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shukkoku

Latest Posts

Page: 2 of 5
Posted in: leaked footage speculation
 shukkoku
08-03-2009, 7:44 PM
#11
I think the helmet less clone might have been the same one all throughout the trailer, perhaps he is a main character or a hero because he was featured in the cutscenes. If there is a campaign where you play as a single clone character, maybe all th...  [Read More]
Posted in: leaked footage speculation
 shukkoku
08-03-2009, 1:08 AM
#3
I don't know, they don't train clones that well and the resemblance was striking. And it couldn't have been a force pike, it was some sort of vibroblade. keep in mind, in the trailer some guy said " darth kenobi" or something along those l...  [Read More]
Posted in: leaked footage speculation
 shukkoku
08-02-2009, 10:50 PM
#1
I suppose there are already threads just like this one, but here it goes. I'm assuming you have all seen this but here's a link: http://www.youtube.com/watch?v=j81I_-uaOqg I want to discuss a few things I picked up watching this video. 1.the layou...  [Read More]
Posted in: Climbing
 shukkoku
08-03-2009, 1:11 PM
#10
giving different abilities to different classes like that would imbalance them greatly, balancing should be done through weapons and strengths, not the ability to climb or melee. the upper hand is won through know which weapons have the greater stre...  [Read More]
Posted in: Climbing
 shukkoku
08-03-2009, 1:06 AM
#8
you're not getting what I'm saying, I'm saying there's no need for climbing cliff and pillars. I'm saying to add versatility to the maps, make them more 3D than just a single playing field not having the developers putting random cliffs and towers i...  [Read More]
Posted in: Climbing
 shukkoku
08-01-2009, 11:29 PM
#6
the show is a collaboration of cgi battles and cheap childish dialog I agree there should be a limit, but not a time limit. The limit should be about where you can climb, not how long. I can imagine the outrage of looking for a place to step and fal...  [Read More]
Posted in: Climbing
 shukkoku
08-01-2009, 10:31 PM
#4
gosh that show is rubbish, I think it should be plain and simple, no chords just climbing, no stamina just climbing. Just that feature would be fine without other add-ons that turn some people off the game....  [Read More]
Posted in: Climbing
 shukkoku
08-01-2009, 6:27 PM
#1
If you play BF2 on a regular basis, you would see multiple crooks and crannies that you want to reach with a sniper or heavy trooper. Yet jumping to no avail you can only reach it with jet trooper and his measly pistol. I was thinking that being able...  [Read More]
Posted in: Stealth and Better A.I
 shukkoku
08-02-2009, 12:11 AM
#3
yeah, sneaking around the battlefield is extreme, but what I was trying to get at was that we need way batter A.I that allows reasonable sneaking, if you dont want to battle a ton of droids, just sneak past without every single one running after you...  [Read More]
Posted in: Stealth and Better A.I
 shukkoku
08-01-2009, 6:13 PM
#1
If you have played metal gear solid, you would know how important staying undercover is. I was thinking that they could adapt a bit of stealth into BF3, perhaps you sneak around the battlefield and avoid detection until you engage the battle. take no...  [Read More]
Posted in: Blaster makeover
 shukkoku
08-01-2009, 3:50 PM
#1
In the original trilogy, blaster were much more fatal and effective. They rarely fired rapidly because one or two hits would do it. In the prequel trilogy, blasters were more erratic and were fired more rapidly. One explanation is that blaster techno...  [Read More]
Posted in: Heads Up Display
 shukkoku
08-03-2009, 1:12 PM
#5
yes, but I didn't feel like it displayed enough, And it didn't have any personality. I'm saying it should display more and look attractive...  [Read More]
Posted in: Heads Up Display
 shukkoku
08-02-2009, 1:45 PM
#3
but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon...  [Read More]
Posted in: Heads Up Display
 shukkoku
08-01-2009, 3:18 PM
#1
In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo....  [Read More]
Posted in: Madalorian Group with Classes
 shukkoku
08-02-2009, 2:23 AM
#5
I don't quite understand, what I gather is that you are trying to press the point that gungan should be a class. I disagree, I think that gungans should not be playable. they are George Lucas' greatest mistake...  [Read More]
Posted in: Lets See What Happens at ComicCon.
 shukkoku
08-01-2009, 4:02 PM
#14
so.... another convention with no battlefront 3 news.....what else is new :(...  [Read More]
Posted in: melee attacks
 shukkoku
08-01-2009, 11:49 PM
#16
yeah, what i'm saying is that every unit get a melee attack pertaining to that weapon-all of which doing the same damage- then it couldn't be unbalanced. And it's a lot better than a melee weapon to switch to....  [Read More]
Posted in: melee attacks
 shukkoku
08-01-2009, 9:11 PM
#14
That is completely aside the point, besides that's just adding content to justify a separate weapon system. I still think it would be much easier, and better, to have a simple attack...  [Read More]
Posted in: melee attacks
 shukkoku
08-01-2009, 8:42 PM
#12
I think only two of those weapons would work for clones and I don't think they even issued melee weapons to common soldiers. What they DO issue is advance CQC. An attack with the weapon you have equipped works much better than a weapon you switch to,...  [Read More]
Posted in: melee attacks
 shukkoku
08-01-2009, 6:03 PM
#10
yes but they need something to separate the battlefront games from other generic shooters. I think a cinematic beat down would bring out how advanced the clones are in CQC. Even the droids could have simple attacks that represent their brutal design....  [Read More]
Posted in: melee attacks
 shukkoku
08-01-2009, 3:32 PM
#8
Maybe they could have like a fatal melee combo you could activate. I think we've all seen clones do "badass" stuff like jump on a droid and fill em blaster, or flip a battle droid and unload a clip in the chest. I think the versatile abilit...  [Read More]
Posted in: Factions, Or Whatever You wanna Call Them
 shukkoku
08-02-2009, 1:43 PM
#30
It wouldn't even make sense for them to be in the show, Jnago fett was one of the few remaining mandalorians. Once he died, they all went into hiding to escape the republic...  [Read More]
Posted in: Factions, Or Whatever You wanna Call Them
 shukkoku
08-02-2009, 12:05 AM
#28
mandalorians are butchered by the clone wars show. Most of the content now about the mandos have no context. Kotor and the novels are about all they did right. Having them in BF3 would be exceptional....  [Read More]
Posted in: Factions, Or Whatever You wanna Call Them
 shukkoku
08-01-2009, 3:29 PM
#24
looks like some one likes rep. commando XD, But I do think that mandalorians should have bigger presence in it. Atleast a faction...  [Read More]
with rep. commando, they might be waiting for the new imp. commando novel to release a game. And the force unleashed IS being unleashed on pc. and crysis 2 is being made for consoles with a better engine than crysis warhead. if BF3 is made it will b...  [Read More]
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