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magnusll

Latest Posts

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Posted in: The Kotor walkmesh format
 magnusll
06-10-2007, 8:34 AM
#1
Ok, so I was wondering about what to do with my stupid little extract utility, and thought it would be nice to add a feature which nothing else has, just to make it useful. And the two things which sprang to mind were, of course, walkmeshes and light...  [Read More]
Posted in: Some questions about the maps
 magnusll
06-09-2007, 9:36 AM
#16
You can also download the gmax program, which is a more limited but free version of 3dsmax. It was originally mantained by autodesk itself. It has since been retired but Turbosquid still allows the free download, along with help and tutorials: http:...  [Read More]
I think you need tools which do not exist yet, like one to export/import walkmeshes and another to export/import lightmaps. The two file formats have not been cracked yet and without the capability of creating those from scratch, you can't add comple...  [Read More]
Posted in: Kotor I / II file format docs?
 magnusll
06-04-2007, 11:43 AM
#10
Oh I'm sorry magnusll I completely forgot this documentation was inaccurate as-published... The corrections are listed below: Thanks for the confirmation... and no worry about the original post, it took me all of five minutes with the debugger and a...  [Read More]
Posted in: Kotor I / II file format docs?
 magnusll
06-04-2007, 6:05 AM
#8
Do you mind sending me the corrections to the .RIM file format as explained the first time by eiz? I was working on the following specs: RIM File Format The RIM file format, used mainly to store module data, is essentially a condensed version of t...  [Read More]
Posted in: Kotor I / II file format docs?
 magnusll
05-30-2007, 2:39 PM
#6
What new functionality do you want to provide? Just an open-source KotOR Tool clone? I was mostly thinking about things which cannot be done right now but could be in the future. E.g. mdlops is moving things on the animation front, and maybe someone...  [Read More]
Posted in: Kotor I / II file format docs?
 magnusll
05-30-2007, 1:50 PM
#4
So, I've fiddled around with the .key and .bif file documentation and the express edition of Visual C# 2005, and I've managed to write a small, stupid application that is able to build a tree similar to the one you see in Kotor Tool, except at the mo...  [Read More]
Posted in: Kotor I / II file format docs?
 magnusll
05-24-2007, 10:30 AM
#3
Thanks for the quick reply. I was looking around the various sites / utilities / etc. and as far as I can tell, most of the file formats are already editable using several tools, and for the ones which aren't (i.e. walkmeshes and lightmaps) there's a...  [Read More]
Posted in: Kotor I / II file format docs?
 magnusll
05-23-2007, 11:30 AM
#1
I have recently acquired an interest in Kotor modding. I was thinking about writing a small utility to help me edit some of the stuff you need to modify. However [due probably to my pathetic search-fu], I can't find some nice, plain documentation of...  [Read More]
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