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Jedi Academy Weapons for KotOR

Page: 2 of 4
 bneezy
08-16-2004, 9:47 PM
#51
Those are awesome! I've seen the screenshot with the dual white sabers.
 bneezy
08-16-2004, 10:00 PM
#52
Thank you so much all of you that really means a lot to me, I’m happy to be here darth333, among great people like your self Fred Tetra, T7,Tk102.. and so many more giving back to the community. Just in January I hadn’t even known what would open the erf file I so desperately wanted to get my hands on. And with Fred’s tool I began. With T7 as my teacher I set out to make my first item the light of the force mask, and once it was done and I had my own work in the game. I caught the bug and began moding as many skins as I could . I’m so happy I could add to peoples enjoyment of this great game.
So am I svosh. Or at least I was.
 svцsh
08-16-2004, 10:22 PM
#53
Bneezy I m sorry this is not an attack on you, it more personal to me under the surface. I’m an artist with strong convictions about using others work, I have been asked to paint replicas of famous artists work for a good amount of money, but turned it down because of these convictions. Some people call me crazy but thats the way I am. I really appreciate that you like my work , and hope you will continue to after all of this, I’m not calling you a fraud nowhere have you clamed the model to be yours, but instead of copying more of them, why not try your hand at some of your own. New models unique never see before. You can’t compare a skin to a model a model changes the shape and area while a skin only changes the surface depending on how radical a change it is.

Anyways that’s all I have to say just felt you should know

And unfortunately I haven’t seen family guy in a long long time but it sounds like it was a good one :D

svцsh
 nacho35
08-16-2004, 10:59 PM
#54
Originally posted by bneezy
lol, wow. Thank you to Achillies for saying what I hope we all think. MOST mods are just modified in some way to make the game better and more enjoyable.

I didn't really set out to say that it was my own creation. I was just excited as everyone else when I found out how to do it.

Hey Bneezy, I wouldn't take too much to heart ;) Your work looks great.

This mod forum gets the most traffic of any of the LucasArts forums but there are relatively few modders if you crunch the numbers.

I am certaintly not taking anything from anyone on this forum who has actually made a mod because I haven't submitted anything!

If you are happy and can make just one other person happy or increase the interest in the game, then you have
been 100% successful.

I for one am excited you learned how to import other items and look forward (hopefully) to when they might/could be released.
 stingerhs
08-16-2004, 11:25 PM
#55
hey bneezy, i know its a bit late to responding, but i just got FarCry, and i have been just a tad pre-occupied (hehe, i love a good fps in the morning :D ). anyway, i would really, REALLY like to have those models, especially the tenloss rifle (if you have my item pack, you should know why). despite what anybody else says, getting any kind of new model into the game (besides ones that bioware made) is quite an accomplishment. making your own model is an accomplishment in its own right. actually, to be blatently honest, just modding this game is quite an achievement to begin with. people, lets not forget that everything we achieve is done WITHOUT any direct help from either LucasArts or Bioware. we've come a long way in this community, but don't let us forget that one basic fact: we did what we did by ourselves. that is an accomplishment.
 bneezy
08-16-2004, 11:49 PM
#56
....and that everything we edit or modify is still the property of Bioware and Lucas Arts.
 T7nowhere
08-17-2004, 2:24 AM
#57
I feel I need to post a comment about what has been disussed today.

The point is that it does not take alot of skill to convert a model from one format to another when all the tools are availible. Anyone could have done,(I was not aware Orson had ripped the E-11 or Boba's helm) This is something I would strongly discourage everyone from doing.

Bnezzy In another thread you stated you were only converting models as practice so that you could make your own model. When I read this I was happy, we really need more modelers for KotOR. Dispite everyone being very happy that you converted models from JKA or was JKO(it doesn't matter) I doubt you will be able to post the blasters on pcgm since they are just resources from another game.( Im not completly certain of pcgm's policies) I think It's fine to teach everyone how to do it, I have zero problem with that. I Just would not want negative attention brought to holowan because someone is ripping resources out of another game and posting them as mods(you have not done this yet and I don't think I read you saying that you were) Im sure you could make your own model and then there would be nothing to worry about.

KotOR modding is not supported officially, It is tollerated Im sure, thats as far as it has gone. I also do not know what Revensofts position is on modding or have resources ripped from it's games to use in another, But I do of a few developers that have sought legal action to make certain that sort of thing is not done with their games. It can get messy and will just hurt the community in the long run.

It is true that all the mods that have been made are mostly modifications of Biowares work, That is often what mods are. Up until cchargin showed up and made a model decompiler then compiler. The only option we had was to use Bioware's models and recolor or make a completly new reskin and then hope it looked cool on the model. But now we have an opportunity to make our own models :D and THAT is what we should be doing with the tools availible.
 Cheshire_Lee
08-17-2004, 2:31 AM
#58
Originally posted by bneezy
lol..If any of you watch family guy ( and I hope you do), this reminds me of the episode when Peter played the piano demo and pretended he was playing the keyboard himself in the electronics store. Then that guy walks up to him and says, "Wow, you're really good!" Then Peter takes his hands away and the demo keeps playing on its own. Then the guy says, "Hey, you're not really playing that! You're a Phony! Hey everyone, look at this great big phony!" That guy pops up throughout the whole episode harassing Peter. He's outside Peter's house spraypainting "phony" on his car and screaming it at the house. lol, that's this reminds me of. Man, I hope you saw that one.
LOL YES I SAW THAT EPISODE "PHONEY PHONEY YOUR A BIG FAT PHONEY" ahahahahahah I love family guy! THE DOG IS MY FAVORITE!
 bneezy
08-17-2004, 2:44 AM
#59
But, On the other hand if you just make your own model then you won't have to answer to anyone.

I remember that thread. I read it again and saw I answered you incorrectly. I thought I read it as "for your own use" but I was wrong. I'm glad you noticed that I never planned to release it all (a very important point.) The only "mod" I've ever given out was this one: (http://www.lucasforums.com/showthread.php?s=&threadid=122980&highlight=bneezy21) The only reason I gave that one to people was because I wasn't done with the tutorial I posted later.

I guess these are out of the picture then:
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper2.jpg)
 bneezy
08-17-2004, 2:47 AM
#60
lol, Man! I was so happy a day ago. The fun has officially been sucked out of modding.
 Colma Adawin
08-17-2004, 2:52 AM
#61
Originally posted by bneezy
I guess these are out of the picture then:
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper2.jpg)

Thats impressive bud!! are you using Darth_ToMeR's Clonetrooper Armour? (well duh :p) looks good, i'd DL it for sure


Originally posted by bneezy
lol, Man! I was so happy a day ago. The fun has officially been sucked out of modding.


What you talking about Bneezy? i hope this doesn't mean what i think it means :(

MattCole
 stingerhs
08-17-2004, 2:52 AM
#62
Originally posted by bneezy
lol, Man! I was so happy a day ago. The fun has officially been sucked out of modding.

nobody said you had to answer to us. if you want it for yourself, keep it. NOBODY is forcing you to potentially violate copyright laws by releasing them to the public. if i understood t7 correctly, it would probably just be a good thing to just leave us the tutorial rather than bring unwanted attention to holowan by releasing potentially illegal mods. don't think that modding is for everyone but yourself, but rather visa versa. mod because YOU want to.
 bneezy
08-17-2004, 2:56 AM
#63
OMG! YES, oh crap, that was Tomer's Clonetrooper armor you saw. Sorry, Tomer. I reminded myself to mention that, but forgot when I posted. Sorry again.

EDIT:The only thing I ever planned to do is show what you could do with cchargin's mdlops and get people excited about modding KotOR again. Things seemed to be going a little south a while back with threads like "Death to the forum???" Aren't we all copyright violators?

T7 edit:You know you can edit your posts.
 stingerhs
08-17-2004, 3:06 AM
#64
if you want to get really technical, yes. quite frankly, with the simplicity of the mods we make, i honest don't think bioware or lucasarts actually cares as long as we don't try to sell it. as for something like a new model or gsccc's Reign of the Sith, i think that is actually protected under copyright laws, as long as the programs you use are legit.
 bneezy
08-17-2004, 3:15 AM
#65
I saw an interview with the head of Obsidian talking about KotOR II. One of the questions asked was about official modding support. He said no, "since it's based on the Aurora engine, a lot of the same tools that work for Neverwinter Nights work for KotOR II." Why would he even tell people that?
---------------------------------------------------------------
So, in order to keep things friendly around here and not draw unwanted attention from Raven, Bioware, and Lucas Arts, there will not be any download or tutorial for these weapons or anything that comes from any copyrighted material. Now everyone email Orsan and yell at him, too. We may also want to remove the "Batman Malak" mod so Warner Bros. doesn't start asking questions.

(please do not email Orsan, I was just kidding)
 Doc Valentine
08-17-2004, 3:27 AM
#66
I think takeing out the batman mod is a little over the top, as long as we arnt selling anything or gaining profit off other peoples ideas, we arnt braking any laws or crossing any territories.

If there is a mod to worry about it is KOTOR AE because of their promisis of making a new game and selling it.

The copyrights state that you may not sell or gain profit over ANYTHING released under the trademark of KOTOR or Lucas Arts or Warner Bros. ect. Modding is completely legal, JA and JK2 have a large amount of mods that are ideas from different things, ex: the skin of Fat Bastard from Spy Who Shagged Me
 stingerhs
08-17-2004, 3:27 AM
#67
wait just a darn minite. modding is supposed to be FUN. that batman skin was for just that purpose, to have fun. and no, i honestly don't think a warner bros. rep will come knockin at anybody's door for a simple reskin. didn't ya read my earlier post?? btw, don't take any offense at me, please???

[being choked by chewbacca] "just tryna help"
 Jackel
08-17-2004, 3:36 AM
#68
Originally posted by T7nowhere
I doubt you will be able to post the blasters on pcgm since they are just resources from another game.( Im not completly certain of pcgm's policies)
They dont allow it. See , aint I nice I went and found this:
Originally posted by pcgamemods.com file submission policy
2. Any submissions solely comprised of material (e.g. textures, music, sounds, etc) from another game / games will not be accepted.
Maybe we should post pcgamemods full submission policy here somewhere just so we can referance it easier if someone needs to know about it.
 bneezy
08-17-2004, 3:47 AM
#69
LOL! No I don't think Warner Bros. will bother us.

I agree with the one on the far right (http://www.penny-arcade.com/view.php3?date=2004-08-11&res=l) :
 T7nowhere
08-17-2004, 3:48 AM
#70
Originally posted by Jackel
They dont allow it. See , aint I nice I went and found this:

Maybe we should post pcgamemods full submission policy here somewhere just so we can referance it easier if someone needs to know about it.

I know the perfect place :)
 bneezy
08-17-2004, 5:34 AM
#71
To finish off this thread of parade pissing, legal action, and dream crushing, I leave you with this:
-------------------------------------------------------------------------------
So, in order to keep things friendly around here and not draw unwanted attention from Raven, Bioware, and Lucas Arts, there will not be any download or tutorial for these weapons or anything that comes from any copyrighted material.

because...

Wow I mean Bneezy you have successfully converted a model with tools in milkshape .md3 to > 3ds to > mdl with mdlops >mdl and mdx for kotor …. Big deal.

and don't forget that....

Anyone can edit formats of different game models with the right tools and plugins.

and finally, to be perfectly honest.......

The point is that it does not take alot of skill to convert a model from one format to another when all the tools are availible. Anyone could have done.

So there you have it. If you can't figure out how to do this for yourself, you are retarded. And if you have already done so and want to share it with everyone else....DON'T! Trust me on that.

If you want to look at something truly awesome and original, look no further than here (http://images2.fotopic.net/?iid=yfy1wk&outx=600&noresize=1&nostamp=1).

And if you want to be the biggest lightside badass around, check out these (http://svoshsphotos.fotopic.net/p4662814.html).
 Achilles
08-17-2004, 5:43 AM
#72
That's one heck of an exit :D
I, for one, hope you come back soon.

Take care.
 Colma Adawin
08-17-2004, 7:43 AM
#73
Originally posted by Achillies
That's one heck of an exit :D
I, for one, hope you come back soon.

Take care.

Agreed,

for the short time i've seen you, im proud and honored to have known someone of your calibur :D

and i also hope to see you come back, for KotOR 1 and 2

<Yoda> May The Force Be With You <Yoda>

MattCole
 shaggy_2000
08-17-2004, 1:15 PM
#74
dude,
you shoudn't give up. there are about 5 pepeole that don't like what your doing and 50 that love it and if pc game mods wont take it then i'm sure there are a lot of others out there that would happily accept it on there sites. and if you still don't want to finish these mods then please wrap up that tenlos rifle and tusken rifle e-mail it to me cause those are too wepons iv'e wanted for a long time :D
 bneezy
08-17-2004, 2:59 PM
#75
I was thinking really hard about this last night:

1) Not everyone has Jedi Academy. Some people aren't going to buy the game just to see if they can convert the weapons. Sure they can downoad the demo and use the weapons included with it, but that brings me to my next point...

2) Not everyone has broadband. Even if they wanted to download the demo(or 3D Studio Max or Photoshop CS), it would take an ungodly amount of time. Some people in the slums of America still have dial up. Those people are being rounded up and executed.

3) Anyone could have done it. Yeah, but they didn't. Well, they did, but then dropped off the face of the earth and didn't tell anyone how.
 Colma Adawin
08-17-2004, 3:03 PM
#76
Originally posted by bneezy
I was thinking really hard about this last night:

1) Not everyone has Jedi Academy. Some people aren't going to buy the game just to see if they can convert the weapons. Sure they can downoad the demo and use the weapons included with it, but that brings me to my next point...

2) Not everyone has broadband. Even if they wanted to download the demo(or 3D Studio Max or Photoshop CS), it would take an ungodly amount of time. Some people in the slums of America still have dial up. Those people are being rounded up and executed.

3) Anyone could have done it. Yeah, but they didn't. Well, they did, but then dropped off the face of the earth and didn't tell anyone how.

Then i thank you for making these mods, and i for one hope you dont drop off the face of the Earth :D:D your a member of Holowan, that by itself makes you special :D:D:D (that includes EVERYONE whos a member of Holowan)

MattCole
 Prime
08-17-2004, 3:08 PM
#77
Originally posted by bneezy
I guess these are out of the picture then:
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper2.jpg) Well, I for one have always wanted to convert the Sith troopers to storm troopers, but never really looked into how to do it, or if it was even possible. I know I would like you to release such a thing, but copyrights are an issue if you want to post it publically.

Hapslash has made an improved version of the stormtrooper. (http://pcgamemods.com/4628) Perhaps you could ask him permission to use his instead. That would allow the mod to become a reality for the rest of us (which I greatly desire :) ), avoid any legal unpleasantries, and use a superior model to boot. (http://pcgamemods.com/4628/a/1/)

Just a thought. I hope you consider it. :)
 bneezy
08-17-2004, 3:13 PM
#78
So no Bneezy rip off convert of the jango’s blaster won’t be in the game if he doesn’t get permission to use some one else’s hard work.
We've already had that discussion Prime. It already caused unpleasantries.
 shaggy_2000
08-17-2004, 3:37 PM
#79
you came to a good decisicon bneezy
can't wait to see those rifles
 bneezy
08-17-2004, 4:06 PM
#80
Hapslash has made an improved version of the stormtrooper. Perhaps you could ask him permission to use his instead. That would allow the mod to become a reality for the rest of us (which I greatly desire ), avoid any legal unpleasantries, and use a superior model to boot.
"Superior" is an understatement, Prime.

Jedi Academy Default Stormtrooper:
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper2.jpg)

HapSlash's Improved Stormtrooper:
http://img.photobucket.com/albums/v427/bneezy21/hapsstorm1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/hapsstorm2.jpg)
 Colma Adawin
08-17-2004, 4:20 PM
#81
Originally posted by bneezy
"Superior" is an understatement, Prime.

Jedi Academy Default Stormtrooper:
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/stormtrooper2.jpg)

HapSlash's Improved Stormtrooper:
http://img.photobucket.com/albums/v427/bneezy21/hapsstorm1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/hapsstorm2.jpg)

does it really matter? its made, ppl want it :D

(yes i know about the Copyright problems)

MattCole
 bneezy
08-17-2004, 6:09 PM
#82
 Glamador
08-17-2004, 6:14 PM
#83
i would like to see a sandtrooper instead...i liked his sandtrooper much more, that backpack rocks
 hypersonic5
08-17-2004, 6:28 PM
#84
Hey guys. Newbie here. Can't you guys just sidestep this legality thing by using the fan made 3d models at http://scifi3d.com/) ? They have a bunch of free models over there.
 bneezy
08-17-2004, 6:45 PM
#85
Wow! Good call for a "newbie". Those people are absolutely gifted professionals. I believe these are the use guidelines:
--------------------------------------------------------------------------------------------------------
SCIFI 3D Agreement Form

By entering this site you agree to this form and promise to uphold it to the best of your abilty. In an effort to show that this is not a form exclusive to SCIFI 3D, parts of it in whole or part are from other 3D sites agreement forms. Three such sites are SWMA, B5MG.com, and 3DARK/3Dtotal. There are 2 sections to this form. CREDIT and COPYRIGHT. At the end of each section the relevant source references to each sites agreement forms has been listed.

CREDIT

SCIFI 3D: We presume that artists want proper credit for all uses of their work. Therefore we have a set of reasonable guidelines for each type of use. In spite of the personal opinion of each artists it is presumed that every artist who participates in this site with materials agrees to this also. There are many reasons for this. First is to do the moral and ethical thing by giving credit and recognition to those who have graciously supplied us with wonderful materials. Second is to protect the rights of each artist by helping to keep others from claiming credit for their work. There is a problem with theft out there. Third is to provide potential employers with a means of contacting artists. Believe it or not people have found jobs through SCIFI 3D. So in keeping with these goals a set of guidelines have been established on how to give credit for each type of artwork. ONE of many arguements I hear is "Well, do I have to credit costumers, caterers, and everybody else now too?". That is between you and them. Second, those guys knowingly participated in your artwork. Our artists do not know you are using their materials. All we ask is that you credit us. AND most would like to know what you are doing for curiosity purposes. That's the reason we have them online fellas. WE want to see what you are doing with the models.

IMAGES: Somewhere on the image at minimum there must be note of the ARTIST and/or SCIFI 3D. You can do both or any other combination if liked. Anything extra beyond this is up to the each user. Some have taken to heart that this destroys the artwork. I do not agree and have found true artists to even turn this into a form of expression with fonts and colors for the text that complimented the image. Some have also used widescreen format and used the black areas to list credits. Also there is a possible issue with multiple credits just for one model from our site. Again....you can just mention the "original" artist and SCIFI 3D so people can visit us and find the total credit.

MOVING IMAGES, Animations, etc: At the end or beginning of the trailer, movie, animation, etc. credits should be included. Altho there is more of an opportunity here for credits with greater detail it is not necessary. One of the reasons for credit is to provide a means of contact to the artist. To acheive this and the other goals it is necessary to list the artists and/or SCIFI 3D in a LEGIBLE manner in spite of compression. There is also an issue of file size with long credits. To avoid this an artist should use a high quality image with credits listed. This can be one or more images of credits attached to the end of the movie. This in turn can be viewed by using the PAUSE button on the media player. Running 10 minutes of animated credits is not necessary nor logical. Also there is a possible issue with multiple credits just for one model from our site. Again....you can just mention the "original" artist and SCIFI 3D so people can visit us and find the total credit.
 Prime
08-17-2004, 7:14 PM
#86
Originally posted by bneezy
We've already had that discussion Prime. It already caused unpleasantries. I see that coming late to the party isn't always fashionable. Sorry. :)

Originally posted by MattColejk
does it really matter? its made, ppl want it

(yes i know about the Copyright problems)
It is an issue that must be addressed, because we don't want to get people into legal problems. Also, it is best to try and respect the guidelines for using other's work. That was why I suggested Hapslash's model, because you might be able to get permission from him and thus have no legal issues.

Originally posted by bneezy
Wow! Good call for a "newbie". Those people are absolutely gifted professionals. I see there are some stormtrooper models there. Does this mean you might attempt using that model instead and have a "releasable" mod?

I still hold out hope that I will see stormtroopers in KOTOR. :)
 RubADucky
08-17-2004, 7:22 PM
#87
Woohoo! Lets bash him until he dies! :mad:
 Prime
08-17-2004, 7:40 PM
#88
OK sure.
 bneezy
08-17-2004, 8:53 PM
#89
All of those models are great but, most are unusable. They are either too high quality (that is a first for a complaint), have overlapping vertices (which won't import into KotOR), or only use the materials from the modeling programs. We would have to texture them ourselves. I don't know about you guys, but I suck at that.
 Prime
08-17-2004, 9:00 PM
#90
Originally posted by bneezy
They are either too high quality (that is a first for a complaint), So you are saying that you demand crap? :D
 bneezy
08-17-2004, 9:42 PM
#91
lol, I insist on it. Actually the Stormtrooper helmet has 20,000 faces and 12,000 vertices. Wouldn't that affect the game? The way things were going it looked like it was going to take hours to convert the thing back into KotOR.
 RubADucky
08-17-2004, 9:47 PM
#92
Originally posted by bneezy
lol, I insist on it. Actually the Stormtrooper helmet has 20,000 faces and 12,000 vertices. Wouldn't that affect the game? The way things were going it looked like it was going to take hours to convert the thing back into KotOR.

Please can you make that 40,000 faces and 24,000 vertices?
 bneezy
08-17-2004, 11:20 PM
#93
 shaggy_2000
08-17-2004, 11:28 PM
#94
looks good
 nacho35
08-18-2004, 11:48 AM
#95
Originally posted by bneezy
This is what the freely usable Stormtrooper helmet looks like:
http://img.photobucket.com/albums/v427/bneezy21/freestorm1.jpg)
http://img.photobucket.com/albums/v427/bneezy21/freestorm2.jpg)

Wow! Those really do like high quality.
 Prime
08-18-2004, 12:19 PM
#96
Originally posted by shaggy_2000
looks good Indeed.
 CirCuSfrEak525
08-18-2004, 12:27 PM
#97
yea great job man these look awesome ill definetly dl when and if u realease them its amazing how similiar they look to the JA weapons. Again great job!!
 Glamador
08-18-2004, 1:29 PM
#98
that's because they ARE ja weapons...
 bneezy
08-18-2004, 1:56 PM
#99
The helmet alone took 20-25 minutes to convert back into .mdl and .mdx for KotOR and that was after adding an optimize modifier to lower the poly count. And I have a 3.2 P4, 1GB Corsair, and a Radeon 9800 Pro (don't know if that one matters.)
 RubADucky
08-18-2004, 2:10 PM
#100
The ram and proccesor is important when working with photoshop, maya, ect...
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