but the tag saying script that's fired when spoken does not exist, the only tag i've got says: conversation that's fired when script ends and aborts... why is this can someone help me with this please?
 m16965
11-29-2006, 7:12 AM
#2
the person you need is darthdementous he is a specialest recruitment guy
you can find his mods here

http://knightsoftheoldrepublic.filefront.com/file/Darth_Dementous;72372)
 InyriForge
11-29-2006, 10:30 AM
#3
but the tag saying script that's fired when spoken does not existIt's worded a little differently depending on what tool you're using. Below I've labeled it with "this field" in DLGEditor and KotOR Tool's dialogue editor, both of which you can use to add scripts. I believe DLGEditor is generally recommended for heavy dialogue editing, though.

http://img378.imageshack.us/img378/8148/dlgeditwb7.th.jpg) (http://img378.imageshack.us/my.php?image=dlgeditwb7.jpg) http://img378.imageshack.us/img378/1196/ktooles9.th.jpg) (http://img378.imageshack.us/my.php?image=ktooles9.jpg)
Page: 1 of 1