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FEXX

Latest Posts

Page: 2 of 2
Posted in: Right light
 FEXX
04-27-2002, 5:21 AM
#2
"Ambient Light Ambient light is a property of the map’s worldspawn entity. By assigning a number value to the ambient key, the overall lighting level of the map is raised. This has the tendency to flatten the difference between light and shado...  [Read More]
Posted in: Experiences on using GMAX/ GMAX-TEMPEST
 FEXX
04-27-2002, 5:07 AM
#2
I have not yet included models in my test map. However I will soon and let you know if I can help. Say, I have used 3DS MAX for many years, maybe Gmax tempest can help me create and design maps faster than Radiant's interface; that is the basic shap...  [Read More]
Posted in: First map ever... help!
 FEXX
04-27-2002, 4:53 AM
#12
Try here for the Q3Radiant PDF manual: ftp://ftp.idsoftware.com/idstuff/quake3/tools/q3rmanpdf.zip And all the above ideas are great. And as people learn more, and myself, we can post more to help others. For me, I am learning slowly, but I do rea...  [Read More]
Posted in: Looking for Good Mapping Tutorial
 FEXX
04-26-2002, 9:44 PM
#4
This tutorial for Quake3 really helped me learn JK2Radiant basics: http://www.cgonline.com/features/010626-f1-f1.html...  [Read More]
Posted in: Lost all textures in Radient???
 FEXX
04-26-2002, 9:36 PM
#3
You could try to rename the assets0.pk3 to assets0.zip for a moment. If you have enough hard drive space, unzip the huge file in to the /base folder. After it is done (it will take a few) rename it back to assets0.pk3. After it is done, look for the...  [Read More]
For example, e:\jk2\gameData\\base is odd I agree, but for some reason this \\ is critical and must be present. I have a gut feeling that the \\ behaves similar to the .. (two periods) in a Command Prompt to navigate between directories....  [Read More]
Posted in: Multi and SP maps
 FEXX
04-26-2002, 12:51 AM
#6
Yeah, the readme file has: The first time it starts up, JK2Radiant defaults to opening the single-player (SP) "project". This is what you use to make single-player maps. If you wish to make multi-player (MP) maps, go to the file menu and s...  [Read More]
Posted in: Multi and SP maps
 FEXX
04-25-2002, 11:19 PM
#3
I too think the File > Project Settings has a lot to do with if a map can be used for SP or MP. Specifically referring to that 'entitypath' field. Either SP_entities.def is used or MP_entities.def. Whichever one is used at the beginning of a map'...  [Read More]
Posted in: Models and collision detection
 FEXX
04-25-2002, 11:08 PM
#11
Ahaa. I had opened those .map before and totally forgot, thanks. At the time I had very little knowledge of the 3D viewport controls and couldn't do much of anything. Both maps load up okay for me, but the GB of RAM I use likely helps. The informati...  [Read More]
Posted in: Models and collision detection
 FEXX
04-25-2002, 10:12 PM
#9
Well to access the trees in JK2 I did this, you can too (if you can spare the HD space): I renamed the assets0.pk3 file temporarily to assets0.zip, then right-click extracted this huge file onto my /base folder. It unzipped all the game's files (man...  [Read More]
Posted in: n00b question...
 FEXX
04-25-2002, 6:22 PM
#4
I have not worked yet with glass in JK2 map construction, but do plan to. Is there a limit to how much glass a single map can have? Like could I have all my floors and walls as glass (so they can be destroyed)?...  [Read More]
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