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obijon1138

Latest Posts

Page: 1 of 2
Posted in: GothiX - Friends please read
 obijon1138
04-24-2005, 9:51 AM
#5
Man, I lost a friend in a motorcycle accident about this time of year, two years ago. He got hit by a van like GothiX did. Glad to hear that he's OK. :D Cheers and get well...peace....  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
01-16-2005, 7:45 AM
#18
You may DELETE this thread. You have my permission. THX...  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
01-15-2005, 10:01 AM
#15
That's good because half of the editing I am doing requires camera script changes anyway. Scaling, character changes, and the like. I would like to see it work....  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
01-14-2005, 12:20 PM
#13
It would be a waste to do SP side if the entire campaign could be ported to MP. I just wasn't sure if you have been able to import the cinematic scripts that cue certain cut scenes in a level. My work would mostly be in story creation, cinematics(c...  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
01-13-2005, 3:30 PM
#11
OJP! That would be great! We are currently modifying the story a bit for reasons of character development and accuracy. It will be the same theme, same enemies, and your player character serving the Empire. I wanted to keep player character choic...  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
01-03-2005, 7:17 AM
#8
Originally posted by GothiX Would that make it any more of a reason to post it here? Post it where? I showcased a story and an idea, asked if anyone was interested, and invited feedback. So I throw in a question or two and get a discussion about p...  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
01-03-2005, 3:51 AM
#6
Mod under reconstruction.......  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
12-27-2004, 8:13 AM
#5
Nope... I haven't had much luck getting any help that way. I just thought I'd throw the questions in. Oh well...back to the ol': edit script - load game - "dammit that didn't work" - edit again - load game - "WTF?" - repeat unt...  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
12-27-2004, 6:17 AM
#2
Pretty good pitch eh? :D I'd like to use this thread for questions and crits. I'll post updates of skins and script changes I'm working on. Recruiting is only an option and no obligation is required. (not very Imperial-like...heh) Most of that stu...  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 obijon1138
12-26-2004, 5:53 AM
#1
"The Empire's new weapon, the Death Star, has just been completed. The Imperial military is at it's peak strength and the Empire has a firm grip on the throat of the galaxy. Or so it seems... The wanderers of an ancient and mysterious Zabrak c...  [Read More]
Posted in: Vader breath sound loop
 obijon1138
12-08-2004, 11:26 AM
#13
If it were to be done that way you would have to look up the ambient soundfile for the map or scene and mix it in. I could try that for you. There is an ambient folder which usually has the background sound loop for the map placement. Jungle sounds,...  [Read More]
Posted in: Vader breath sound loop
 obijon1138
12-06-2004, 3:07 PM
#6
Would this be a co-op team map? Such as an SP map set up with bots (opposing team) that a player could join on the server with others on the same team and complete the objectives. That would be great! I am working on a co-op SP mod but I am having t...  [Read More]
Posted in: Vader breath sound loop
 obijon1138
12-06-2004, 11:34 AM
#4
Eh...just another SP code roadblock for the mod community. Well I have discovered so far that character class is hardcoded and now this. I don't suppose they will ever release it. Even though they have exhausted the Quake 3 engine.:( I guess people...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
04-06-2005, 7:36 PM
#44
A female voice for a female player.... Just trust me, it works.:D...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
04-05-2005, 8:04 PM
#42
I went back and changed all the sound lines... task ( "KYLE_LINE1" ) { sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/11kyk001.wav" ); } To the jaden_male soundfiles and renamed all of the kyle soundfiles to match. JA reads...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
04-04-2005, 5:03 PM
#40
Originally posted by razorace Oh ok. That's because there isn't a map entity to spawn Galak in JKA. It's easy to fix for OJP. But isn't there only Kyle's voice availible? No way for Galak in sp eh?:( If you script the sound lines like JA, both...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
04-02-2005, 10:08 PM
#38
I'm not real sure about it. You can spawn NPC Galak and NPC galak_mech from the console. On the maps kejim_base and doom_shields it calls out for NPC_galak both times even though they are different models on each map. It must be some sort of code i...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-31-2005, 3:45 PM
#34
Originally posted by lukeskywalker1 You could edit the scripts. They are in the JK2 MP SDK.. I think. You should compile them with the new BehavEd compiler, which comes with the JKA MP SDK. This wouldn't be a lot of fun though, there are hundreds o...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-30-2005, 11:14 PM
#31
I think JA went to custom animations in most cutscenes rather than navgoals. I pretty much have had to use the spawnpoints as navgoals, it has worked for the most part. :/ Did you notice the block in the water? Strange... In MP is there a name for...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-30-2005, 9:17 PM
#29
Originally posted by lukeskywalker1 The water has a sweet shader that adds a small layer of fog over top of the water, and also adds a lot of detail to it. I think thats whats causing the "solid" like nature. I think the fog is solid, whil...  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-28-2005, 3:56 PM
#26
Originally posted by obijon1138 Great! ...now where would I find that?...the map entity define. Duh...uh it was still asleep when I posted this. There are quite a few entities that are left out...I don't think I could list every single one of them....  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-28-2005, 6:24 AM
#24
Great! ...now where would I find that?...the map entity define....  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-27-2005, 9:41 PM
#22
The text in red is the error in the screenshot: http://www.geocities.com/obi_1138/shot0081.jpg I have worked around them for the most part by finding waypoints that the NPCs do respond to. But still other map problems......  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-27-2005, 10:16 AM
#20
Well not all of them...but quite a few. Mostly in cutscenes and places you'd need them the most to get NPCs to follow attack paths. You'll see it every time you bring down the console after a level loads, the game will give you a list of errors....  [Read More]
Posted in: Problems playing JO in JA
 obijon1138
03-27-2005, 1:22 AM
#18
Did anyone ever figure this water thing out? I have found that the incompatabilities between JO and JA for the most part is scripting and maps. With a few minor shader probs. Most things can be fixed through scripting but the biggest problem is JA n...  [Read More]
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