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SirKai

Latest Posts

Page: 2 of 2
Posted in: What is your favorite types of units so far?
 SirKai
12-31-2001, 1:33 PM
#39
My faves are the AT-AT and the Destroyer Droid, both for damage capability and coolness factor. SirKai King of Barad-Duin...  [Read More]
Posted in: Newbie desperately needs help!
 SirKai
02-04-2002, 10:20 AM
#9
I refuse to play levels Hard and Hardest just because of the fact that the computer cheats. Since I win Medium level 4 out 5 times, I have moved on to Medium level against 2 computer opponents (not teamed). It's difficult because you have two enemies...  [Read More]
Posted in: Beginner's Lesson: Processors
 SirKai
01-30-2002, 12:08 PM
#1
From one beginner to another, here are the results of an experiment I tried concerning processors. At the beginning of a game, I sent my 3 workers to mine a deposit of ore just outside the Line of Site of my Command Center. After about 5 minutes, I...  [Read More]
Posted in: entire-game strategies -i wanna hear all ur strats
 SirKai
01-28-2002, 11:13 AM
#3
I prefer the defend and build strategy. I assign my workers in the same fashion as Chessack. My Tech 1 finishes with a food processor, carbon processor, animal nursery, and power core. At Tech 2, I build a troop center, spit out 10 troops, and upgra...  [Read More]
Posted in: Transporting troops via mechs: why?
 SirKai
01-19-2002, 10:09 AM
#3
I've found a use for placing units in mechs. I usually store some workers and some spare medical droids in my heavy assault mechs. The workers get in the way when you are fighting but they are good for repairing your troops between clashes. Medical d...  [Read More]
Posted in: Unnecessary Upgrades and Research
 SirKai
01-11-2002, 4:32 PM
#1
Good day, I was curious about which upgrades and research were considered by most people to be a waste of resources. Upgrades, such as making towers 225% more powerful, are obvious choices, as are AT-AT upgrades, most war center research, and upgra...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 SirKai
01-18-2002, 1:19 PM
#29
1) Use your scout in Tech 1 to locate the bad guy(s). Determine their most likely route(s). 2) For each likely route, find a funnel: a location where the route is narrowed by landscape (trees, water, etc.). If one of the routes is wide open, use pre...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 SirKai
01-17-2002, 3:00 PM
#23
I play 1 vs X RM games against the computer. I have found that walls only take time and cost money. A healthy collection of 3 Laser Turrests, 3 AA Turrets, and a few units (to kill the long-distance shooters pinking at the towers) is enough to provid...  [Read More]
Posted in: Beginner's Lesson: Building Suggestions
 SirKai
01-11-2002, 1:53 PM
#1
From one beginner to another, here are tips I've discovered concerning the placement of buildings. Power Core: (Note, this suggestion is based on many, but not all, strategies) Your first power core should be built in Tech Lvl 1 (recommended) or the...  [Read More]
Posted in: Beginner's Lesson: Army Intelligence
 SirKai
01-09-2002, 2:08 PM
#6
Thanks for the compliments on my post. You may copy it or refer to it as you like. I'm currently working on another one. Just wanting to share information with beginners so they don't have to learn this stuff the long hard way. SirKai...  [Read More]
Posted in: Beginner's Lesson: Army Intelligence
 SirKai
01-07-2002, 2:06 PM
#1
This is a lesson from one beginner to another about the stupid things your army will sometimes do and how to control it. Just passing on knowledge to others like me who are not naturally gifted at picking up game strategies and winning at games witho...  [Read More]
Posted in: Workers in Tech 1
 SirKai
01-07-2002, 12:13 PM
#6
I usually have 10 level 1 workers: 7 on food, 1 builder, 2 carbon collectors. I get to level 2 quickly and add 10 more workers: 3 to food, 5 to carbon collecting, 2 to the green stuff. Level 3 is where I add 10 more, placing 3 on ore and dividing the...  [Read More]
Posted in: Commands
 SirKai
01-04-2002, 12:59 PM
#2
Problem: Your army is being attacked while on the move and it won't attack back until it has stopped moving. Solutions: 1) Only move your army short distances at a time 2) Divide your army in half, moving half the army at a time for short distance...  [Read More]
Posted in: Defensive structures strategies
 SirKai
12-31-2001, 1:30 PM
#1
I am curious how people effectively use defensive structures such as turrets, walls, etc. Do you usually use light, medium, or heavy walls? When in the game do you first start placing your turrets, walls, etc.? For instance, do you build an army o...  [Read More]
Posted in: Defense against AT-ATs
 SirKai
12-31-2001, 1:42 PM
#13
I'm just a beginner at the game but I love making AT-AT's and sending them in with pretty good protection. The only thing that has toasted them when I play against the computer has been Snow Speeders. My biggest problem is that I have a hard time pr...  [Read More]
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