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Jedi Academy Weapons for KotOR

Page: 3 of 4
 shaggy_2000
08-18-2004, 2:21 PM
#101
can't wait

edit: 100th post on the thread :D
 bneezy
08-18-2004, 3:28 PM
#102
That was using Mdlops.
 *Atris*
08-18-2004, 3:54 PM
#103
do you use milkshape and extract them to 3ds and then import to gmax and export with mdlops?
 Rogue9dlb
08-18-2004, 5:07 PM
#104
I guess I'm a little confused. Does this mean that just new weapon models can be put in the game, or other items like masks? I know some have been working on new models for KOTOR, but I haven't heard how successful they've been.
 Darth Dex
08-18-2004, 5:31 PM
#105
Well rogue maybe this will anwser your wquestion, we can import models, but no aminmations.
 Rogue9dlb
08-18-2004, 5:48 PM
#106
Thanks. That certainly gives me some ideas for mod requests.
 Invader_Zim
08-18-2004, 7:10 PM
#107
Oh my god! Those Troopers look awesome! Gimmie Gimmie!!!

Hehe, seriorusly though, they look awesome and I hope you release em.
 Mono_Giganto
08-18-2004, 7:56 PM
#108
If by any chance you get Hapslash's permission, try importing his E11 too, it's also much better than JKA default. Nice job Hap!
 bneezy
08-18-2004, 8:13 PM
#109
When I sent the email for permission to HapSlash, I told him he whould send that model to Raven and have them study it. Because honestly, their's is ass compared to his.
 Mono_Giganto
08-18-2004, 8:20 PM
#110
Heh, Hap should buy KotOR, we'd have some sweet models. :-)
 Achilles
08-18-2004, 8:35 PM
#111
Originally posted by Rogue9dlb
I guess I'm a little confused. Does this mean that just new weapon models can be put in the game, or other items like masks? I know some have been working on new models for KOTOR, but I haven't heard how successful they've been.

Rogue,

This (http://www.lucasforums.com/showthread.php?s=&postid=1596151#post1596151) thread has an example of a new weapon model that T7nowhere is working on. This is his second custom weapon model, so he may be able to answer specific questions that you have regarding the process.

I hope that helps.
 bneezy
08-18-2004, 8:36 PM
#112
My hope is that the authors of all these great JO and JA mods will convert them for use in KotOR under their own names and release them. That would prevent hurt feelings all around. Everyone should download the mods they want in KotOR from places like LucasFiles and JK2Files and then email the authors and ask them to convert them or to let us do it for them. Then they would know there is an entire new audience that loves their mods and wants to use them.
-------------------------------------------------------------------------------

Helmet by Niblem Deamos (Niblemdeamos@yahoo.com):
Clonetrooper Armor by our very own Darth ToMeR:
DC-15 Clonetrooper Rifle by [TSO] AnKura KyouOso (pwl_DarkFear@hotmail.com):
http://img.photobucket.com/albums/v427/bneezy21/clonearmy1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/clonearmy2.jpg)

-------------------------------------------------------------------------------
The authors are according to the readme's. Although the DC-15 may not belong to that person. I believe they made a collection of them. Remember that these are not available for download (except for ToMeR's armor) and I did not make them. Only When and if the authors convert them for KotOR or give us permission to convert them, will they see the light of day.
 Glamador
08-18-2004, 8:41 PM
#113
just a question...how hte hell did u get an ANIMATED stormtrooper into the game?
 90SK
08-18-2004, 8:42 PM
#114
The repeater and Sceptre look great! If you do release them, try to make it so you can get the sceptre in Ragnos' tomb on Korriban. THAT would be cool! Great job on the troopers and stuff also! I hope to be able to download soon!
 Achilles
08-18-2004, 10:07 PM
#115
Originally posted by Glamador
just a question...how hte hell did u get an ANIMATED stormtrooper into the game?
Armors aren't animated, they are static. The same with helmets and masks. Animations pertain to moving parts such as facial expressions, body movements, or lightsaber ignitions.
 bneezy
08-18-2004, 10:32 PM
#116
I think armors are animated. I'm not sure. For the screenshot he's talking about, all I did was change the .UTC file for the sith troopers. I changed their appearance to a PC model and put ToMeR's clonetrooper armor and the stormtrooper helmet on them. I also gave them the E-11 blaster. That method only seems to work on sith troopers that aren't in cutscenes.
 Achilles
08-18-2004, 10:49 PM
#117
Originally posted by bneezy
I think armors are animated. I'm not sure.

You're probably right, although I thought that I'd read that the problem with armors and such was meshes, not animations.:confused:
 Jackel
08-18-2004, 11:02 PM
#118
Originally posted by Achilles
You're probably right, although I thought that I'd read that the problem with armors and such was meshes, not animations.:confused:

edit : skins are meshes that go over the animated skeletons which is why it doesnt matter what skin you have you always have the same animations for the same weapons wether you are carth , juhani or your npc.

I believe CChargin said we can modify existing armours and change them around but cant get make new ones. So if someone could figure out how to add the clone troopers helmet on to the class 9 body and use Darth Tomers skins (with his permission of course) and build it as a complete model and use it to replace the normal sith soldiers we could have clone troopers in the game without having to change utc files.

bneezy : to make all the sith troopers (including in cut scenes) in to Darth Tomers + Clone Helmet do this : extract the class 9 armour model (and mdx files) rename to the same as sith trooper armour drop in to your override folder , take the armour you want from DT's clone trooper skins , rename to the same as sith trooper skins , and drop in to your override folder. Load up the game , go to a new area and see your handy work. They will still be easy to kill they will just look like the clone trooper.

I played around with that for fun and made sith troopers look like full bodied mandolorians using my mando armour skins , was kinda fun to face off against them :D
 Achilles
08-18-2004, 11:15 PM
#119
Originally posted by Jackel
edit : skins are meshes that go over the animated skeletons which is why it doesnt matter what skin you have you always have the same animations for the same weapons wether you are carth , juhani or your npc.
Thanks for clearing that up :)
 Jackel
08-18-2004, 11:27 PM
#120
PIty I cant get Jedi Malak to do flurry and crit strike though , otherwise my Big Bald Z mod would be complete! Muhahahaha!
 Darth333
08-18-2004, 11:42 PM
#121
Originally posted by bneezy
For the screenshot he's talking about, all I did was change the .UTC file for the sith troopers... That method only seems to work on sith troopers that aren't in cutscenes.
Follow Jackel's method or you will run into trouble. When you extract a .utc file, edit it and place it in the override folder, you "override" all the .utc files with the same name in the game.
Unfortunately, Bioware often used files with the same names in different modules but with different scripts attached to them and sometimes different tags. Therefore it may cause some events not to happen or the game to freeze completely.
 bneezy
08-19-2004, 1:02 AM
#122
I liked the DC-15 Clonetrooper Rifle but it was a little thin. The ones in the movies are as big as people and a lot thicker. I increased the size a bit. I think these look a lot truer to the movies.
http://img.photobucket.com/albums/v427/bneezy21/clonearmy3.jpg)
http://img.photobucket.com/albums/v427/bneezy21/clonearmy4.jpg)
http://img.photobucket.com/albums/v427/bneezy21/clonearmy5.jpg)
 Achilles
08-19-2004, 1:04 AM
#123
Originally posted by bneezy
I liked the DC-15 Clonetrooper Rifle but it was a little thin. The ones in the movies are as big as people and a lot thicker. I increased the size a bit. I think these look a lot truer to the movies.

Now that's cool. I would like to replace the sith on taris with these guys
 bneezy
08-19-2004, 1:10 AM
#124
A couple things:

1) What the heck is a SanityCheck? And what am I doing when applying the textures to get it? And how do I stop getting it?

2) If you look at ToMeR's armor, it has the glossy look to it. Everyting in the game has it I think. How would I add that to the Storm/Clonetrooper helmets to give them that matching shine.

3) How can I find and get rid of overlapping vertices in the models before exporting them?
 CirCuSfrEak525
08-19-2004, 12:00 PM
#125
Originally posted by Glamador
that's because they ARE ja weapons...


I kno that i was just complimenting him would u prefer i say "wow they look really good in KOTOR" :rolleyes:
 shaggy_2000
08-19-2004, 8:51 PM
#126
any progress on the guns
 bneezy
08-19-2004, 10:26 PM
#127
Shopping List:

Star Wars: Knights of the old Republic
http://www.lucasarts.com/companystore/swkotor/default.htm)
Star Wars Jedi Knight: Jedi Academy...
http://www.lucasarts.com/companystore/jediacademy/)
...or the Demo
http://dlx.gamespot.com/pc/jediacademy/moreinfo_6074717.html)
The KotOR Tool
http://kotortool.home.comcast.net/)
Microsoft .NET Framework Version 1.1
http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7)

CF3A3&displaylang=en
MDLOps Version 0.2
http://cchargin.home.comcast.net/kotor/)
g max
http://www.turbosquid.com/gmax)
NWmax 0.7
http://nwmax.dladventures.com/)
MilkShape 3D Demo
http://www.swissquake.ch/chumbalum-soft/index.html)

or

3D Studio Max 6 Demo
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=3424069)

and the

Ghoul2(.glm) Importer
http://jedidreams.codealliance.ca/cgi/news.pl)

Photoshop CS Demo
http://www.adobe.com/support/downloads/product.jsp?product=39&platform=Windows)
--------------------------------------------------------

This is the complete list for the tutorial I'm making. Most of you have this stuff and can probably figure it out on your own (if you can't, you're retarded, remember?). For those of you who don't and can't: please let me know what you DO NOT have or CANNOT get. This is for my own reference for something. Please post it if you can. Thanks.
 shaggy_2000
08-20-2004, 3:02 PM
#128
dose that mean that your not going to release the rifles?
 bneezy
08-20-2004, 5:28 PM
#129
(I was not aware Orson had ripped the E-11 or Boba's helm)

In Orsans defense, he didn't get the helmet from the game. I looked at the one from the game and his in gmax, they're not even close (http://img.photobucket.com/albums/v427/bneezy21/orsancompare.jpg). The textures are also different. He may have converted another JA mod though. Look at his (http://img.photobucket.com/albums/v427/bneezy21/Boba_Helmet.jpg) and another (http://img.photobucket.com/albums/v427/bneezy21/Jango_Helmet.jpg). His is the one in front by the way. By the look of his reskins, he's a pretty talented guy, he might have just made his the old fashioned way.
-------------------------------------------------------------------------------

Father and son reunion:
http://img.photobucket.com/albums/v427/bneezy21/fatherandson1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/fatherandson2.jpg)
http://img.photobucket.com/albums/v427/bneezy21/fatherandson3.jpg)
http://img.photobucket.com/albums/v427/bneezy21/fatherandson4.jpg)
http://img.photobucket.com/albums/v427/bneezy21/fatherandson5.jpg)

Both models are from the game but Jango's texture is by Antуnio "BloodRiot" Perestrelo and Tim "Absath" Buckley.
-------------------------------------------------------------------------------

Just the "Father":
http://img.photobucket.com/albums/v427/bneezy21/father1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/father2.jpg)

Model by Michael "sithlord-II" Frost and Adam "Cheshire" Lee
Texture by Arco Ferguson
-------------------------------------------------------------------------------

It looks like I can only show you the way as far as the weapons from the game, Mr. 2000. With the above tools and Cchargin's tutorial, you can use your favorite mods in two games (the game of origin and KotOR.) If you want to know how to do this with games you already own for your own personal use, I can show you how. But remember, if you can't figure it out yourself, you are of below average intelligence according to some. Although medals are in order to those who can, I believe.
 shaggy_2000
08-20-2004, 5:55 PM
#130
Well it looks like I have below level intelligence then, lol. I'm sure we will see great thing's from you beenzy. sadly some become to caught up in these things they don't see that modding is for fun. :)

p.s mr.2000 is my father, call me shaggy:D
 bneezy
08-20-2004, 6:05 PM
#131
p.s mr.2000 is my father, call me shaggy
ROTFL!

sadly some become to caught up in these things they don't see that modding is for fun.
They're KotOR purists, appearantly. They fear influence from outsiders will corrupt their way of life.
 shaggy_2000
08-20-2004, 6:08 PM
#132
thought you'd like that, lol
 90SK
08-21-2004, 4:47 AM
#133
Touching on the whole legal subject; where is it writen that porting things from JA into KotOR is illegal? Supposedly porting things from KotOR to JA is illegal, but I'm not so sure its the other way around, is it? I suppose all that would be it the JA legal papers.
 Jackel
08-21-2004, 5:42 AM
#134
Originally posted by CaptainSkye
Touching on the whole legal subject; where is it writen that porting things from JA into KotOR is illegal? Supposedly porting things from KotOR to JA is illegal, but I'm not so sure its the other way around, is it? I suppose all that would be it the JA legal papers.
It may not be written down anywhere but the models and textures are owned by Raven software , putting them in to KOTOR without Raven Softwares permission is what the problem is , if beezy or someone else makes their own models from scratch (even if they are nearly the same as Ravens models) he can quite easily go ahead and import them in to KOTOR without any problems. Same with the Raven model someone created for use withen JA. That was made from scratch and texture by them to be similar to the KOTOR version.

Over at Lancers Ractor (a Freelancer modding site) there was a 300 post long thread about people using other peoples models and textures without getting permisison , without pointing out who made the items , taking credit for doing all the work , came about because someone had taken models that someone had made for a mod of another game , that had been converted to FL model type and given guns etc. but never asked the person who the models belonged to.

This person then found out their models were being used in a mod they never gave their permission to use. They were happy for mod A to use them becuase mod A asked permission and got it. Mod B came along , saw the models , decided to use them , and went ahead and did so and put in the readme "all my work" about everyhing in the mod. Needless to say the original model maker was slightly .. peeved off.

Mod B was removed from the website and it took several days before things were cool enough before the modeller would change his mind about poeple using his models ever again, including the poeple who had already gotten permission to use them.

Effectively its like this : If person A wants to include person Bs work in a mod they need person Bs permission to do so. I and many others gave permission to T7nowhere to complie the mods he did so in his complimation mod. I haven given permission for others to make a mod and use them , I have said "contact me at *my email addy* or at Holowen labs under the name Jackel if you want to use them to ask my permission".

If someone other then t7 asks me about them im more then willing to look in to letting them use them. However i would want my name in the credits indicating what uti's were mine , what skins were mine , something saying contact me if anyone else wanted to use them etc.

ACK! long post .. hee sorry about that.
 bneezy
08-21-2004, 6:00 AM
#135
Well put.
 Jackel
08-21-2004, 6:06 AM
#136
Originally posted by bneezy
Well put.
After seeing what went on over at Lancers Reactor and the crap that was said by some people who decided "They made have made the models and textures them but they dont own them so i have every right to use them without having to ask!" (<--- true story) Id rather not see that happening here.
 bneezy
08-21-2004, 6:33 AM
#137
True. I only got excited about converting the stuff for KotOR because I was so amazed at what people were doing. A lot of talented modelers and graphic artists love to play videogames on their free time. It's been my mission lately to contact as many of the authors of my favorite JO and JA mods to convert their stuff for KotOR or to let us do it for them. Some of this stuff just blows me away. Although, I don't see a problem using it for my OWN enjoyment and posting some cool screens. I wouldn't even bother releasing them even if we had permission. I'd like to see them in the hands of truly creative people who would make some awsome "extra ending and side quest" type mods.
 Glamador
08-21-2004, 11:51 AM
#138
you of course, take the superd definition remodels some ppl have done for JA, like the battle droid rifle or some of the better pistol models from JO...but im afraid id like to "bend the rules" a bit on the subject of the heavy repeater b/c it really kicks ass...and btw, since mod tools have been legally released for JA/JO it is legal to take the models and MODIFY them (even ever so slightly, as long as something has been done that can be proven), and it can be called a mod, this mod is free to the public and should be useable in KotOR without issues...of course KotOR modding is illegal anyway.
 bneezy
08-21-2004, 2:49 PM
#139
Hmmm....

By the way, didn't everyone already know about this (http://topic.news.filefront.com/325;/Jedi_Academy_SDK/) before they got all pissy about the models?
 90SK
08-21-2004, 2:56 PM
#140
wait, so you could convert someones model with thier permission and it would be legal? I guess that makes sense. Cool!
 bneezy
08-21-2004, 2:59 PM
#141
That seems right to me since all KotOR mods are illegal anyway. ALL OF THEM!
 stingerhs
08-21-2004, 3:54 PM
#142
Originally posted by bneezy
That seems right to me since all KotOR mods are illegal anyway. ALL OF THEM!

i wouldn't say that too quickly. remember, whenever you install any type of software on your computer, there is usually an end user licence agreement (the eula) that you must accept in order to even install the software. you can read kotor's eula in the back of the manual. if it doesn't say anything about modding kotor, then its partially legal since you didn't agree to not mod the game. however, i'm not an expert on copyright laws, so i can't offer any assistance there.
 bneezy
08-21-2004, 3:56 PM
#143
Ask Darth333, I think she's a lawyer.
 Glamador
08-21-2004, 7:36 PM
#144
my parents are lawyers!
 bneezy
08-21-2004, 8:09 PM
#145
Outstanding! Legal references. I'm not paying. lol, I'd love to see you arguing as a child. "You're invading my privacy! Get out of my room!" "Well, actually you're still a minor, living rent free in OUR house. Until you are 18, said minor will be henceforth referred to as "Glamador", you will have only the privacy set forth by statue 17-A according to Johnson vs The People."
 Darth333
08-21-2004, 8:42 PM
#146
I will not give you any legal advice (weekend is too short and I don't get paid) but I will give you a moderator advice: get back on topic. Legality of mods has been discussed in the past, just use the search function on thi forum.
Concerning the policy of this forum, Prime already gave you the guidelines in this very same thread.

Other thing: I will ask you to stop attacking other modders in this forum through semi-hidden meanings (anyone who reads this thread can understand what I mean). Respect is a primary rule on this forum. Everyone has the right to disagree with an opinion and nothing justifies to constantly mock someone.

This is a warning.
 Glamador
08-21-2004, 10:28 PM
#147
hey bneezy have u been spying on me? i just want to rationalize the legality b/c i want to see this mod finished...its a really cool idea and i think the heavy repeater works incredibly well in this game as a heavy-weapon classed 12-17 damage, range 32 meter weapon...
 jedi_5002
08-22-2004, 6:05 AM
#148
Do you have any more screenshots of the DL-44 (textured). I would also love to have the model and texture of the gun itself. I am just too lazy to convert it myself (that said I am trying to start to do stuff about that sort of stuff (i.e. modeling) :eyeraise: This makes less sense than what I had there previously. Oh, well if you get what I am trying to say KUDOS to you).

:) But seriously.... Can I have some more screenies of the DL-44 (textured) and *crosses fingures* the model and texture of the gun? (I can create my own uti file.) Out of all the guns pictured, it is the one I REALLY want. :)

:fett:
 bneezy
08-23-2004, 4:27 PM
#149
 jedi_5002
08-24-2004, 6:07 AM
#150
Sweet. I must now do this myself (convert the DL-44 for my personal use (as well as other weapons), as I suck at modeling currently).

:fett:
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