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Who turned out the lights!!!

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 Whitey
11-25-2003, 11:47 PM
#1
Okay, I managed to fix all the holes in to "outter space" on my map, fixed my shader/texture probs only to find my lvl pitch black... And I got no idea how to fix this...
 Mr. Chopper
11-26-2003, 1:56 AM
#2
I'm assuming you've placed light entities..... if not, then start dropping them. If so, check their intensity values.
 Whitey
11-26-2003, 2:22 AM
#3
In the past the sky shaders gave off light, and in the inclosed ares where I do have lights, it is lit. But out side where the shaders should light it up, simply don't
 Omikron
11-26-2003, 2:31 AM
#4
I think that if you want your sky shader to give of light, it has to have something like: artus_light, with the _light bit, otherwise you'll just see the sky and there won't be any light.
 Vile
11-26-2003, 2:47 PM
#5
if you want an default light value go to the worldspawn entity and put in a key, ambient with a value 200 is normal lighting level like, mid-afternoon like brightness. Or you can go a step higher and add in a sun to the map (kind of a HUGE spotlight that covers the whole map). Just create a light, target it at an info_null to make it a spotlight, and add a key, _sun with a value of 1 and you have a sun.
 Business_Eskimo
11-26-2003, 7:11 PM
#6
Ambient lighting with a value of anything more than 20 makes the map look bad. You need to light it with real light entities (right click and go down the drop-down list to 'light'). If you need more help, go here. (http://richdiesal.jedioutcastmaps.com/tutorials/gc101lsn6.html)
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