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*opens PS to make sure he's right* Go to Image -> Mode -> Indexed.... Select Local (Selective), Black and White, 256 Colors and leave the rest the same. Click ok. Go to Save as... and choose bmp format and it will prompt you to save 8 bit.... [Read More]
Originally posted by superdude201 Yeah that computer looks really good is it the same one you used for your rave house map? nope... made from scratch. here's the money shot from behind the pc :D http://www.lennon-fan.com/volrath/alpha12.jpg... [Read More]
Originally posted by lassev Now, I must say that computer looks impressive. It shows how you can make simple, yet elegant and realistic looking designs with steady hand and stedier intention. A truly timeless piece of art. i do need to do the back... [Read More]
http://stormtroopersaga.jedioutcastmaps.com/Volrath/alpha10.jpg http://stormtroopersaga.jedioutcastmaps.com/Volrath/alpha11.jpg Two more screenies. :D... [Read More]
Originally posted by Manquesa no, not really man, you should give up j/k no really, it looks good like I keep telling you. Are you gonna make custom textures or are you gonna try and use the ones available? gonna go for all custom... [Read More]
Originally posted by lassev Are you going to texture those CDs or DVDs in alpha9 so that they would have their real covers (or such covers as you would like people to think you have in your possession, not that I'd suspect anything...). Yeah I'm g... [Read More]
K so I promised more screenies so here you are: http://stormtroopersaga.jedioutcastmaps.com/Volrath/alpha8.jpg http://stormtroopersaga.jedioutcastmaps.com/Volrath/alpha9.jpg Let me tell you HOW lucky I was to not get very much deformation when I ro... [Read More]
Yes I'm gonna be mapping for it. I might even convert this current map into a UT2k3 map given the time just to have it in another engine too. :D The TV is, I think a 30 incher. I can't quite remember. In those shots it would be about 600 inches (30... [Read More]
Originally posted by Green Hornet DARNIT!!! i started a rats map of my room too, your a bit farther than me case i dont work on it much. i guess well have to see which of ours is better, although im not gonnahave much time to work on it. yours is lo... [Read More]
K I feel I must start a WIP thread for this map. Why? This will be my last map for JK2 ever. I know I know... too many people have already left and yes I'm leaving too. UT2003 is just too much for me to pass up. In the time that I have mapped for J... [Read More]
i was witness to the fake animations thread. yeah while he did blatantly spam the forum with it, he did post those emails from Chang and was the first to do so. i myself wouldnt like to email raven unless i was doing something extremely significant... [Read More]
Originally posted by Wes Marrakesh i don't think so... even when i make them detail they are still structural patches are by default detail.... [Read More]
the oddest ****in thing happened... i got an email telling me there were replies to this post. lol.. .that's never happened before here. maybe i can delete the pilot. he's not connected to the ship in any way. it's grouped out nicely it's just deter... [Read More]
ugh i'm having trouble with this starfighter. apparently whomever made it decided they'd put a pilot in it. :p i'll take a look at it tomorrow see if i can get it...... [Read More]
Originally posted by SunBurN I found a model of Jedi Starfighter on http://www.theforce.net/scifi3d/starwars/alliancecraft.html and I was wondering how you convert either a 3ds or max4 model to a .md3? They also have a Sith Infiltrator that I wou... [Read More]
woohoo.. figgered it out. it was the length and width of the wood texture. i made it 1024x1024 and it works great. would 1600x1200 be an ok size for a texture? just curious.... [Read More]
i did try creating a shader that included my textures and some of them would show up and some wouldn't. i ended up resaving a copy of the texture as standard compression and putting it on the door and it actually CRASHED jk2. i put another wood textu... [Read More]
i think it might be a problem with the texturing itself.. i've tried another wood texture and that didn't work either. are there any wood textures in the default shaders? just curious.... [Read More]