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LBH clan meeting

Page: 1 of 2
 lightspeed
11-24-2002, 1:31 PM
#1
Matt-liell and Olo get over here because i'm bord and wish this clan would get going already!
 Matt-Liell
11-24-2002, 1:57 PM
#2
it probably wont be the LBH clan anymore well think of a name give me some suggestions either here or through email! im working on a skin and a lightsaber!
 Olo
11-24-2002, 2:16 PM
#3
We need a name!
But what should it be?
Matt-L, what will the skins look like? Send me an PM/e- mail with ideas.
 Matt-Liell
11-24-2002, 2:19 PM
#4
the skin is going to be the v1 of my Matt-Liell skin! and names hmmmm the up some star warsy/jedi like 3 word names! and im making the clan saber after my lightsaber! (yes my lightsaber! i am a jedi u know!)
 lightspeed
11-24-2002, 7:46 PM
#5
What exactly is "v1 of the Matt-liell skin" going to look like?
 lightspeed
11-24-2002, 7:52 PM
#6
Oh, and what exactly does"your" saber hilt look like? Screen shots please!
:elephant: :snipe1:
 Matt-Liell
11-25-2002, 7:54 AM
#7
hold up! its not finished yet! i have it in gmax and am just testing the tags! ill get it UV mapped if i can figure it out! as for the Matt-Liell skin i think (think being the oppretive word) that it will be based on the tyrion model and ill reskin the obi ep 2 face and add some stuff to the robe! sorry no screens yet!

If u dont want it based on the tyrion model i could wait and get the Mace Windu model that toonces is makin, or Samus Aran that Kman is working on! (that could be cool) id have to ask perission to use it of course but they will probably let me!
 Matt-Liell
11-25-2002, 5:31 PM
#8
lightspeed what happened with the server!:confused: :confused: :confused: :confused:
 Olo
11-25-2002, 5:53 PM
#9
Ya, I say we kick him out of the Clan. Or suspend him for a bit.
 Matt-Liell
11-25-2002, 6:02 PM
#10
apparently he ran it but it didnt show up or something, hmmmm meditate on this i will. Distrubing this puzzle is, begun the server war has!
 lightspeed
11-26-2002, 5:01 PM
#11
I ran the server for an hour yesterday and an hour today nobody showed up!:mad:
 lightspeed
11-26-2002, 5:04 PM
#12
Oh....and by the way I am really starting to get PO'd!:mad: :mad: :mad: :mad:
 lightspeed
11-26-2002, 5:12 PM
#13
Oh and Olo if you want to ban me from the clan then you will have to defeat me in a duel!:lsduel:
 Matt-Liell
11-26-2002, 5:13 PM
#14
i cant find your servers!
 Olo
11-26-2002, 5:17 PM
#15
My multiplayer doesn't work!
 Olo
11-26-2002, 5:19 PM
#16
Let me host the server then. Lightspeed you're on right now so Find my server for 5:00. Then see if my thing is broken.
 lightspeed
11-26-2002, 5:26 PM
#17
Oh and here are some clan name sugestions:

XBC= X Box killers
XBD= X Box destroyers
XBC= X Box Crushers

Well I think you get the general idea:D
 Olo
11-26-2002, 5:28 PM
#18
My multiplayer doesn't work and that's final. It's no hope.

This is what the little yellow print says:
JK2MP: v1.02a win-x86 Mar 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\westar.pk3 (18 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\skn_ladyvengeance.pk3 (101 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Jango.pk3 (58 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hornett_STSP.pk3 (317 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duffman.pk3 (43 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\covelite.pk3 (19 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\boba.pk3 (59 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

----------------------
15300 files in pk3 files
execing mpdefault.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...45 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled
Initializing Shaders
...loading 'shaders/bespin.shader'
...loading 'shaders/cinematics.shader'
...loading 'shaders/common.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/doomgiver.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/explosions.shader'
...loading 'shaders/flares.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gfx2.shader'
...loading 'shaders/imperial.shader'
...loading 'shaders/items.shader'
...loading 'shaders/marks.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/models.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/nar_shaddaa.shader'
...loading 'shaders/players.shader'
...loading 'shaders/sabers.shader'
...loading 'shaders/scavenger.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/system.shader'
...loading 'shaders/test.shader'
...loading 'shaders/text_crawl.shader'
...loading 'shaders/ui.shader'
...loading 'shaders/yavin.shader'
...loading 'shaders/zoom.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xb1d0050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 710050 bytes of code
ui loaded in 9461728 bytes on the hunk
Parsing menu file:ui/jk2mp/main.menu
Parsing menu file:ui/jk2mp/joinserver.menu
Parsing menu file:ui/jk2mp/player.menu
Parsing menu file:ui/jk2mp/createserver.menu
Parsing menu file:ui/jk2mp/connect.menu
Parsing menu file:ui/jk2mp/rules.menu
Parsing menu file:ui/jk2mp/rules_games.menu
Parsing menu file:ui/jk2mp/rules_force.menu
Parsing menu file:ui/jk2mp/rules_weapons.menu
Parsing menu file:ui/jk2mp/rules_items.menu
Parsing menu file:ui/jk2mp/controls.menu
Parsing menu file:ui/jk2mp/setup.menu
Parsing menu file:ui/jk2mp/demo.menu
Parsing menu file:ui/jk2mp/password.menu
Parsing menu file:ui/jk2mp/quit.menu
Parsing menu file:ui/jk2mp/error.menu
Parsing menu file:ui/jk2mp/serverinfo.menu
Parsing menu file:ui/jk2mp/findplayer.menu
Parsing menu file:ui/jk2mp/createfavorite.menu
Parsing menu file:ui/jk2mp/multiplayer.menu
Parsing menu file:ui/jk2mp/advancedcreateserver.menu
Parsing menu file:ui/jk2mp/credits.menu
Parsing menu file:ui/jk2mp/vid_warning.menu
Parsing menu file:ui/jk2mp/videodriver.menu
UI menu load time = 1514 milli seconds
59 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:28070
Hostname: Bob
IP: 192.168.0.154
Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData
15 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 665 msec frame time
------ Server Initialization ------
Server: duel_carbon
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\westar.pk3 (18 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\skn_ladyvengeance.pk3 (101 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Jango.pk3 (58 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hornett_STSP.pk3 (317 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duffman.pk3 (43 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\covelite.pk3 (19 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\boba.pk3 (59 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

----------------------
30600 files in pk3 files
Loading vm file vm/jk2mpgame.qvm.
VM file jk2mpgame compiled to 1926381 bytes of code
jk2mpgame loaded in 7117280 bytes on the hunk
------- Game Initialization -------
gamename: basejk
gamedate: Mar 04 2002
------------------------------------------------------------
InitGame: \version\JK2MP: v1.02a win-x86 Mar 3 2002\dmflags\0\fraglimit\1\timelimit\0\g_maxHolocr onCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxFo rceRank\7\duel_fraglimit\10\g_forceBasedTeams\0\g_ duelWeaponDisable\65531\g_needpass\0\g_gametype\3\ protocol\15\mapname\duel_carbon\sv_privateClients\ 0\sv_hostname\Kill Olo\sv_maxclients\8\sv_maxRate\0\sv_minPing\0\sv_m axPing\0\sv_floodProtect\1\sv_allowAnonymous\0\sv_ allowDownload\0\g_redTeam\Empire\g_blueTeam\Rebell ion\capturelimit\8\gamename\basejk\g_maxGameClient s\0\g_forceRegenTime\200\g_forcePowerDisable\0\g_w eaponDisable\0
Gametype changed, clearing session data.
0 teams with 0 entities
7 items registered
-----------------------------------
------- BotLib Initialization -------
60 bots parsed
15 arenas parsed
-----------------------------------
Hitch warning: 1453 msec frame time
Resolving masterjk2.ravensoft.com
masterjk2.ravensoft.com resolved to 204.97.248.90:28060
Sending heartbeat to masterjk2.ravensoft.com
NET_SendPacket: WSAEADDRNOTAVAIL
Hitch warning: 38641 msec frame time
Hitch warning: 8503 msec frame time
Hitch warning: 2253 msec frame time
Sending heartbeat to masterjk2.ravensoft.com
NET_SendPacket: WSAEADDRNOTAVAIL
 Olo
11-26-2002, 5:30 PM
#19
Read the title.

And I like:

PCR = PC rocks!

Or something that isn't 2 letters.
 lightspeed
11-26-2002, 5:40 PM
#20
Mine were'nt 2 letters. Anyways does that message just appear in the yellow writing and the game just never starts or what happens? Try reinstalling the game.:confused:
 Olo
11-26-2002, 6:09 PM
#21
I reinstalled the game and it still doesn't work! Screw it.:swear:
 Matt-Liell
11-26-2002, 6:09 PM
#22
Both of U- Check your emails it has pics of the skin!

Olo- Did u download any mods if so take them out of your base folder and it should work!
 lightspeed
11-26-2002, 8:36 PM
#23
Great skin but I would'nt mind a cloak for it.:D
 lightspeed
11-26-2002, 8:46 PM
#24
Thanks for the Avatar Matt-Liell:cool:
You do'nt need to host it
 Olo
11-26-2002, 9:01 PM
#25
Lol, nice av. And about the skins Aeroblade, are you making arsenal (sp?) aswell?
 lightspeed
11-27-2002, 5:40 PM
#26
Glad you like it (if you can see it)
 lightspeed
11-27-2002, 5:41 PM
#27
Let's get back to some name sugestions
 lightspeed
11-27-2002, 5:43 PM
#28
Olo CAN YOU SEE MY AVATAR
 lightspeed
11-27-2002, 5:45 PM
#29
HOB clan haters of billy:D
 Matt-Liell
11-27-2002, 5:57 PM
#30
Originally posted by lightspeed
Olo CAN YOU SEE MY AVATAR

I can!:D
 lightspeed
11-27-2002, 6:03 PM
#31
/\
Good!
 lightspeed
11-27-2002, 6:04 PM
#32
Let's get some more clan name sugestions!
:bdroid2:
 lightspeed
11-27-2002, 6:06 PM
#33
Oh and Matt-Liell what program did you use to make the clan skin?
 lightspeed
11-27-2002, 6:08 PM
#34
And wher'd you get it.:D
 Matt-Liell
11-27-2002, 7:17 PM
#35
psp7, $99
 Olo
11-27-2002, 8:58 PM
#36
How about:

NOB - Nemesis of Billy
JHB - Jedi's hate Billy
Bob - Robert
 Olo
11-27-2002, 10:15 PM
#37
Anyone? Come one tomorrow's a field trip, you don't need to go to bed at 8:30 tonight.
 Olo
11-27-2002, 10:28 PM
#38
What about VBC - very bad clan!
 Olo
11-28-2002, 5:18 PM
#39
FTP it is! Light speed, you gotta change the name of this thread.
 Matt-Liell
11-28-2002, 5:29 PM
#40
Ya its [Forgotten Temple Protectors]! about the saber we can use my yadu saber i just got it back!
 Olo
11-29-2002, 4:52 PM
#41
Arroblade, So I take it that the 'funky' sAbEr doesn't work?
 Matt-Liell
11-29-2002, 4:52 PM
#42
No the verticles wont bend like that sorry!
 lightspeed
11-30-2002, 9:09 PM
#43
Sorry I'm late (my internet has been down since friday):o
 lightspeed
12-01-2002, 6:45 PM
#44
Where are you guys? Olo? Matt-Liell?
 lightspeed
12-02-2002, 4:30 PM
#45
HHHEEEEELLLLLLLOOOOOOOOOOO! is anyone out there?
 Matt-Liell
12-02-2002, 5:08 PM
#46
Im here everyday! im around just not in the clan forum! im usually either watching star wars, playing jk2, skinning, modelling, in the showcase forum or yoda's swamp! sometimes basketball!:D
 lightspeed
12-02-2002, 5:27 PM
#47
So what exactly is this clan map going to be like?
 Matt-Liell
12-02-2002, 6:51 PM
#48
well it wont actually be a custom clan map but we do have a map we use! since we are "The Forgotten Temple Protectors" we use this map! (http://www.jediknightii.net/files/index.php?link=file&id=1048) look good guys?
 Olo
12-03-2002, 7:11 PM
#49
Could someone give me the link to that patch? MLA, Or Speedy?
Ava v2.0
 Matt-Liell
12-04-2002, 12:52 PM
#50
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