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Dom_152

Latest Posts

Page: 2 of 2
Posted in: Dismemberment question...
 Dom_152
08-05-2006, 1:40 PM
#2
/cg_dismember 5000 Gives you fun dismemberment without any add ons or blood. Oh and check this thread out: http://lucasforums.com/showthread.php?t=121306...  [Read More]
Posted in: Unused SP cvars?
 Dom_152
08-04-2006, 7:29 AM
#4
The Quake 3 Engine is open source now anyway so it wouldn't matter....  [Read More]
Posted in: Unused SP cvars?
 Dom_152
08-03-2006, 12:51 PM
#2
There is no SP SDK. but Razorace somehow managed to get SP Botrouting code from them so it's worth asking them....  [Read More]
Posted in: Help please huge graphics problem phelp ASAP!!
 Dom_152
08-02-2006, 9:32 AM
#6
Well you have your GFX settings on the lowest from what I can see. Is that intentional?...  [Read More]
Posted in: buying jk acadamey 2 4 first time
 Dom_152
08-02-2006, 8:30 AM
#6
www.amazon.co.uk...  [Read More]
Posted in: buying jk acadamey 2 4 first time
 Dom_152
07-31-2006, 3:19 PM
#2
Two force powers that are great: Mind Trick Grip Those two make a winning combination. Also get Absorb if you can to prevent enemy Jedi from using their forces on you. Have fun ^_^...  [Read More]
Posted in: Reading files
 Dom_152
07-28-2006, 4:19 AM
#8
Thanks for the link. The format of the file is simply: word word more words Oh and it was '\n' but I changed it because I was trying different things. I have never tried writing parsing scripts before. Most of the stuff I'm doing in this Mod is new...  [Read More]
Posted in: Reading files
 Dom_152
07-27-2006, 3:43 PM
#3
OK. The format was .txt....  [Read More]
Posted in: Reading files
 Dom_152
07-27-2006, 10:30 AM
#1
Help me with reading files! At the moment my Mod is only reading the first word in the file (This is for a word filter) but there are 2 others below it. The filedump shows that all 3 have been read and tehre is a \n character separating them. How can...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-06-2006, 10:43 AM
#22
Oh dear...watch out Wudan...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-06-2006, 2:13 AM
#20
Proof! \o/ Yeah well tell him I love it! He's done a great job on it :D...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-05-2006, 3:25 PM
#18
:lightning You know I could feel something. I could almost see the remote! EDIT: Are you the creator of ForceMod III? If so I love it. Great work!...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-05-2006, 1:22 PM
#16
Boo Ya, I got it to compile with Visual Studio 6 and a handy .sln to a VS6 Project file converter....  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-04-2006, 3:45 PM
#14
But I do not have access to other versions. This is my only way. Unless someone works out how to compile with Dev C++...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-04-2006, 11:28 AM
#12
Ok, Its now giving me errors when I try compiling any of them but the errors are exactly the same it seems that MVCS 2005 is missing a lot of header files and library files. So I tried importing the header files from Dev C++ and I'm getting these err...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-03-2006, 2:15 PM
#9
Righto, I have finally managed to compile the JK2Game DLL. YAY! BUT! I tried to compile JK2CGame and....alas Errors! But tehres nothing wrong the the JK2CGame code at all. All of the errors are from the header files i transferred from Dev C++ to MVCS...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-03-2006, 1:29 PM
#8
LoL, OK Its gone down to 1 error. Theres something wrong in JK2Game.rc it cannot open the include file "afxres.h". yet JKCGame.rc can...strange. I tried commenting out the line #include "afxres.h" but it jsut causes more errors. S...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-02-2006, 5:03 PM
#6
Here are new log files incase you want/need them. freewebs.com/dom_152/New Log Files.zip Its all about either functions being declared more than once or declared deprecated. Heres a message it gives in the compile logs " Message: 'This functio...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-02-2006, 4:54 PM
#5
OK I commented out the line "float powf ( float x, int y );" but now I seem to be getting brand new errors and its still not building the DLLs...  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-02-2006, 12:44 PM
#3
LoL I have no idea how to get the OJP code. But I know that it is a small error as all the errors have something to do with "type"......  [Read More]
Posted in: Compiling the JA:MP SDK
 Dom_152
01-02-2006, 9:37 AM
#1
Ok, Hi all I have a question about the JA:MP SDK I have downlaoded Microsoft Visual C++ 2005 Express edition. I managed to open the SDK project files OK however when compiling using the instructions provided with the SDK I got about a Gazillion error...  [Read More]
Posted in: New Jedi Knight Game Rumors
 Dom_152
08-02-2006, 3:13 PM
#248
http://download.lucasarts.com/e32006/corporate_320.mov It's a long one but there are glimpses of some Jedi action and if you look at some of the screens in the background you can see some stuff....  [Read More]
Posted in: New Jedi Knight Game Rumors
 Dom_152
08-02-2006, 1:45 PM
#245
Yeah just a Jedi game. Also if you have a look at some videos on the LucasArts website you can briefly see footage of what looks like a new Jedi Kngiht game....  [Read More]
Posted in: New Jedi Knight Game Rumors
 Dom_152
08-02-2006, 4:59 AM
#241
JK4 Confirmed? If any of you live in the UK. Check out Channel 4 Teletext page 309. Eventually you'll see a question about a new Jedi game possibly coming out next year :)...  [Read More]
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