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The immortality of heroes??

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 Naja
11-09-2005, 3:11 AM
#51
It's still not clear when you would order a hero to respawn. Would it be on the Galactic Map? Or in the midst of a battle?

It wouldn't make much sense to have it on the Galaxy Map. Where would your hero be respawning? How? Furthermore, it would make modding the time sort of a drag to replicate "real" death, as eventually - even with 9,999,999 to the respawn rate - the sucker would come back.

And if it's in a battle (which would be the most reasonable), that adds a bit more complexity to it.

Would the "recharge rate" carry from battle to battle (so if Vader gets killed and his respawn had only gone up to 50% by the end of the last battle, would the next battle start at 50% for his respawn capability?), or would you have to start from the beginning of the recharge rate every time a mission starts and your hero didn't get to 100% before the last mission ended?
 Givike
11-09-2005, 7:23 AM
#52
If they are respawnable they should be like this:

If dead, long respawntime since they have to rehabilitate (like Luke did on hoth system) and they should lose all their skills. Therefor people will take more care of them instead of just sending it off alone.

Maybe the respawning should be a reasearch or something?
 Jeff
11-09-2005, 12:26 PM
#53
If they are respawnable they should be like this:

If dead, long respawntime since they have to rehabilitate (like Luke did on hoth system) and they should lose all their skills. Therefor people will take more care of them instead of just sending it off alone.

Maybe the respawning should be a reasearch or something?

I think that these are good ideas. Definitely have a long respawn time, that is a must if heroes are to respawn, and lose their skills is another good idea. This will allow people to use their heroes without having to worry about losing them forever, but they will still have to be careful in what they send them on and not just send them into battle without any support.
 Jan Gaarni
11-09-2005, 1:07 PM
#54
If you lose them in the midst of battle, he's out till the battle ends.

Keep in mind, when battle is going on, the galaxy stands almost still.

So yes, heroes will respawn on the galaxy map, as that is when time moves forward.
 Thrawn
11-09-2005, 2:12 PM
#55
I think that's the best system really. Although I do like the idea of them losing their experience if killed.
 Jeff
11-09-2005, 4:41 PM
#56
If you lose them in the midst of battle, he's out till the battle ends.

Keep in mind, when battle is going on, the galaxy stands almost still.

So yes, heroes will respawn on the galaxy map, as that is when time moves forward.
This is official I assume? It sounds like a pretty good way of doing it. Compromise between the "want respawn people" and the "dead for good" people, and for people like myself who are undecided in how the wanted it to be.
 RobQel-Droma
11-09-2005, 4:54 PM
#57
While I think it might be kind of wierd if heroes never died, and you could just bring them back, I think that they should make them respawnable. It wouldn't make sense if some character died that wasn't supposed to die, and they didn't come back. I think there should be some kind of trade-off though, you shouldn't be able to just keep sending them out there immediately to die and then just respawn them back. I voted yes.
 Jan Gaarni
11-09-2005, 6:27 PM
#58
This is official I assume? It sounds like a pretty good way of doing it. Compromise between the "want respawn people" and the "dead for good" people, and for people like myself who are undecided in how the wanted it to be.
Well, no, not entirely.

But it would be the best solution. And since time does stand still when you are in combat, I assume you will get the hero back at a later time outside the combat enviroment when time moves forward again.
 Naja
11-09-2005, 8:56 PM
#59
If hero respawn happened on the (real-time) Galaxy Map though, it would make moot any attempt to mod them to stay dead - eventually, they would come back.
 Jeff
11-09-2005, 9:01 PM
#60
Well, no, not entirely.

But it would be the best solution. And since time does stand still when you are in combat, I assume you will get the hero back at a later time outside the combat enviroment when time moves forward again.
Ahh. I misunderstood you. Still, this would be the best way, I agree. Hopefully LA agrees also ;)
 RobQel-Droma
11-09-2005, 11:31 PM
#61
I agree too, it would probably be better to not spawn them back in the battle at all, now that I think about it.
 Dagobahn Eagle
11-10-2005, 5:05 AM
#62
He has a point guys and when heroes die they DIE! But maybe you'll be able to bionicly recreate a body like they did for darth father. (If they're on time)
Perhaps. That'd be an interesting feature, too - imagine a 1v2 on a planet's surface:

Rebel Player 1: Oh noez! Here comes Darth Vader:eek:!
Rebel Player 2: Relax, it's just Leia. We got her a suit, too, 'cause an AT-At stepped on her.
Rebel Player 1: Phew:o.
 Darth_Extas
11-16-2005, 9:47 PM
#63
This issue accually has recently been solved by the Chat with the developers, they said the heroes will only get injured and leave the battle so that they may fight another day.
 Darth Alec
11-17-2005, 9:43 AM
#64
Thats good.
 darthfergie
11-17-2005, 11:21 AM
#65
I have a question about heros though. Since they don't die, what happens when the rebels or Imperials have the enemy cornered at their last planet? Are all the enemy heros there? Do you have to face 20 heros in addition to the massive armies of the enemy? or do you think they would only allow 1-2 heros in ground campaigns as generals so that you have to choose the hero with the best traits to suit your ground attack force?
 gamefreak
11-17-2005, 1:15 PM
#66
Thats easy when you get the rebs down to one planet with 20 heros and a massive army you just Death star it!
If your playing as the rebels :lol: good luck against Vader
 Darth_Extas
11-17-2005, 2:48 PM
#67
Very True.

no doubt that that might work, Hmm but what about the trench run, how can you stop that from happening.
 gamefreak
11-17-2005, 6:12 PM
#68
Bring the largest fleet you can with the most fighters and blast the rabels into ablivion!
Then death star the heck out of the place!
Darn it I did it again I hit submit notice an error and then tryed to fix and resend it but it was to late. I still dont know how to delete posts so a mod will have to do it. sorry!

To delete posts, click the edit button and at the top you will see delete post. Check the check box and then just click delete ~ DM
 Darth_Extas
11-18-2005, 10:47 AM
#69
Again True.

But this is Large Fleet vs. Final Defence, Who knows what defence they could have on that planet. Such as a Immoble Superlaser or Ion Cannon(Like on Hoth). Besides they could still survive if they run your attack.
 gamefreak
11-18-2005, 1:39 PM
#70
No matter what, wether your Empire or Rebel, Death star or not the last battle is going to be good. Im just suggesting how I would attempt to do it.
 lukeiamyourdad
11-20-2005, 6:52 PM
#71
I don't think we can apply Rome: Total War's hero system like some people seem to like. We obviously have a very limited number of heroes. In Rome: Total War, heroes were precious, yes, but they were easily replaceable by another one who will eventually grow old enough to lead army.

In E@W's case, we have set heroes, no Ptotlemeus the Mighty who can die and have his son, Marcus Aurelius replace him in 20 turns. It's not like Leia and Han can start making babies at a very fast rate.
You might run out of heroes, which isn't good, since people will be prefer to take no risks at all then to try a bold move with their hero.
 Admiral Sith
11-20-2005, 8:35 PM
#72
If you set the Respawn rate to 99999999999 or whatever, you would have to play one game for a couple of days strait to get them back.

For the few of you who want no respawn, you can just set the timers in XML to 9999999. Poof heroes do not return.

I understand you guys may not like the idea of heroes returning, but in our play sessions we just found it to be more fun.

I believe I added an option in multiplayer to turn heroes off for a truly sterile game-play experience, but I can't remember. I am at home typing this and have not had any coffee.
 Jeff
11-20-2005, 8:36 PM
#73
That would be a good way to solve it. That way both sides would be happy.
 Thrawn
11-20-2005, 11:12 PM
#74
I like the idea of the heroes just being wounded and fleeing. It seems in keeping with Star Wars lore. Luke is injured, but escapes, Obi-wan escapes or is rescued plenty of times in the prequel era, etc.
 shadowsfm
11-21-2005, 1:13 PM
#75
unlike warcraft 3, heros can only be respawned in galactic mode anyway, the way i understand is you cant make more units during combat
 popcorn2008
11-21-2005, 5:11 PM
#76
I think that petro should just code in a hero respawn boolean, meaning true/false. Instead of giving the workaround set your timer to 9999999 <- or whatever number they gave. Because if that is the case, then eventually they will respawn. And seeing as we dont know the time scale, and how fast it goes its hard to say how long it would take.

This may seem silly but from a programmers point of view the whole 9999999 thing seems a bit sloppy and an easy work around.
 Naja
11-23-2005, 3:01 PM
#77
I agree completely, Popcorn. A true/false toggle would be most effective. Just as well, 9999999 settings -are- a bit of a copout, aren't they.
 Jeff
11-23-2005, 3:55 PM
#78
I think the 9999999 respawn setting would be just for one game - meaning you would have to be playing for days at a time - and not just an overall setting. That's how I understood it anyways.
 Jan Gaarni
11-23-2005, 4:23 PM
#79
:wstupid:

That's the way I understood it too.

In fact, that's what Delphi said.
 Dagobahn Eagle
11-24-2005, 5:52 AM
#80
That would be a good way to solve it. That way both sides would be happy.
Not me, for one.
When you've editted your XML like this, you can only play with others with the exact same settings. So I'll have to make a copy of the XML and switch them back and forth using Windows Explorer, depending on what server I join or host.

I call it cumbersome, unless there's a good mod management system with the game.
 aggie_john
11-28-2005, 1:45 PM
#81
Well I know it was only a demo but we did see Vader kill Obiwon at E3 right? Perhaps only a hero can kill another hero. I mean that makes sense. I dont want Vader geting killed by the pvt jones of the Rebel army just doesnt feel star wars, yeah vader should be hurt bad and forced to leave the battle.

If nothing else perhaps a way to limit heros from getting out of control is to link them to a specific planet, even Vader. Lose that planet and you lose that hero.
 popcorn2008
11-28-2005, 3:59 PM
#82
Well I know it was only a demo but we did see Vader kill Obiwon at E3 right? Perhaps only a hero can kill another hero. I mean that makes sense. I dont want Vader geting killed by the pvt jones of the Rebel army just doesnt feel star wars, yeah vader should be hurt bad and forced to leave the battle.

If nothing else perhaps a way to limit heros from getting out of control is to link them to a specific planet, even Vader. Lose that planet and you lose that hero.
Obi-Wan did kill Vader, but the deal here is there is a time between the moment a hero is killed and then they are respawned. So technically heroes can die, but they can rise again to fight anouther day.
 Jmaster3265
11-28-2005, 5:05 PM
#83
Obi-Wan did kill Vader, but the deal here is there is a time between the moment a hero is killed and then they are respawned. So technically heroes can die, but they can rise again to fight anouther day.


Huh? Don't you mean Darth did kill Obi-Wan? Not the other way around? According to the E3 demo and what he said Darth killed Ob-Wan....
 popcorn2008
11-28-2005, 5:13 PM
#84
Huh? Don't you mean Darth did kill Obi-Wan? Not the other way around? According to the E3 demo and what he said Darth killed Ob-Wan....
Yes, that's what I meant. Mix up in words, I apologize.
 aggie_john
11-29-2005, 10:30 AM
#85
Yeah but it should have said, Obiwon has fled the battle field right? I mean when Vader cuts off lukes arm, would you say Vader has killed Luke? No right, now this is flimsy at best I know because it was a E3 demo, but its sometime to think about right. People dont want heros to die like punks. Luke cant be killed by stormies but then again as an empire faction player I want to defeat Rebel heros so as to win the game. The key moments to victory would be say vader killing obiwon, or luke. That would give me that sense of star wars history being changed.
 Darth_Extas
11-29-2005, 10:46 AM
#86
Ok I'm fine with that, as well as the Hero vs. Hero Timeline alter/Hero Death system. The reasons are definitly clear that that will be the system(although they may not be). The showing during E3 does show the base of the timeline change system and during E3 the game making companies try to show the game how it will be(trying to avoid any other questions about the game or expecting more I'm not sure). E3 is the event that shows how a game will come out or a image of how it will come out.
 lukeiamyourdad
11-29-2005, 5:48 PM
#87
I don't see how some people are pissed at the idea of a hero getting killed by regular troops. If Obi-Wan decides to charge alone against a legion of Stormtroopers with support fire from vehicles, I expect him to die.
 popcorn2008
11-29-2005, 8:21 PM
#88
I don't see how some people are pissed at the idea of a hero getting killed by regular troops. If Obi-Wan decides to charge alone against a legion of Stormtroopers with support fire from vehicles, I expect him to die.
I agree with Luke totally. If say Obi-Wan dies by a squad of stormies its one persons fault, yours! You shouldnt have had Obi-Wan go on a suicide mission then. Heroes shouldnt get special privlidges and be invulnerable to regular troops.
 Commander Obi-Wan
11-29-2005, 8:42 PM
#89
I don't see how some people are pissed at the idea of a hero getting killed by regular troops. If Obi-Wan decides to charge alone against a legion of Stormtroopers with support fire from vehicles, I expect him to die.

I too agree with lukeiamyourdad. If Obi-Wan decides to run into a legion of Stormtroopers, with support from vehicles. I'd expect him to die. I just doesn't make sense.
 Darth_Extas
11-30-2005, 12:17 PM
#90
Once again to note about this that they said that the heroes would be injured and would at one time rejoin the battle. But as said in the transcript when something very close to this was asked, one of developers said that much like luke had battled vader in bespin. The would be Injured by regular troopers and live to fight another day. I think it would only be a Hero vs. Hero way of killing the Sith/Jedi hero characters. In the case if Chewy or Han Solo were to charge into a group of stormys I would agree that he should die because there is nothing he would do to stop him from dieing unlike any Jedi/Sith, due to theri abilities..
 aggie_john
12-01-2005, 1:18 AM
#91
I dont know, thats what the movies are all about. How many times did Han run into a pack of stormies and live. I can see the fled the battle part, but at the same time I could see people wanting that finality of a hero's death. I think a good compromise is a clamatic hero on hero battle where the loser stays dead.
 Darth_Extas
12-01-2005, 10:50 AM
#92
That is what the system they chose to be for heroes death. I believe because during the Vader vs. Obi-wone... Obiwon fell and perished physically from vader saber so it makes as much sense as any.
 gamefreak
12-02-2005, 10:44 AM
#93
yeah something like if the get "killed" by regular troops the leave the battle and if they get killed by heros there dead dead if thats what your saying.
 DarkLeeLee
12-03-2005, 10:05 PM
#94
i think hero that can return after they die now that sucks maybe the dont have to be killed maybe caught or missing in action i think it take realism out of it a bit
 shadowsfm
12-04-2005, 4:12 AM
#95
the become incapasitated
 Fishflesh
12-04-2005, 7:37 AM
#96
sould stay dead in singel player... in multiplayer however i dont realy know it all depence on the game and ballance.
 popcorn2008
12-04-2005, 11:08 AM
#97
If they really want to keep up with Star Wars history than Obi-Wan has to die somehow... But it wouldnt be right if Obi-Wan is programmed to die no matter what, but if you kill Vader than he lives.

I bet you that they programmed it that when Obi-Wan and Vader fight, Obi becomes one with the force. Then again they could just make it be let the best man win, which is what im hoping they do. It will be intereasting to see, because if heroes cannot die, than technically you can never repeat star wars history, because Obi-Wan will always live.
 Jeff
12-04-2005, 11:13 AM
#98
And to continue that statement, if Vader can't die/Kenobi can't live, then you can't 'Change History Forever.'
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