Matt-liell and Olo get over here because i'm bord and wish this clan would get going already!
it probably wont be the LBH clan anymore well think of a name give me some suggestions either here or through email! im working on a skin and a lightsaber!
We need a name!
But what should it be?
Matt-L, what will the skins look like? Send me an PM/e- mail with ideas.
the skin is going to be the v1 of my Matt-Liell skin! and names hmmmm the up some star warsy/jedi like 3 word names! and im making the clan saber after my lightsaber! (yes my lightsaber! i am a jedi u know!)
What exactly is "v1 of the Matt-liell skin" going to look like?
Oh, and what exactly does"your" saber hilt look like? Screen shots please!
:elephant: :snipe1:
hold up! its not finished yet! i have it in gmax and am just testing the tags! ill get it UV mapped if i can figure it out! as for the Matt-Liell skin i think (think being the oppretive word) that it will be based on the tyrion model and ill reskin the obi ep 2 face and add some stuff to the robe! sorry no screens yet!
If u dont want it based on the tyrion model i could wait and get the Mace Windu model that toonces is makin, or Samus Aran that Kman is working on! (that could be cool) id have to ask perission to use it of course but they will probably let me!
lightspeed what happened with the server!:confused: :confused: :confused: :confused:
Ya, I say we kick him out of the Clan. Or suspend him for a bit.
apparently he ran it but it didnt show up or something, hmmmm meditate on this i will. Distrubing this puzzle is, begun the server war has!
I ran the server for an hour yesterday and an hour today nobody showed up!:mad:
Oh....and by the way I am really starting to get PO'd!:mad: :mad: :mad: :mad:
Oh and Olo if you want to ban me from the clan then you will have to defeat me in a duel!:lsduel:
i cant find your servers!
My multiplayer doesn't work!
Let me host the server then. Lightspeed you're on right now so Find my server for 5:00. Then see if my thing is broken.
Oh and here are some clan name sugestions:
XBC= X Box killers
XBD= X Box destroyers
XBC= X Box Crushers
Well I think you get the general idea:D
My multiplayer doesn't work and that's final. It's no hope.
This is what the little yellow print says:
JK2MP: v1.02a win-x86 Mar 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\westar.pk3 (18 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\skn_ladyvengeance.pk3 (101 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Jango.pk3 (58 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hornett_STSP.pk3 (317 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duffman.pk3 (43 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\covelite.pk3 (19 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\boba.pk3 (59 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base
----------------------
15300 files in pk3 files
execing mpdefault.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...45 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled
Initializing Shaders
...loading 'shaders/bespin.shader'
...loading 'shaders/cinematics.shader'
...loading 'shaders/common.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/doomgiver.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/explosions.shader'
...loading 'shaders/flares.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gfx2.shader'
...loading 'shaders/imperial.shader'
...loading 'shaders/items.shader'
...loading 'shaders/marks.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/models.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/nar_shaddaa.shader'
...loading 'shaders/players.shader'
...loading 'shaders/sabers.shader'
...loading 'shaders/scavenger.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/system.shader'
...loading 'shaders/test.shader'
...loading 'shaders/text_crawl.shader'
...loading 'shaders/ui.shader'
...loading 'shaders/yavin.shader'
...loading 'shaders/zoom.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xb1d0050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 710050 bytes of code
ui loaded in 9461728 bytes on the hunk
Parsing menu file:ui/jk2mp/main.menu
Parsing menu file:ui/jk2mp/joinserver.menu
Parsing menu file:ui/jk2mp/player.menu
Parsing menu file:ui/jk2mp/createserver.menu
Parsing menu file:ui/jk2mp/connect.menu
Parsing menu file:ui/jk2mp/rules.menu
Parsing menu file:ui/jk2mp/rules_games.menu
Parsing menu file:ui/jk2mp/rules_force.menu
Parsing menu file:ui/jk2mp/rules_weapons.menu
Parsing menu file:ui/jk2mp/rules_items.menu
Parsing menu file:ui/jk2mp/controls.menu
Parsing menu file:ui/jk2mp/setup.menu
Parsing menu file:ui/jk2mp/demo.menu
Parsing menu file:ui/jk2mp/password.menu
Parsing menu file:ui/jk2mp/quit.menu
Parsing menu file:ui/jk2mp/error.menu
Parsing menu file:ui/jk2mp/serverinfo.menu
Parsing menu file:ui/jk2mp/findplayer.menu
Parsing menu file:ui/jk2mp/createfavorite.menu
Parsing menu file:ui/jk2mp/multiplayer.menu
Parsing menu file:ui/jk2mp/advancedcreateserver.menu
Parsing menu file:ui/jk2mp/credits.menu
Parsing menu file:ui/jk2mp/vid_warning.menu
Parsing menu file:ui/jk2mp/videodriver.menu
UI menu load time = 1514 milli seconds
59 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:28070
Hostname: Bob
IP: 192.168.0.154
Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData
15 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 665 msec frame time
------ Server Initialization ------
Server: duel_carbon
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\westar.pk3 (18 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\skn_ladyvengeance.pk3 (101 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Jango.pk3 (58 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hornett_STSP.pk3 (317 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duffman.pk3 (43 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\covelite.pk3 (19 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\boba.pk3 (59 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base
----------------------
30600 files in pk3 files
Loading vm file vm/jk2mpgame.qvm.
VM file jk2mpgame compiled to 1926381 bytes of code
jk2mpgame loaded in 7117280 bytes on the hunk
------- Game Initialization -------
gamename: basejk
gamedate: Mar 04 2002
------------------------------------------------------------
InitGame: \version\JK2MP: v1.02a win-x86 Mar 3 2002\dmflags\0\fraglimit\1\timelimit\0\g_maxHolocr onCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxFo rceRank\7\duel_fraglimit\10\g_forceBasedTeams\0\g_ duelWeaponDisable\65531\g_needpass\0\g_gametype\3\ protocol\15\mapname\duel_carbon\sv_privateClients\ 0\sv_hostname\Kill Olo\sv_maxclients\8\sv_maxRate\0\sv_minPing\0\sv_m axPing\0\sv_floodProtect\1\sv_allowAnonymous\0\sv_ allowDownload\0\g_redTeam\Empire\g_blueTeam\Rebell ion\capturelimit\8\gamename\basejk\g_maxGameClient s\0\g_forceRegenTime\200\g_forcePowerDisable\0\g_w eaponDisable\0
Gametype changed, clearing session data.
0 teams with 0 entities
7 items registered
-----------------------------------
------- BotLib Initialization -------
60 bots parsed
15 arenas parsed
-----------------------------------
Hitch warning: 1453 msec frame time
Resolving masterjk2.ravensoft.com
masterjk2.ravensoft.com resolved to 204.97.248.90:28060
Sending heartbeat to masterjk2.ravensoft.com
NET_SendPacket: WSAEADDRNOTAVAIL
Hitch warning: 38641 msec frame time
Hitch warning: 8503 msec frame time
Hitch warning: 2253 msec frame time
Sending heartbeat to masterjk2.ravensoft.com
NET_SendPacket: WSAEADDRNOTAVAIL
Read the title.
And I like:
PCR = PC rocks!
Or something that isn't 2 letters.
Mine were'nt 2 letters. Anyways does that message just appear in the yellow writing and the game just never starts or what happens? Try reinstalling the game.:confused:
I reinstalled the game and it still doesn't work! Screw it.:swear:
Both of U- Check your emails it has pics of the skin!
Olo- Did u download any mods if so take them out of your base folder and it should work!
Great skin but I would'nt mind a cloak for it.:D
Thanks for the Avatar Matt-Liell:cool:
You do'nt need to host it
Lol, nice av. And about the skins Aeroblade, are you making arsenal (sp?) aswell?
Glad you like it (if you can see it)
Let's get back to some name sugestions
Olo CAN YOU SEE MY AVATAR
HOB clan haters of billy:D
Originally posted by lightspeed
Olo CAN YOU SEE MY AVATAR
I can!:D
Let's get some more clan name sugestions!
:bdroid2:
Oh and Matt-Liell what program did you use to make the clan skin?
How about:
NOB - Nemesis of Billy
JHB - Jedi's hate Billy
Bob - Robert
Anyone? Come one tomorrow's a field trip, you don't need to go to bed at 8:30 tonight.
What about VBC - very bad clan!
FTP it is! Light speed, you gotta change the name of this thread.
Ya its [Forgotten Temple Protectors]! about the saber we can use my yadu saber i just got it back!
Arroblade, So I take it that the 'funky' sAbEr doesn't work?
No the verticles wont bend like that sorry!
Sorry I'm late (my internet has been down since friday):o
Where are you guys? Olo? Matt-Liell?
HHHEEEEELLLLLLLOOOOOOOOOOO! is anyone out there?
Im here everyday! im around just not in the clan forum! im usually either watching star wars, playing jk2, skinning, modelling, in the showcase forum or yoda's swamp! sometimes basketball!:D
So what exactly is this clan map going to be like?
well it wont actually be a custom clan map but we do have a map we use! since we are "The Forgotten Temple Protectors" we use this map! (
http://www.jediknightii.net/files/index.php?link=file&id=1048) look good guys?
Could someone give me the link to that patch? MLA, Or Speedy?
Ava v2.0