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FroZticles

Latest Posts

Page: 2 of 10
Posted in: Worlds and races
 FroZticles
09-16-2005, 10:15 AM
#3
I've only seen rancors and jawas....  [Read More]
Posted in: Questions on the scale (answered)
 FroZticles
09-15-2005, 9:39 PM
#25
Search your feelings you must :ears1:...  [Read More]
Posted in: Questions on the scale (answered)
 FroZticles
09-14-2005, 8:50 PM
#14
gameplay>realism...  [Read More]
Posted in: Units and time period
 FroZticles
09-12-2005, 3:34 AM
#9
Luke has issues.... :)...  [Read More]
Posted in: Death star limit
 FroZticles
09-14-2005, 8:48 PM
#17
Whats the point in having more than one anyways you can only attack one planet at once....  [Read More]
Posted in: Multiplayer: What would you like to see?
 FroZticles
09-11-2005, 1:20 AM
#5
If the player has multiple planets the battle could take a long time. And not to mention if you are both stuck slogging it out back and forth. With the speed thing. AOE does it where you choose it before the map begins and it works well so maybe the...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 FroZticles
09-14-2005, 9:22 AM
#28
Well it was a demo your not going to get all the features if they were to open up the graphics and music scores it would have been a 1gig or more demo....  [Read More]
Posted in: AoE3 demo out. Thoughts?
 FroZticles
09-12-2005, 9:40 PM
#18
I'm just happy it could run on my comp since its 2 years old. If you don't like online gaming you more than likely won't like this game. The offline missions are not the best but it also depends on your expectations. I think for all those who hate AO...  [Read More]
Posted in: AoE3 demo out. Thoughts?
 FroZticles
09-08-2005, 10:20 PM
#9
Installing now and with the graphics are ment to be flawless if you fork out for the new $400+ ment to give some kind of glow over the battlefield which makes it look like sunlight....  [Read More]
Posted in: Multiplayer in EaW
 FroZticles
09-03-2005, 11:00 PM
#3
No idea might get some more specific info closer to the end of the year....  [Read More]
Posted in: The Galactic Map
 FroZticles
08-29-2005, 10:11 PM
#13
Thats was my grasp of hyperspace too. Maybe to stay together the faster ships tune down there hyperdrive to stay in-sync with the slower transports....  [Read More]
Posted in: Super Star Destroyer
 FroZticles
08-25-2005, 1:21 PM
#38
Obviously there is a reason not to add it because its not there......  [Read More]
Posted in: Super Star Destroyer
 FroZticles
08-23-2005, 4:36 AM
#30
I didn't say not to include it I was just arguing for the sake of it.... and you have still not shown me its uses because prestige does not exist in RTS games unless you count some kind of buff or whatever....  [Read More]
Posted in: Super Star Destroyer
 FroZticles
08-22-2005, 8:42 PM
#27
Luke I'm not the one who is all about realism here if you need it so badly why don't you post it up like Windu does with needed prequel civs and don't forget to remind us of what you need to play the game every chance you get....  [Read More]
Posted in: Super Star Destroyer
 FroZticles
08-22-2005, 11:43 AM
#24
Luke we are not talking about Japan, Hitler or Dumbeldore's wizard army. Its set a couple years before ANH so it may not even be completed... if they did not add it I'm sure there is a reason....  [Read More]
Posted in: Super Star Destroyer
 FroZticles
08-21-2005, 2:11 PM
#19
Also, I read somewhere that SSDs weren't very effective at anything, being too large and too slow. A single Star Destroyer can accomplish more then an SSD. It's more like a prestige weapon made to put fear into the hearts of the Rebels. Why would t...  [Read More]
Posted in: Super Star Destroyer
 FroZticles
08-20-2005, 7:27 PM
#16
Then why you need a SSD in a campaign to wipe out the Rebel supply lines? Seems like the Rebels have a few bases around the galaxy and the Empire are wiping them out before New Hope starts. Maybe thats why they don't use it because a SD can do more t...  [Read More]
Posted in: Announcement: Official EaW Q&A with Lucasarts
 FroZticles
08-21-2005, 1:59 PM
#13
It won't be selected because its about the current game now and not a future expansion or what Windu thinks they should have put into the game....  [Read More]
Posted in: 2006 an even bigger year for the RTS
 FroZticles
08-22-2005, 11:50 AM
#28
The whole game "NEEDED" a revamp the game just had some many errors and gameplay sucked online. If you played online you would definately see that it needed improvment. Whats so realistic about only having set places to build on? I think th...  [Read More]
Posted in: 2006 an even bigger year for the RTS
 FroZticles
08-21-2005, 2:02 PM
#26
I'm not talking in terms of graphics... I'm talking about the gameplay improvements like no plots for instance......  [Read More]
Posted in: 2006 an even bigger year for the RTS
 FroZticles
08-20-2005, 7:19 PM
#21
BFME 2 looks way better then the first but I still won't be getting it. Some are annoyed that they ain't sticking true to the books. It would be generic if they did the same exact storyline but I like the concept of this new game....  [Read More]
Posted in: Hyperspace routes - good or bad idea?
 FroZticles
08-20-2005, 7:29 PM
#16
I'm just going to use my Death Star on every Rebel planet I find.... viable tactic but the galaxy population will be split in half when I'm done :)...  [Read More]
Posted in: What excites you most about EaW?
 FroZticles
09-07-2005, 9:06 PM
#30
There would have to be something to hold you back like AOE series has tech levels....  [Read More]
Posted in: What excites you most about EaW?
 FroZticles
09-07-2005, 11:30 AM
#27
Too bad for all your guys who hate getting rushed :) Thats if you play online anyways......  [Read More]
Posted in: What excites you most about EaW?
 FroZticles
09-07-2005, 5:28 AM
#25
I'm still a little confused so how do you decide when both players are ready? Player 1 comes in with a fast army while player 2 only has a small force but was saving for stronger vessels but is owned because the guy came in stopping production and de...  [Read More]
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