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SimonKTemplar

Latest Posts

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Posted in: K1 - Republic Camouflage Armors
 SimonKTemplar
04-18-2010, 9:44 PM
#21
I'm using Gimp, but I didn't make the textures myself. Just found 'em. Edit: Don't let that dissuade you. Please tell :) Usage of Photoshop's Cloud filter (black and white foreground/background color) followed by the threshold option and several ot...  [Read More]
Posted in: K1 - Republic Camouflage Armors
 SimonKTemplar
04-18-2010, 8:28 PM
#19
Which tool are you using for the actual texture making? If you're using Photoshop, I might advise on a technique in creating a very fractal, natural-looking camouflage....  [Read More]
Posted in: USM/TSLRCM possible dialog conflict
 SimonKTemplar
04-08-2010, 3:28 PM
#1
I was playing the TSL restored content mod with USM installed (plus the compatibility fix) and about the time I was going to construct my lightsaber, something strange had occured to me. I already had a number of USM crystals in my possession (padaw...  [Read More]
Posted in: tsl: BIK movies
 SimonKTemplar
04-07-2010, 12:31 PM
#6
I'll give these all a shot, thanks :D Thing is, I found a pretty lossless format within AE, the flc format and it's quite well size-compressed... Only problem is the sound but I can get that bypassed. There is a sound mix option in the Rad Game Tool...  [Read More]
Posted in: tsl: BIK movies
 SimonKTemplar
04-06-2010, 6:40 PM
#3
Ok, that worked, thanks :) I was working on an intro rollover for my project, and I'm using the 640x272 resolution for the clip. Thing is, when I try to export the thing in avi from AfterEffects, it converts it into either 4:3 or a widescreen format...  [Read More]
Posted in: tsl: BIK movies
 SimonKTemplar
04-06-2010, 12:34 PM
#1
Does anyone know the exact dimensions (in px and color depth) of the TSL bik movies? I tried playing them with media player classic but it couldn't render....  [Read More]
Posted in: some head models won't load into NWmax
 SimonKTemplar
04-05-2010, 4:51 PM
#2
I could try to pull them with max8's nwmax and export them to 3ds so you can view them in gmax. not sure if the format version would work though....  [Read More]
Posted in: TSL: Changing the GUI
 SimonKTemplar
04-05-2010, 2:03 AM
#1
I was thinking of recoloring the main GUI of TSL so that all its elements are in an orange/reddish/brown tone instead of the usual green, but I don't quite know how to do that. What do I need to use to achieve this and how to do it?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 SimonKTemplar
04-23-2010, 3:43 PM
#789
Originally Posted by Darth_Sasuna it really helps to make it more realistic You know this is Star Wars right? Roleplaying games aren't supposed to be aimed at realism, not the AD&D type anyway. yes i know it is starwars dummy but you are stil...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 SimonKTemplar
04-18-2010, 9:20 PM
#769
Um, I think the Force Ghost idea is a liiiiitle too out of hand. The technique a Jedi had to learn in order to preserve their form in the Force in such a way is extremely rare and... for a mundane prick like Vrook, it's not exactly something that he...  [Read More]
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