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Wildcat'

Latest Posts

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Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-26-2006, 3:51 AM
#82
They'd be used for assaulting of course - capital ships or space stations with torpedoes and laser cannons. They were a strong attack force in TIE Figter and X-Wing Alliance....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-26-2006, 3:22 AM
#80
Alright, but one thing, I think that you can add now. Use the escort shuttle model (field commander in space) and it looks just like an Assault Transport if it had some lasers and could fire torpedoes, thatd be nice....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-26-2006, 2:05 AM
#78
Hey, do we have any kind of faster communication? I'd also like to start making anything else that will be coming along, and also, I've been thinking of making hardpoints for fighters, that'd be a bit interesting....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-25-2006, 8:01 PM
#71
Hey, I started on a TIE interceptor model, I'm not the best at making the textures though...so...can anyone else do it? http://www.geocities.com/wildcats_models4/interceptormodel.jpg I used XSI to do this, around 900 triangles now, and also I can e...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Wildcat'
02-25-2006, 6:27 PM
#69
What we need now is an assault transport from many X-wing games (TIE Fighter, XWA). I'd say use the escort shuttle model (for the rebel field commander in space) and give it some guns and torpedoes....  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 Wildcat'
02-21-2006, 10:46 PM
#13
Nice stuff. btw, I'm a modeler and I can't wait for the model tools to come out. I hope to model new kinds of unnits like Stormtrooper commandos, medics, Novatroopers, add in the A280 rifle for some of the rebel troops (specifically on Hoth), but I...  [Read More]
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