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ace92

Latest Posts

Page: 2 of 3
Posted in: Passive force power help
 ace92
11-04-2006, 3:10 AM
#12
i'm glad to but what do i do with the Appearance script what do i do with it?do i attach to something or do i put in the same script?...  [Read More]
Posted in: Passive force power help
 ace92
11-03-2006, 1:09 PM
#10
no i did what you told me and it worked,thanks!!! for the Appearance to what do i attach the script to?...  [Read More]
Posted in: Passive force power help
 ace92
11-02-2006, 12:44 PM
#8
no i verfied everything you said and it doesn't works...  [Read More]
Posted in: Passive force power help
 ace92
11-02-2006, 7:37 AM
#6
Everything you said is ok with the script and all...  [Read More]
Posted in: Passive force power help
 ace92
11-01-2006, 2:02 PM
#4
here is the script: void main() { effect eLink1 = EffectAbilityIncrease(ABILITY_STRENGTH, 75); eLink1 = EffectLinkEffects(eLink1, EffectBlasterDeflectionIncrease(100)); eLink1 = EffectLinkEffects(eLink1, EffectAttackIncrease(3)); eLink1 = Effec...  [Read More]
Posted in: Passive force power help
 ace92
10-31-2006, 2:10 PM
#1
I've got 3 questions about my script: 1)i scripted the power,puted EVERYTHING where it should be writed everything that i need but when i want to you use it doesn't shows me the power but in my powers and feets thingy menu i can see i have,what to do...  [Read More]
Posted in: force power script problem
 ace92
10-28-2006, 9:21 AM
#20
1)ok thanks but i want to make as i get from an enemy so i'l join him and not that i can have it throw level up...how do i do that? 2)can i make it that my character will change his entire body i mean that Black tattoo like will show on his body?...  [Read More]
Posted in: force power script problem
 ace92
10-28-2006, 4:16 AM
#18
and by the way do you see something wrong in this passive force power script? void main() { object oSource = OBJECT_SELF; effect eLink1 = EffectAbilityIncrease(0, 75); eLink1 = EffectBlasterDeflectionIncrease(100); eLink1 = EffectAttackIncre...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 6:35 PM
#17
ok yay i did it!!!! Thanks to all of you!!!!!...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 6:26 PM
#15
ok i copied my new dialog.tlk entrey number into the spells.2da name row is that ok?...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 5:58 PM
#13
i know that but i meant how do i do it cuz all i find in dialog.tlk is like sound resref and things like that which doesn't really conected to force power...so...what to do?or maybe you can give me a sample of a force power entery in dialog.tlk...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 2:58 PM
#11
and how do i do that?...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 2:32 PM
#9
so what i need to do is to edit the dialog.tlk entries and put a new entry?...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 1:40 PM
#7
ok thanks stoffe!!! but one more problem when use the KSE to add my force power it gives me the name of it as: Power: that did not do anything what does that mean?...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 12:56 PM
#5
is this better? #include "k_inc_force" void main() { SWFP_DaMAGE_TYPE = DAMAGE_TYPE_FIRE; object oSource = OBJECT_SELF; object oTarget = GetSpellTargetObject(); effect eBeam = EffectBeam(2053, oSource, 1); effect eVFX = EffectVis...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 12:31 PM
#3
this is the script is it ok? void main() { SWFP_DaMAGE_TYPE = DAMAGE_TYPE_FIRE; object oSource = OBJECT_SELF; object oTarget = GetSpellTargetObject(); effect eBeam = EffectBeam(2053, oSource effect eVFX = EffectVisualEffect( ApplyEffectToOb...  [Read More]
Posted in: force power script problem
 ace92
10-27-2006, 11:54 AM
#1
Unrecognzied option " what does this problem mean?...  [Read More]
Posted in: portraits
 ace92
10-27-2006, 11:20 AM
#19
yeah i thought of this option but i didn't know if it existent... Thanks to all of you!!!! but i've got another porblem it shows in a blank square,what to do?...  [Read More]
Posted in: portraits
 ace92
10-27-2006, 7:09 AM
#17
lol i mean after i save the 2DA and i open the Kotor tool character editor at the portrait menu my new portrait doesn't show up...  [Read More]
Posted in: portraits
 ace92
10-26-2006, 6:07 PM
#15
of?...  [Read More]
Posted in: portraits
 ace92
10-26-2006, 5:08 PM
#13
no...the portrait isn't showing up in the character editing menu when i go in that menu to portrait the kotor doesn't show my portrait as an option....  [Read More]
Posted in: portraits
 ace92
10-26-2006, 11:13 AM
#11
editing is no problem...the problem is that once i save the 2DA and i edit a character the portrait isn't showing up...  [Read More]
Posted in: portraits
 ace92
10-26-2006, 10:48 AM
#9
i meant the pic of the portrait...  [Read More]
Posted in: portraits
 ace92
10-26-2006, 10:27 AM
#7
the kotor tool still can't read it...and by the way how big those the pic need to be?...  [Read More]
Posted in: portraits
 ace92
10-24-2006, 4:54 PM
#5
no i want it to show the portrait from the start of my new story line. and i've got a problem the kotor tool altough i told to save the portraits.2da when i open the portraits.2da from the override folder directly from the folder it shows that it did...  [Read More]
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