Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Matt-Liell

Latest Posts

Page: 8 of 25
Posted in: Photorealistic Yoda
 Matt-Liell
01-29-2003, 3:24 PM
#6
Looks nice!...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-28-2003, 7:18 PM
#36
Ok I got some good pics so Isengard is going to be worked on! "There will be no dawn of, Jedi!" - Saruman, In Matt-Liell's soon to come map for jk2!:p...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-28-2003, 7:02 PM
#35
Well I think I'll make Isengard, any pics for me guys?...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-28-2003, 6:53 PM
#33
Matt--sorry if my criticism seemed a little harsh up there...if you want my opinions...: No nothing like that wedge, its just that I don't want to waist time making a project that is already being made while I could be making something original!...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-28-2003, 6:23 PM
#31
2 is little much right now for me, cause my Legolas model is finally going to get ingame....  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-28-2003, 12:43 PM
#29
Well we have a choice to make here. I have seen that the other Helm's Deep is being worked on and is looking really nice now this is what we have to decide. 1. Should I continue with Helm's Deep? 2. Do another LotR Map, if so please give suggestion...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-27-2003, 11:51 AM
#27
Ya, I just have those textures on to get the stucture right. About what you said wedge, I'm creating the inner part of helms deep for play and only have this part done, the map will get bigger later when I'm finished this part and I will make the bre...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-26-2003, 4:37 PM
#20
The more the merrier!:D...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-26-2003, 3:35 PM
#18
Sure you can beta test it when I'm ready Isanesith!...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-26-2003, 11:55 AM
#15
Updates: http://members.lycos.co.uk/mattliell/shot0180.jpg http://members.lycos.co.uk/mattliell/shot0181.jpg...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-26-2003, 11:12 AM
#14
All great ideas! I think I may make the ladders and about the fx_runner, do I have to model a flame or does it make one? I'm compiling the map right now, I changed all those ramps to actual stone stairs and put some mountain textures on the walls. A...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-26-2003, 10:11 AM
#11
Well that relates to #1, my custom models are not being imported....  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-26-2003, 8:27 AM
#9
I'm having some trouble on two things: 1. Importing some of my custom models, they aren't working for some reason. 2. Making torches that light up the map. If you can help please do! And for those of you that missed the tower:p: http://hot.ee/lo...  [Read More]
Posted in: WIP: Helm's Deep
 Matt-Liell
01-25-2003, 6:15 PM
#4
Thanks guys, just a note: It will be darker when I'm finished and the only light will be given off by torches so it won't be bright when it's released....  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-29-2003, 5:44 PM
#159
Actually I've stopped the work on Helm's Deep but I'm now working on an Isengard map instead, but no pics yet....  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-28-2003, 6:30 PM
#153
The skin? No not yet, I'll be doing that after we get it ingame. There will be 6 skins. A Default Red and Blue Legolas skin and A Default Red and Blue Mordor Elf skin....  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-28-2003, 6:17 PM
#151
No clue he said he didn't know but at least it will be done!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-28-2003, 5:22 PM
#149
Guess what.............................................. ............... TOONCES IS HELPING! YAY!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-27-2003, 4:56 PM
#147
I PM'ed Toonces so if you guys could PM around for me aswell I'd be grateful!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-27-2003, 4:53 PM
#145
I PM'ed Toonces so if you guys could PM around for me aswell I'd be grateful!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-27-2003, 3:37 PM
#143
*bump* Someone please help me! If one kind person helps now then Legolas could be ingame this month!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-25-2003, 7:18 PM
#139
Nice!:thumbsup: Right now I'm working on the Uruk-Hai model, check the WIP thread for updates on him soon!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-25-2003, 6:08 PM
#137
How about some weapon models to spread across the ground?...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-25-2003, 5:29 PM
#135
First of all the map is Full Visual right now which means light is everywhere which is why everything is so light, later the only light source will be torches and the bricks will be much darker aswell. And about the wall, I don't think I'm going to h...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Matt-Liell
01-25-2003, 4:56 PM
#133
As you wish! The news is officially out, here is the WIP! http://lucasforums.com/showthread.php?s=&threadid=90665...  [Read More]
Page: 8 of 25