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simwiz2

Latest Posts

Page: 2 of 2
Originally posted by Sithmaster_821 It does fire at about half the rate. I didnt see much of a difference between the two so I voted no. (Is all you want to get rid of the blue missile thingy, cause that is just cosmetic, why would you pay more for...  [Read More]
starfighter: normal fighter weapons, but 1/2 of the rate of fire (in other words 2X the reload time) gunship: NO NO NO NO NO and.... NO!!!...  [Read More]
Posted in: What is the best use of Jedi Starfighter?
 simwiz2
06-17-2002, 9:21 AM
#6
well if your opponent has air superiority and they are using air cruisers on you, you can use them to sneak up on the AC's and destroy them. The delay is short enough that unless they have A LOT of fighters right next to the starfighters, there is no...  [Read More]
Posted in: hardest setting
 simwiz2
06-11-2002, 2:11 AM
#9
I have a game right nowwhere I am beating the comp on hardest, we are both in T4, Republic (me) vs Rebels. I usually don't bother with hardest because the AI bonus is insane, but I am trying it once to see if I actually could beat it. It is really no...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 simwiz2
06-22-2002, 4:44 AM
#58
Originally posted by Darth Windu -range/speed inbetween fighter and bomber -high cost, fairly slow build time, available T3 -highly effective against infantry, turrets -moderately effective against mechs, heavy weapons -slightly effective against sh...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 simwiz2
06-22-2002, 4:30 AM
#57
Originally posted by Sithmaster_821 Have you ever been in a situation where you thought to your self, 'if only I had a transport that could shoot but carried two troopers'? Good point. Even if this were out into the game, I doubit it would use it...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 simwiz2
06-18-2002, 1:16 AM
#45
Originally posted by Natopo Here's my reccomendation for it: Republic: LAAT (Gunship) High armor and hitpoints Can carry 10 infantry Massively armed (4 pod lasers with independent tracking systems and dual fire rocket launchers for Air-to-Air) 3/4...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 simwiz2
06-12-2002, 11:35 PM
#19
The Republic should get ANOTHER unique air unit to make it even more of a rebel replacement... ...And that republic unit should be strong and armored and have some AA and good anti troop and i suppose why not throw in 25 range just so it can be as s...  [Read More]
Posted in: favorite civ
 simwiz2
06-21-2002, 3:17 AM
#15
Republic and Empire...  [Read More]
Posted in: The death of SWGB
 simwiz2
06-17-2002, 9:58 AM
#25
I can not think of anything more annoying than going into CC RM room on the zone and finding EVERY single game filled up - and not a single RM game to be seen. And then trying to grab a game that just opened up - but being a second too late - and see...  [Read More]
Posted in: Before Starting a Thread - CHECK
 simwiz2
06-23-2002, 2:19 AM
#10
In all likelyhood you are a vocal minority. There is a possibility that you are not, but it is very unlikely considering how close the poll is. People who dont like an idea tend to say "boring... not worth the time" and skip the thread comp...  [Read More]
Posted in: Before Starting a Thread - CHECK
 simwiz2
06-22-2002, 1:26 AM
#8
Originally posted by Sithmaster_821 So sithmatser, you cant win an argument, and the community obviously disagrees with you on both of these issues Well, I doubt it's anywhere near the whole community. I for one, don't disagree with him about the...  [Read More]
Posted in: Air Transports
 simwiz2
06-10-2002, 7:11 PM
#13
having fighters carry things would be awful. it is already super-tedious getting all my fighters repaired by right-clicking them, but it would be so much worse if i had to use the repair button because the workers kept trying to board (like what happ...  [Read More]
Posted in: Republic in = Rebels out?
 simwiz2
06-12-2002, 11:08 PM
#38
Originally posted by Sithmaster_821 Secondly the Republic does have crap troops because, unlike the Naboo or TF, the republic is supposed to excel in troops (read first post of the thread), and have the standard is not exactly exceling if you ask m...  [Read More]
Posted in: Republic in = Rebels out?
 simwiz2
06-12-2002, 5:15 PM
#36
Originally posted by Sithmaster_821 If the republic wanted quality troop the only thing they could do is convert them which kinda negates their production bonus. The republic HAS quality troops already. So they dont get the 20 extra hitpoints th...  [Read More]
Posted in: Republic in = Rebels out?
 simwiz2
06-11-2002, 8:45 AM
#33
Well he had fortresses/AA around his base, but for some reason didnt build outsposts at any point in the game. I originally sent the two right to his base to scout it out, but all those undefended workers was too good an opportunity to pass up :) he...  [Read More]
Posted in: Republic in = Rebels out?
 simwiz2
06-10-2002, 7:26 PM
#31
Originally posted by Sithmaster_821 In a recent game, I was playing someone who kept on sending clone troopers at me. It didnt matter that he could build an army of 20 in 30 secs, they still died in the hands of dark troopers and atats. Yes, my...  [Read More]
Posted in: Republic in = Rebels out?
 simwiz2
06-10-2002, 7:02 PM
#29
starfighters are far from useless. against other humans (NOT a stupid ai) i have used them to completely wreck their economy. TWO adv starfighters (100 food 200 nova) slipped into my enemy's base and wiped out at least 8 workers (at least 400 food) i...  [Read More]
Posted in: The Best Civ
 simwiz2
06-04-2002, 11:26 PM
#8
Best: Republic, easily. Then my next favorite is the Empire, because it is just so fun to storm bases with AT-AT's. The worst is Trade Federation IMO. At least Naboo isn't too bad on water maps and they have good air, but in CC there is no point to...  [Read More]
Posted in: Air cruiser problem in CC
 simwiz2
05-24-2002, 5:14 PM
#14
Sith was saying that the +3 attack was nearly negated by the -2 from the lack of adv power pack or whatever the last trooper/mech attack was called. And he's not saying that the confeds have horrible mechs, its that they dont have good mechs. the reb...  [Read More]
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