Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Star Wars Battlefront 3 (wishlists)

Page: 2 of 5
 Ch1cago88
01-02-2006, 4:44 PM
#51
That really would be pathetic. Especially considering gungans are already playable in BF2.

Do you mean in Hunt mode? If you did thats not what I meant, I was just talking about a new army class for SwBF3. If you did'nt mean Hunt mode, I must of missed that from the game, lol.
 ParanoidAndroid
01-02-2006, 4:55 PM
#52
lol yeah, I meant the playable gungans in hunt, didn't know you meant somthing diffrent, I though you were making fun of them trumping up some feature that was already in the game. It was kind of confusing when all you say is "playable gungans." lol.
 lordzack
01-02-2006, 4:58 PM
#53
They need Naboo:Plains for the Gungans if Battlefront 3 comes out. Leave Theed for the Naboo.
 ParanoidAndroid
01-02-2006, 5:00 PM
#54
Yeah, it is a bit weird to be fighting them in the streets of Theed. It would make more sense to hunt them down in the plains/swamps, or even an underground gungan city, where you have to destroy generators keeping that plasma stuff over the surface, eventually destroying the entire gungan city.
 lordzack
01-02-2006, 5:03 PM
#55
*Naboo: Swamp (Naboo: Otoh Gunga)

Has anyone checked out my map list, besides the fact it's very large?
By the way, parentheses mean a map that might be in another map.
 ParanoidAndroid
01-02-2006, 5:11 PM
#56
lol Sorry man, I got about halfway down before giving up, an extreamly long list... too many places i've never heard of. Might make some fun battles though, but I doubt they would add that many EU locations.

Unless their was enough intrest, then they might release some sort of "ultimate EU battlefront" expansion pack, with wars before and after the clone wars/galactic civil war.
 The Eyes
01-02-2006, 5:56 PM
#57
Two words. Hero Creator
 KenobiChronicle
01-02-2006, 8:02 PM
#58
Let's not let this become Jedi Academy.
 JetTrooper
01-03-2006, 1:03 AM
#59
Yeah. and you cant fit EVERYTHING into one game. and another thing. i like having jedi in the game and being able to play as them, but its supposed to be a battlefront. its supposed to make you feel like the average soldier in the middle of a huge interplanetary war. not the extra special hero who kills everyone and completes all the objectives.
 SirLancelot
01-03-2006, 6:02 AM
#60
I agree with Jet Trooper. Let's keep this series focused on the infantrymen. The real heroes of a war.
 lordzack
01-03-2006, 10:11 AM
#61
I disagree. The Jedi were essential in the Clone Wars. And the Yuzzhan Vong Invasion. And all the Sith Wars, ect. Without Luke, the Rebellion would've had no hope. So at least have them around, if not playable.
 pcd927
01-03-2006, 12:42 PM
#62
They can leave the Jedi, but definitely add more troops on the battlefields and more vehicles.
 SirLancelot
01-03-2006, 1:19 PM
#63
I'm not saying remove the Jedi. I'm saying, let's not let this series shift to a Jedi focus. It should dtay, primarily, on the footsoldier. The Jedi impelmentation should stay as it is, for the most part.

Battlefront should not be Jedi-Centric, is my point.
 SirLancelot
01-03-2006, 1:21 PM
#64
I disagree. The Jedi were essential in the Clone Wars. And the Yuzzhan Vong Invasion. And all the Sith Wars, ect. Without Luke, the Rebellion would've had no hope. So at least have them around, if not playable.


And without an army of fine soldiers to command, the Jedi could not have won either war. Obi-Wan said it himself. "without the clone army there would not have been a victory". Wedge Antilles and the other military commanders of the republic had as much to do with the victory over the Vong as the Jedi.
 ParanoidAndroid
01-03-2006, 2:49 PM
#65
I personally could care less, so long as they are done right, and their is an option to turn 'em off. They can be fun to play as at times, but sometimes I like battles straight, without having to worry about some jedi coming along and spawnkilling my team to defeat.
 MachineCult
01-03-2006, 2:58 PM
#66
If there is a Battlefront 3 then they will probably make the Jedi less powerful, or make it so that you can only play as them once in a battle, but theres no way they'd take them out.
Android, Jedi aren't that powerful, they hardly ever last long while spawnkilling.
 Arcane_Penguin
01-03-2006, 4:19 PM
#67
ive gotten 230 kills from being a jedi and spawn killign with out dieing, *evil grin*

anyway. They should add the ground vehicals back, they were awsome ((from what i've seen, i only got SWBF2, and they should add options for the XL game type.
 ParanoidAndroid
01-03-2006, 5:35 PM
#68
I never said they were overpowered. I merely meant they can be annoying at times, and even though they are relativly easily dispatched once you know what your doing, sometimes I prefer playing without worrying about them.

And even if they do get killed relativly easily, one spawn-killin' spree can put a large enough krimp in your points to assure defeat, especially if it's towards the end of the game.
 lordzack
01-03-2006, 5:37 PM
#69
And without an army of fine soldiers to command, the Jedi could not have won either war. Obi-Wan said it himself. "without the clone army there would not have been a victory". Wedge Antilles and the other military commanders of the republic had as much to do with the victory over the Vong as the Jedi.

Of course. An army needs soldiers (and in Star Wars, Jedi and other heroes are definetly plusses). I didn't say the soldiers weren't important. Also, so the soldiers work well, BF 3 needs good AI!
 pcd927
01-03-2006, 6:44 PM
#70
Okay, let's drop the whole Jedi argument.

In SWBF3, they should make like a Campaign Editor, like in StarCraft where you can make your own maps and customize the gameplay with triggers. That would be so cool! You could create your own battlefields!
 ParanoidAndroid
01-03-2006, 6:51 PM
#71
That would be absolutly awsome, I know you can make maps and stuff with modding tools but those are kind of technical and hard to use. It would be nice if their was an easy to use, simple level editor.
 pcd927
01-03-2006, 6:56 PM
#72
Exactly. It would probably be like Far Cry: Instincts map creating tool. Just choose terrain, objects, and start points, then customize the outcomes and mission objectives, and you're done.
 lordzack
01-03-2006, 7:07 PM
#73
I was actually thinking about this. I called it "Watto's Junkyard". I think the map should be shareable via internet on the consules as well (I think X-Box 360 has the potentiol to do so, Revolution might, I'm not sure about PS3.
 pcd927
01-03-2006, 7:16 PM
#74
Oh yeah, i like that! That would be an interesting and creative way of displaying it.
 Darth MarcII
01-04-2006, 6:52 PM
#75
They can take or leave the Jedi. I really could care less either way as I really did not miss them in the first game.
 pcd927
01-04-2006, 7:10 PM
#76
Same with me. I don't care about being a Jedi. It's not that big of a deal for me.
 Darth MarcII
01-04-2006, 7:13 PM
#77
I'm thinking the next Battlefront should be along the line of Call of duty in terms of the way the combat is done. CoD is the most intense combat game I have ever played.
 pcd927
01-04-2006, 7:17 PM
#78
Yeah, and they need to make the 1st person infantry view better. There's barely any animation.
 MachineCult
01-04-2006, 7:22 PM
#79
Yeah, and they need to make the 1st person infantry view better. There's barely any animation.

Maybe make it more like Jedi Outcast/Academy, which worked really well in both 1st and 3rd person views.
 The Death Star
01-10-2006, 4:48 PM
#80
Perhaps a Bonus Galactic Conquest mode- Death Star/Death Star 2 Rampage.
Pilot Either Death Star Across the map, Destroying or Conquering PLanets. But Be Careful, The Rebels could have a clever trick.......

Basically you choose where the Death Star Goes (You Start at your Base Planet) And when you Arrive at A Planet it will say- Press (Whatever button) To Deatroy this Planet or Press (Whatever button) To Conquer.
IF YOU PICK DESTROY PLANET
1. You Control the Death Star. Yes. Thats Right, YOU.
2. Its a Space Battle. Only you can Pick wether to fly a ship to stop the rebels from activating ROGUE SQUADRON or stay on the death star.
SHIP CONTROLS-(Same as BF2)
DEATH STAR CONTROLS
Primary Fire- Planet destroying Superlaser
Pros- Bye Bye Planet!
Cons- Only Available after a short period of time.
Secondary primary Fire- Weaker Superlaser
Pros- You Go into a view mode, target a capital ship and BOOM! take out a Cruiser! Instantly Available
Cons- Slowish Recharge Rate Cannot destroy planet. One false move and Accidentally hit a stardestroyer.
Secondary Fire- Send out stardestroyers and TIES
Pros- Quick and effective for destroying enemy ships.
Cons-Limited amount.
Secondary Secondary Fire-TurboLasers (When Rogue squadron Appear near surface) otherwise extra garrison of Star destroyers. :vsd:
Pros- (Turbolasers) Can Destroy Rogue Squadron Attack
(Star Destroyers) Can destroy enemies.
Cons-(TurboLasers) Not very accurate.
(Star Destroyers) Limited amount

If you destroy a set amount of enemies, the Death Star Is Cleared to fire. A Push of the Button and BOOM!

IF YOU PICK CONQUER
1. Basic Battlefront Ground Battle.
2. 'nuff said.
I hope you like my idea! :lightning
 PoiuyWired
01-10-2006, 5:03 PM
#81
Think that sounds more like for E@W than BF series...
 JetTrooper13
01-10-2006, 5:26 PM
#82
I DEFINANTLY hope they make a BF3. My perfect BF game would combine everything that BF2 added that was great, everything it left out from BF1, and some new stuff.

New classes, new maps, new modes are obvious things that could be added. The main thing I would would want is more variety in maps. Some huge maps that integrated some aspects of space battles but in the air, vehicles are the only way to efficiently get to and from the main battle. Some smaller levels, some levels where vehicles are dominant, some with no or few vechicles. And definantly a good feture would be varying amounts of troops on lmaps. Some large maps with large amounts of troops that would be the most epic and large-scaled battles(Geonosis, Kashyyyk, Space Battle over Endor), some small maps with small amounts of troops that would be great for multiplayer team show-downs(Jabba's Palace, Yavin 4 Arena, Tantive 4, Mois Eisley), some large levels with small amounts of troops where stategy would take over as you tried to find out where on the vast map your enemies where(Dagobah, Mygeeto, Endor), some small maps with large amounts of troops where chaos ensues and you average about ten kills a second, but have to strive to stay alive more than 2 seconds(Yavin 4 Arena, Rhen Var Citadel, Death Star, Genosis Arena), and yet some levels that are just your normal BF/BF2 maps. Also perhaps some levels where you're outnumbered, some levels where you play as a Jedi the whole time, and some levels where you don't play as a Jedi at all could add flavor to the game.

Anyways I hope LA gets everything right this time around, because I highly doubt there'll be a BF4.
 Rok_stoned
01-10-2006, 5:35 PM
#83
i cant w8 for battle front 3
 Justus
01-10-2006, 5:37 PM
#84
Really I would like to get away from the Yavin, Endor, and Hoth maps. There is really only so many times you can recreate the same battles before they get old. Same thing with Star Wars style flight sim games (Such as the Rogue series) no more Death Star runs - more variety in the EU.

New planets, new battles, new feeling. Expand a little bit, maybe into the Heir to the Empire era, or maybe before the prequels.
 ParanoidAndroid
01-10-2006, 6:01 PM
#85
Meh, I agree and disagree, I would like to see the universe expanded a bit, but I still want the ability to play the old classic maps. I don't think one should suffer just for the sake of the other.

I would personally like so see more custamability to maps, ok ok so we got the ability to change unit and reinforcement count, good start, but how about changing the settings for each map individually? I mean sure, 32 units is fun for Hoth, but just a wee to crowded on Polis Massa. Also, if the sides could be changed independently of each other, like giving the rebels 10 guys and 100 reinforcements and the imperials 15 guys and 200, to give the bots a bit of a handicap, to challenge yourself.

Maybe this is going overboard but they could even allow you to change command post layout and unit counts, so you can tailor make scenarios, switch things around a bit. And units could be turned on and off throughout maps, like if your getting tired of heavy weapons guys, you have the ability to turn them off for certain maps, or maybe set a limit of four or somthing.

Of course all maps have defaults most people will play by, this is just to give people the opportunity to edit and change scenarios to their hearts content, play the game the way you want to, give yourself a challenge, or a less skilled player a bit of an advantage.
 pcd927
01-10-2006, 7:40 PM
#86
New planets, new battles, new feeling. Expand a little bit, maybe into the Heir to the Empire era, or maybe before the prequels. Before the prequels? That would be awesome! There wouldn't be any limitations since there's no storyline at that time. The creators could do what ever they wanted! Same thing with after the last movie. They could start a fresh new story.
 MachineCult
01-11-2006, 8:03 AM
#87
If they did that they'd use EU, theres alot of EU before and after the Movies.
 JetTrooper13
01-11-2006, 9:12 AM
#88
I don't know, I think some EU would definantly be good for game, but not whole storylines from it. The movies are what most people care about, and I think the best idea would be to keep that, expand on it, and then toss in some EU.

Raxus Prime, Curascant, Death Star II, and Geonosis Arena would definantly make some good new maps.

Pehaps another feature that could be added for computer only(WAY to difficult to do on a console)would be a map editor.
 Redtech
01-11-2006, 12:55 PM
#89
Sounds like too much work on Pandemic's part. :P

Me, I want satisfaction in killing targets. At the mo you live and die so quickly, that everything feels like a rush at times, I'd slow down movement speeds and add weapon bob and accuracy effects, so attacking from a distance is actually worth it, rather than circle straffing like UT2K4. It looks really weird, it's like naval combat in fast forward watching troops straff around trying to hit something.
 PoiuyWired
01-11-2006, 3:29 PM
#90
Speed is GOOD.
 JetTrooper13
01-11-2006, 4:32 PM
#91
I agree, the speedy chaotic feel to the game is good, but as I was saying varying this a little per map would make the game more interesting.
 MachineCult
01-11-2006, 4:44 PM
#92
Maps like Geonosis and Hoth aren't nearly as fast as say, Tantive IV or Mustafar.
 pcd927
01-13-2006, 2:36 PM
#93
That's because those are mostly indoor maps.
Indoor maps tend to have a faster feel to them.
 Redtech
01-13-2006, 2:45 PM
#94
Man, I'm stuck here with ecstasy addicts. :P

Tell me, why are we even moaning about the uselessness of most units or weapons if whizzing around chucking grenades like a deranged monkey on dope is the norm?

Bring on Battlefront 3! (Aka 1.002)
 PoiuyWired
01-13-2006, 8:36 PM
#95
Well, if the game is moving slow, most people would be camping like crazy, I mean yeah it may be more realistic, but do you really want a game filled with mostly sniper whores and rocket whores?
 lordzack
01-14-2006, 12:57 PM
#96
I think that transports should be able to carry extra troops. Not as much as in the movies, because they wouldn't need to. I think there should be light Transports as well. The CIS and Rebels should get Heavy Transports, such as MTT for CIS and T3-B heavy attack tank for rebels. They're should be command speeders, which are mobile command posts and send the officer's aura even further. Heavy Transports should carry 10 troops, Light 5, Air/Space Transports: 10

Light Transports: Rebel: Rebel personnel carrier (seen in Echo Base, probably a larger variant), Imperial: an APC from Rogue Squadron 3 or the transport from Star Wars: Yoda Stories, Republic: AT-OT, CIS: PAC

Command Speeders: Rebel: ?, Imperial: QH-7 Chariot Light Assault Vehicle/repulsorlift, Republic: ?, CIS: ?
 ParanoidAndroid
01-14-2006, 1:21 PM
#97
I like the sound of that idea, Heavy Assault vehicles (like the AT-AT, AT-TE and MTT) would double as armored transports. They would be slow, but offer protection against enemy fire. They would slowly approach enemy territoy head on taking the brunt of the enemies defences, then once it got close enough all the troops would get out and storm the enemy locations. They could also double as spots to recover health/ammo.

The lighter tranports arn't spawn points, but can carry a few extra men, it's superior in speed, so it allows guys to travel from point A to point B faster. The command speeder is a good idea to. How about certain speeders are designated as command speeders, they have improved armor and weapons and if a commander enters it, then his commander effect is extended. Also so long as the commander is inside of the speeder it also becomes a moble command post.

Then their could be ariel tranpsorts (gunships) these fly over the battlefield offering supporting fire and land behind enemy lines to unload passengers. Also while landed they serve as a spawn point as well.

Of course in order for your idea to work the maps would have to be larger...
 Justus
01-14-2006, 2:14 PM
#98
That is a good idea, I wouldn't mind seeing something like that added in BF3. Armored transports that actually transport troops would be awesome.
 Kurgan
01-14-2006, 5:32 PM
#99
I personally think they should fix up SWBF2 and create some decent expansions for it before they go launching off into another sequel... that is unless they are planning to actually listen to fans and use a much better engine this time around!
 lordzack
01-15-2006, 8:56 AM
#100
^ I'd prefer a next-Gen Battlefront 3 to an expanded Battlefront 2, even if I could get the expansions. I definetly think an new, enhanced engines is a must. It would be absurd to have a sequel on a Next-Gen platform with the same, out-dated engine. I think most of the open maps should be much larger. Maybe the 1/2-1/3 the size of most single player FPS maps, giving you some room to manuver in.
Page: 2 of 5