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Buzz1978

Latest Posts

Page: 2 of 2
Posted in: Things We Don't Want in K3
 Buzz1978
02-11-2006, 7:46 AM
#29
What i personally don't like to see: -Frickin small 'side' levels like Paragus Small size wouldn't be a problem for me, if there's actually something happening. In my eyes the boring thing about Peragus was that it was pretty much uninhabitated. -...  [Read More]
Posted in: Things We Don't Want in K3
 Buzz1978
02-10-2006, 8:15 AM
#22
^ I think that the True Sith can't be avoided. They push it so much in TSL that they have to have it or the story won't follow on properly. If Kotor3 is about the true sith - and I pretty much count on it even though I don't like the idea - there wi...  [Read More]
Posted in: Things We Don't Want in K3
 Buzz1978
02-10-2006, 3:20 AM
#20
For me it's all about if...then 1) If they really bring back the Ebon Hawk, then I want a *really* good excuse, in TSL a good excuse would have been sufficient... How did it happen, that it was the Exile's ship all of a sudden? 2) I have no problem...  [Read More]
Posted in: KOTOR 3 Storyline
 Buzz1978
02-08-2006, 5:50 AM
#27
I stand corrected. But, could you tell me what happens on Dantooine after that? I tried this in a save where I visited Korriban last, so Dantooine is destroyed. I've never visited Korriban first, or second, always last. Nothing to exciting, but a lo...  [Read More]
Posted in: KOTOR 3 Storyline
 Buzz1978
02-08-2006, 4:32 AM
#25
Yuthura was a Sith and she is dead. Then you didn't speak with her about her past. I suggest visit Korriban at least as second planet, speak and side with her an then visit Dantooine again......  [Read More]
Posted in: KOTOR 3 Storyline
 Buzz1978
02-08-2006, 3:33 AM
#23
I really didn't like what TSL made of the story of Kotor, it's just too dark for me. And going to the unknown regions to fight the true sith? What fun is that? TSL made one thing clear: The unknown regions are a place for *real* badasses only, so the...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-20-2005, 5:16 PM
#116
I just made a new sword and for the first time everything's working from the start... except a little imperfection: Like in the original file the blade consists of two pieces in the map and at that crossing the shine in game makes a step. I can live...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-20-2005, 11:13 AM
#114
Gimme word on how it turns up... :) Just fine. I'm only making a new iw....tga file now, then the mission will be accomplished......  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-20-2005, 10:20 AM
#112
Hey there again.. I know when the polys aren't detached the texture will look weird... This may sound stupid, did you detach all the polys? I can't believe that I went into the same trap again... (Damn you Darwin!) The polys were detached but I had...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-19-2005, 9:01 PM
#110
Ok, this Thread is about Lightsabers but I think blasters arent't that far away... I made a new blaster for KOTOR1 using 3DSMax7 and NWmax 0.8. Mapped, "textured", exported, with MDLops replaced... but... Somewhere between 3DSMax and KOTOR...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-19-2005, 8:47 PM
#109
I recon it didn't work... I'm starting to fresh out of ideas here... hmmm And you say your model shows up in game right? LoneFerret Still to dark even with the Ambient and Diffuse color (they are connected anyhow) set to white? Do you have a .txi f...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-19-2005, 7:50 AM
#105
The colors are not as bright I would've liked it, but that will come in time. I ran into that too, I guess. In the material editor did you set "Shader Basic Parameters" to metal and "Ambient"/"Diffuse" to white? By defa...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-08-2005, 12:59 PM
#89
When your mapping are you making sure you detach to element? That was one thing that I kept doing wrong in the very beginning, just a hunch if not we'll try something else..lol When your mapping your model you must also detatch to element the same p...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-07-2005, 7:17 AM
#84
Keep pluggin away man [...] That's what I'm doing. :) I now finally understood what this alpha channel stuff is about and why my hilt wasn't shining. But there's one small aestethically problem left: I mapped the hilt so the border of the map is at...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-05-2005, 10:42 AM
#80
I asked this before too and nobody said anything so I assume its normal, I released my hilt pack with all my sabers doing this and I haven't seen no ill effects from it so its possible you don't even have to worry about it. ;) The problem was, the d...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-05-2005, 7:06 AM
#78
Have you reset xform? xform resetting accomplished, yup. And the criticized vertices shall not be welded together anyway....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Buzz1978
11-05-2005, 5:15 AM
#76
Can somebody please help me with this sanity check error: "Checking node LghtSbr09 ###### Vertices in LghtSbr09 need to be welded Weld: Vert#:30 [0.58998 16.2553 0.368006] and Vert#:31 [0.866052 16.2553 -0.110166] Weld: Vert#:32 [0.770173 16.25...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Buzz1978
11-05-2005, 4:49 PM
#139
1st way is before exporting, the material you have in gmax you have to name it in gmax itself so when you right click your hilt and hit properties (in gmax) it says the name of your tga. I have max 5 myself, so it may be a tad different but the defau...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Buzz1978
11-05-2005, 2:15 PM
#136
Just have it be the same name as the one your trying to replace, IE you extract w_lghtsbr_009 and put it in your override folder, it will override the original. You can use achilles tut, but just keep the #'s the same as the one your trying to replac...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Buzz1978
11-05-2005, 9:52 AM
#133
What steps do I have to do, when I just want to replace a lightsaber and not create a new one? Apparently there is only one skin for every type (normal, short, doublebladed) of lightsaber. How can I get a single lightsaber (in my example w_ShortSbr_0...  [Read More]
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