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how do you add a vehicle to a map....?

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 Vile
11-26-2003, 10:55 PM
#1
Grrrrrrr, damn I thought I did it right but still not ingame. I want to add a tie fighter to my map BUT! it wont show, I have the key npc_type equal tie-fighter but nothing.....
 WadeV1589
11-27-2003, 1:04 AM
#2
http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm)

Change the following:

NPC entity
-------------
targetname - is swoop1, change to spawn_tie1
NPC_Target - is swoop1, change to spawn_tie1
npc_type - is swoop_mp, change to tie-fighter
optional: change count to the number of times you want it to spawn, setting to 1 means first time only; -1 means unlimited re-spawns.

Worldspawn
----------------
spawnscript - is mp/siege_desert, change to mp/siege3_shipspawn
 Vile
11-27-2003, 2:03 AM
#3
thanks :D
 Vile
11-29-2003, 7:55 PM
#4
ok tie-fighter works now what about other ships besides that one as that seige3_shipspawn thing only does tie fighter, x-wing, and the shuttle
 WadeV1589
11-29-2003, 8:14 PM
#5
It will do anything, just because the NPC_type says rancor_vehicle doesn't mean the targetname and NPC_target can't say swoop1 or spawn_tie1. It will spawn anything, all that matters is the NPC_target and targetname fields.
 Vile
11-29-2003, 9:10 PM
#6
quick question why on earth do the vehicles spawn activated and fly away?
 Vile
11-30-2003, 2:39 PM
#7
oh and mean they spawn already activated, as in if someone was in it......
 Altus_Thrawn
12-13-2003, 10:17 AM
#8
Originally posted by WadeV1589
http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm)

Change the following:

NPC entity
-------------
targetname - is swoop1, change to spawn_tie1
NPC_Target - is swoop1, change to spawn_tie1
npc_type - is swoop_mp, change to tie-fighter
optional: change count to the number of times you want it to spawn, setting to 1 means first time only; -1 means unlimited re-spawns.

Worldspawn
----------------
spawnscript - is mp/siege_desert, change to mp/siege3_shipspawn

This is digging up an old thread, my apologies. However, I don't understand a few things.

1) How do I know what tags to input? What confuses me is that in the example given at http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm) targetname, NPC_target, and NPC_type all are swoop1, but WadeV has target name and npc_target proceded by spawn_

2) In the worldspawn entity, how do I know what spawnscript to use? The example given at http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm) is mp/siege_desert, but WadeV has it as mp/siege3_shipspawn.

3) Icarus-where can I get it, or does it ship with the game? And how do you use it?
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