Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Canderis

Latest Posts

Page: 8 of 39
Posted in: pfbcm, and the difference between s,m,& l
 Canderis
04-19-2011, 8:02 PM
#3
Yes, i know that, but there is no difference in the models themselves? Then why is there a different model for each one?...  [Read More]
Posted in: pfbcm, and the difference between s,m,& l
 Canderis
04-19-2011, 7:58 PM
#1
In kotor 1 where is this model file located? I cant seem to find it. Also, what is the difference between models labeled s, m, and l? I know they stand for small, medium, and large, but is there a real difference?...  [Read More]
Posted in: Computer screens
 Canderis
04-19-2011, 8:00 PM
#2
Yes. You make it like a regular dialog file, but you check the box marked terminal (or something of the sorts)...  [Read More]
Posted in: Semi simple question.
 Canderis
04-19-2011, 7:59 PM
#8
Do you want this event to start right when you open the door, or once you enter the room?...  [Read More]
Posted in: Kotor 1 Sitting Animation
 Canderis
04-18-2011, 4:33 PM
#3
Nope. It isnt possible, without some heavy animating skills....  [Read More]
Posted in: Skinnig question
 Canderis
04-11-2011, 11:17 PM
#11
Like i said they are the exact same thing, in gimp, there is one way to do it....  [Read More]
Posted in: Skinnig question
 Canderis
04-11-2011, 9:34 PM
#9
There is also using Alpha Channels, which was explained much better than I could hope of explaining it, by Vurt, in one of my threads. Here's the link (http://www.lucasforums.com/showthread.php?t=206262&highlight=making+shiny+textures) And her...  [Read More]
Posted in: Skinnig question
 Canderis
04-11-2011, 8:53 PM
#5
Yep, it is that easy. TXIs are quite simple....  [Read More]
Posted in: Skinnig question
 Canderis
04-11-2011, 8:49 PM
#3
You need to make the part of the image you want shiny, semi-transparent. In gimp now, you need to change the opacity of the eraser to something like 10%, and erase the area. And re-erase till you get it as transparent as you'd like. Next you need to...  [Read More]
Posted in: Jedi Council Robes
 Canderis
04-11-2011, 8:52 PM
#10
It looks just like the other robes! Great work on that. An idea for you, you may want to try overlaying cloth and leather textures on a scaled up version of this, it can add a whole lot of detail....  [Read More]
Posted in: A new storyline for KOTOR 2
 Canderis
04-04-2011, 8:03 PM
#6
Its not impossible to start out with something big. Logan23 did. My first bit of modding was a module for my mod Canderous's Glory. But it is a good idea to start out small....  [Read More]
Posted in: Populate Function
 Canderis
04-04-2011, 8:04 PM
#7
THANK YOU. This is going to be so helpful!...  [Read More]
Posted in: Bastila As Cortana from Halo
 Canderis
03-27-2011, 6:19 PM
#3
Im just going to say you need to do A LOT of work. It looks like a flat image done in MS paint. Learn to use your image editor. There is a lot better tools that the paint brush. Also double posting is against the rules unless you are posting an updat...  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Canderis
03-26-2011, 11:53 AM
#43
Its not in TSL....  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Canderis
03-20-2011, 9:37 AM
#22
Neither of them have a number....  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Canderis
03-16-2011, 9:15 PM
#5
Ugh. Not another one. Sorry to say but there is a 99% chance of this going nowhere. sorry, but it's the truth....  [Read More]
Posted in: New guy question!
 Canderis
03-12-2011, 11:10 AM
#3
None of the projects succeed because the makers lost interest. It was never confirmed that it isn't possible. I am actually sort of working on this. It has to do with removing certain scripts....  [Read More]
Posted in: Load Screens
 Canderis
03-12-2011, 11:06 AM
#7
I've seen this one, and unfortunately it does not cover creating a custom one and putting it into a custom module but just overwriting one that exists. Um... no? I co-wrote it. It works perfectly for custom modules. If memory serves me well you don'...  [Read More]
Posted in: Load Screens
 Canderis
03-12-2011, 12:23 AM
#4
http://www.lucasforums.com/showthread.php?t=194903...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 Canderis
03-12-2011, 11:15 AM
#2
Wow. Looks really great. Only thing i can see to fix, is the peck with the emblem. It doesnt seem to blend well with the rest of the armor. It could be a model issue though. Looks amazing though!...  [Read More]
Posted in: Dantooine Tension
 Canderis
02-17-2011, 8:33 PM
#36
fix the beard! It looks bad. otherwise it looks nice...  [Read More]
Posted in: The Lost Ones - A KOTOR Storyline Expansion Mod
 Canderis
03-25-2011, 12:42 PM
#158
Um..... Did you read the first post?...  [Read More]
Posted in: The Lost Ones - A KOTOR Storyline Expansion Mod
 Canderis
03-17-2011, 4:24 PM
#154
When its done....  [Read More]
Posted in: Deesra Expanded
 Canderis
02-25-2011, 4:27 PM
#21
This seems pretty cool, could you pm it to me also?...  [Read More]
Posted in: Canderis's WIPs
 Canderis
03-25-2011, 11:20 PM
#204
Lets wipe off some dust, shall we? The combat suit works. But there is a deformity in the females. Anyone know how to fix it? http://k.min.us/ijLE2q.PNG Look at the hand In other news, the male works perfectly. http://k.min.us/ijLCui.PNG...  [Read More]
Page: 8 of 39