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Ataris

Latest Posts

Page: 12 of 12
Posted in: Where is Bao-dur's remote in KSE?
 Ataris
11-29-2008, 4:41 PM
#2
It's not a party member, and I don't think you can access it by way of KSE. You could try getting into modding and then changing its appearance would be easy....  [Read More]
Posted in: Dialogue Conditionals
 Ataris
12-01-2008, 5:31 PM
#6
Well, I'll use that as a last resort. I would pick scripting over variables in this case....  [Read More]
Posted in: Dialogue Conditionals
 Ataris
12-01-2008, 4:47 PM
#4
Actually I wanted something a bit more complicated. I have more than one nodes within the same dialogue I want using conditionals. For example: 1st time you talk: "Hey dude. Let's warp to the next module." 2nd time: "Welcome back. Do...  [Read More]
Posted in: Dialogue Conditionals
 Ataris
11-29-2008, 3:55 PM
#1
What are the common dialogue conditional scripts? Specifically for now I just want one that will turn on a new node after you've talked to the character once so that they don't give their monologue twice. Somehow I don't think that would be a good t...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-19-2008, 12:01 PM
#61
Coryn simply looked at his knife and then glanced back at Vlad's turned head. "I suppose you won't mind telling us what you're doing in the US? And maybe what the deal is with some of those suits I saw?"...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 6:14 PM
#49
Blood rained on the back of his neck, but Coryn was too afraid to turn around. After all, the horde leaping onto the car was enough to keep him occupied. But he couldn't get the clip into his gun. Then something else touched his neck, and he knew he...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 5:46 PM
#47
Afraid he'd be shot by the Russian or killed by a zombie, he turned around, pointed to the closest undead, and fired several times. It crumpled from the surprisingly accurate bullets and Coryn froze yet again. The girl seemed to be more comfortable...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 5:26 PM
#45
Despite his chance, Coryn had no intention of running away. Suddenly, the Russian's joke seemed to have a striking sense of reality in it. Everywhere else will be unsafe. And he agreed, turning to look out of the rear windshield. There were many of...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 4:52 PM
#43
Maybe this won't be so bad after all... "Uh, I'm Coryn," and then he said quietly, "it's really an alias." He had no intention of telling her his real name. He just didn't want someone else to make fun of it. If he was going to l...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 4:31 PM
#41
Of all the stupid places to go to, Coryn, why did you have to go to this one? The prisoner next to him appeared to be older than he was, and obviously irritated by something. He didn't bother to speak. Some of the men were talking to each other in...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 4:11 PM
#39
Dang, I can't believe that I forgot a weapon. Nothing to drop, at least. Coryn unbuckled his seatbelt and opened the door, and then walked forward slightly, making sure that he would not get shot in the process. Then the man holding the gun spoke in...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-17-2008, 3:56 PM
#37
The last thing Coryn expected to see when he arrived at Chicago was military vehicles and cars parked in front of the abandoned remains of some office buildings. He hit the brakes to his car (a black Ford V6 Fusion, of course) and looked around. The...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-16-2008, 3:46 PM
#27
Coryn had been on the road for hours already, deciding to head out to one of the more relatively safe cities, Chicago. At least, that's what he had heard. Why am I leaving? Surely it's no safer than Virginia? The news reports stopped as he reached...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-12-2008, 6:11 PM
#13
Coryn had managed to make it as far as the town hall. The only vehicles were those driving away from the city at top speed. Suddenly a horde of birds flew by overhead. It couldn't be true, could it? That the infection he had thrown off as another me...  [Read More]
Posted in: Zombies Walk!
 Ataris
12-12-2008, 4:54 PM
#9
Coryn felt the chill of winter on his skin as he walked down the quiet road to his apartment. It was a terribly chilly night with a harsh wind, and he wanted to go home safe and sound to a nice plate of cheese and a cup of tea. Overhead the grey and...  [Read More]
Posted in: Erroneous Script
 Ataris
11-29-2008, 4:29 PM
#5
Much thanks, I think I need to spend more time looking for scripting tutorials... The global boolean is used to ensure that "d_valkanar1" doesn't spawn again. Incorrect, actually, the "old_tr_enter_610" I only want to occur once....  [Read More]
Posted in: Erroneous Script
 Ataris
11-26-2008, 5:41 PM
#3
I'm glad there are still some scripters around here. I'll see what I can do, thanks....  [Read More]
Posted in: Erroneous Script
 Ataris
11-24-2008, 5:26 PM
#1
This script spawns the correct character, but can someone point out to me any sort of syntax errors? The character spawned (d_valkanar1) will not walk or start talking like the script is supposed to do. I managed it a long time ago, but since then I...  [Read More]
Posted in: Voice Actors Needed
 Ataris
09-16-2008, 7:29 PM
#1
Hey there, as I am working on my mod (it's been going on for a few years now due to me just plain not working on it much) it has become apparent to me that only two actors for my voices are not enough. If you think you would be good at it, I need a...  [Read More]
Posted in: I need a few scripts and hints
 Ataris
07-26-2008, 8:47 AM
#4
That helped, thanks...  [Read More]
Posted in: I need a few scripts and hints
 Ataris
07-18-2008, 6:31 PM
#1
My mod is coming along nicely. However, I have tried several different scripts (of my own) and none of them will accomplish what I want. How do I make an "animated cutscene," one that doesn't involve the player in any way, but other people...  [Read More]
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