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FroZticles

Latest Posts

Page: 9 of 10
Posted in: SW: Next RTS: Military
 FroZticles
12-20-2004, 1:01 AM
#113
I had that kind of attitude back when I was a rook. Everything had to be slow and I hated people who rushed me. Once you start learning strats it becomes more apparent that all those strategies are apart of the game and not just a sit there until bot...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-19-2004, 4:32 PM
#110
You must be pretty stupid to run through 2 batallions of pikemen with your horses in the 1st place....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-19-2004, 1:14 AM
#101
Ummmm No......... I don't like the idea of having power radius power stations should just provide power and the more buildings you place the more power is needed to sustain them. I would be happy if power was not a factor at all........  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-18-2004, 9:32 PM
#99
I hate power cores so I hope they don't have them in the next game. Maybe power stations like generals but I just hate cores....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-17-2004, 7:09 PM
#93
People don't whine about turrent pushes because its a strategy everyone has to except eventually. I agree that I've never heard of a war being won by turrenting. I don't agree with borders either so a better solution has to be somewhere. BTW not all...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-16-2004, 8:29 PM
#88
Agree with Windu completely units do the fighting not the buildings. But in the case of WC3 Night Elves we can make an exception. :p...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-16-2004, 11:56 AM
#85
The counters in BFME are not that apparent it takes alot of pikemen to take out charging horseback. Over the course of the first few months EA will be making alot of balance patches....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-15-2004, 11:46 PM
#82
BFME is targeted at casual gamers but so was generals and I feel that the new RA game will be the same. Small eco managment and they also drifted away from scissors paper rock style....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-15-2004, 8:43 PM
#80
Power cores and CC are not going to be in this game..... Its a new engine backed with a new company lets drift away from the old GB....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-15-2004, 3:23 PM
#77
I love hearing people who can't rush, harass or boom telling people how to play the game. *cough* Viceroy If Pbguy was here I'd tell him If you drain a map of all its resources your not playing the game right. Should have been over long before you r...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-14-2004, 9:02 PM
#72
I would like a system where you start off with a walled area/base with metal gates and you can only build within that base. You expand to other bases outside of that one once you have run out of build space....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-14-2004, 5:18 PM
#70
If you drain a whole map of its resources your not playing the game right........  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-13-2004, 4:40 PM
#59
It will be an entire different game anyway, no CC massing and pumping out workers for the boom....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-13-2004, 12:42 AM
#50
Well Viceroy you cannot comment on the plot system not supporting gameplay cause you have never played it. The old/over used system where you build anywhere is more unrealistic than borders and plots. I don't remember any wars being won by hiding beh...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-12-2004, 4:29 PM
#47
What is Star Warsy to you? Cause your not happy unless something is very well distinct that is EU....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-12-2004, 12:25 AM
#45
I can see Windu's point about forward bases which don't really go down well with realism and it really can't hurt gameplay since SWGB is all about forward bases. They could have borders or the B4ME plot system....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-10-2004, 9:39 PM
#39
Its better you are defeated when all buildings are destroyed. Yea you can't hide buildings but you can hide units which is worse....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-09-2004, 11:55 PM
#35
I don't see where I said I wanted the BFME plot system in that post. Also have you played BFME? Don't judge a game when you haven't played it yourself I have heard nothing but great things from the some odd 30 reviews I've read. I would not mind if...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-09-2004, 4:53 PM
#33
Well I like large bases and I don't know why a military force would scatter there forces into small little bases. They could have base secure points where you build small forward bases on the platform to launch assults from different locations....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-09-2004, 4:47 PM
#31
So you want a bunch of small bases over the map?...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-08-2004, 4:41 PM
#22
I guess you could have some of those spanning over a few games........  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-06-2004, 11:44 PM
#13
Empires is dead even more dead than SWGB it died quicker and only lasted about 2 months online. I think the same storyline and game concept really killed this game. Now its nothing but a dust collector in many RTS fans rooms....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-06-2004, 11:34 PM
#11
30,000 is way to much I was thinking 500-1000. I don't want super scale battles for a 30k pop limit, battalions would be 100 or more and could you imagine the lag!!! Could you try and micro those armies cause I sure as hell couldn't....  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-06-2004, 4:42 PM
#7
I feel they are minimising the economy in most new RTS to make for a more military scale game which is what its all about. I feel that for there to be tens of thousands of units graphics would have to be really basic and not detailed that much at all...  [Read More]
Posted in: SW: Next RTS: Military
 FroZticles
12-05-2004, 1:16 AM
#1
I made this thread just to start a conversation about what us forum junkies would love to see in the next RTS gameplay wise. Many of the new RTS are not thinking the military a hundreds of singles of units but as batallions. I love this format and...  [Read More]
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