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darthrevanrlz

Latest Posts

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Oh. Works just fine now, lol. Just in case there's another noob reading, all I had to do was to bump down int nResist = Sp_BlockingChecks(oNear, eDam, eInvalid, eInvalid); int nSaves = Sp_MySavingThrows(oNear); right after while (GetIsObjectVal...  [Read More]
Ah, hell. Something else is wrong. Only the TARGET's saves are taken into account... What went wrong? #include "k_inc_force" //Cold Bomb II void main() { SWFP_HARMFUL = TRUE; SWFP_PRIVATE_SAVE_TYPE = SAVING_THROW_FORT; SWFP_PRIVATE_SAV...  [Read More]
Meh. Put the "up" value in CONJanim instead... Sigh. My bad, lol. The joys of over-worrying with the more "complicated" stuff only to forget something insanely simple... :D...  [Read More]
aight. Here's another question... How the hell do you script the hand up animation WITHOUT a beam? Like, let's say Force Wave. Force Wave entry in k_inc_force.ncs is most unhelpful... Tried early this morning to mimic some of the Force Wave line...  [Read More]
ROTFLMAO. 1 - Oh. I had "4" for the first tier and didn't want to jumpt to "6" right away, lol. Huh. Turns out I *WAS* right when I said it was about a single line. And one of the simplest at that, lol. Thanks a bunch! 2 -...  [Read More]
Heya! For those of you who bothered with the few threads I started in the past few weeks, you're well aware that I'm a noob with modding. So, now that I'm done with new items and placed them within the game, I moved on to FPs about three days, but t...  [Read More]
Posted in: Manaan: Ad-Signs Holowan Invasion Series 1.0
 darthrevanrlz
07-10-2006, 10:40 AM
#10
Intellectual Properties Aw, hell. Huh. Guess rebuilding/tweaking/nerfing the original FP trees, feat and classes fall into that category, eh? :D MMM. I thought LucasArts just gave up on the KOTOR mod hunting as long as the material wasn't brought...  [Read More]
Posted in: Manaan: Ad-Signs Holowan Invasion Series 1.0
 darthrevanrlz
07-10-2006, 10:21 AM
#8
Derek French @ Bioware Forums: Nor did I say which mods were on the receiving end. I was specifically referring to mods that brought in other IPs into the game. IPs?...  [Read More]
Posted in: Goodevil calculation
 darthrevanrlz
06-29-2006, 5:43 AM
#7
Mmm... This doesn't really have to do with modding the goodevil value, BUT... NPCS don't actually *get* the mastery bonuses. It says they get mastery when looking at the top of their character screen, but they don't get the actual bonuses... Have...  [Read More]
Posted in: Quick feat.2da questions...
 darthrevanrlz
06-21-2006, 7:24 PM
#1
All right, I know it can be scripted, but... Is there a way to add "character columns" in the feat.2da file? If memory serves right, only T3, Mira, Mandalore & Disciple aren't in there. Would it work to just add a column with their nam...  [Read More]
Posted in: Lightning-quick feat.2da question...
 darthrevanrlz
06-19-2006, 10:26 PM
#3
I'm not entirely sure, I've been doing some edits to the feat.2da file myself recently and that has eluded me as well. Although the '0' function apparently sets the feat to accessable (I switched the profeciency grenade and profeciency simple weapon...  [Read More]
Posted in: Lightning-quick feat.2da question...
 darthrevanrlz
06-19-2006, 7:05 PM
#1
All right, I'm just curious... In the (class)_list column... of feat.2da I know what 1 (available), 3(granted) and 4(unavailable) stand for... But what the hell does that "0" value is meant for? Seems like the scoundrel class has tons...  [Read More]
Sorry for not being clearer, I guess... I was talking about dummy feats via armbands so I just assumed you'd assume I didn't change subject. :D Anyway, I was just wondering what could (well, *would*) mess up the permanent duration, really. Back-u...  [Read More]
Ok, a few hours till I get home, but there's always the remote chance that someone answers to that... 1 - I'm curious... Could an armband deal with more than one "dummy feats" tree? Or would the durations & effects just conflict? Just...  [Read More]
I think those are only supposed to work with weapons. Would a Jedi Weapon Master be better at fighing without weapons than others? :) I fully agree with ya. The in-game description doesn't. :D If you use the "Bonus Feat" property on equ...  [Read More]
LOL. 1 - Just noticed something while testing a "feat-giving" armband meant for a soldier... Is it me or are "Increase Combat/Melee Damage" for the Marauder/WPnmstr BROKEN when it comes to hand-to-hand attacks? I mean, I never...  [Read More]
Darthrevanrlz, look up in this thread. In it's starting you will see my reply with describing of it (How do you looking through your own thread??? I don't understand.). huh. My bad. Just been so much going on in this thread (we moved on to dummy f...  [Read More]
Wasn't exactly serious about the force deflection thingie, really. Thought the T3 reference was somewhat of a giveaway :D Was thinking more of a battlecry thingie for the armband... Besides, I was thinking of just buffing up his armor a bit. I'll ad...  [Read More]
Damn. So much for items meant ONLY for "potential Jedis" not training in the ways of the Force... Were it not for the Juyo form, a quick way to resolve this would've been to just mess with the weaponsdischarge file. Hand-to-hand combat is...  [Read More]
1 - LOL - in a tragic way of sort. Works like a frackin' charm with TalkEd. Oh well, at least there was something viscerally satisfying in the knowledge that it wasn't me for once... :D 2 - All right, one last thing... This is one hell of a long sh...  [Read More]
1 - Was able to get rid of the icon about 30 secs before I saw your post :D 2 - I'm using KotorTLK_23 to edit the tlk file... The added entries show just fine in KotorTLK and I did test the StringRef on an item. Doesn't work. Am guessing the proble...  [Read More]
Damnit. All right, so the armband (item description's fine, did it in .uti file) works, I was able to add the buff effect on the PC-icon on bottom-left screen and I was able to insert/create ICONS for the feats without (much) trouble Now, what of t...  [Read More]
1 - I get a "getfeatacquired" mistake when trying to compile... Oh, and I did add the dummy feats in feat.2da, added the Item_Use in spells.2da, edited the dialog.tlk and created item with proper script info... I just copied/pasted your s...  [Read More]
Gues I'll just go with PC-specific armbands... Oh, and about Wookie Rage, I was just using as an example for the +1 attack feature... The new "power" is customized and reflects the prowess of a battle-hardened warlord, not an homicidal cra...  [Read More]
Is there a way to give non-Jedi NPCS (I'm thinking Mandalore, mostly) a feat/power like Wookie Rage? That being said, is it even possible to mod/add feats (I'm thinking passive ones, not combat!!, like, let's say, buff up dueling...) or are they sim...  [Read More]
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