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WIP: Boba Fett's Blaster (its my first model so don't laugh!)

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 Matt-Liell
10-29-2002, 5:56 PM
#51
thanks FBF! ill get to work on it as soon as i can! right now i cant ive got 2 do homework! :mad: but keep looking for updates! maybe even tonight!
 Mest
10-29-2002, 7:39 PM
#52
to snakeeyes141: thanks for correcting me. i heard the quote and didnt put it in my signature for another day after i heard it so i couldnt quite remember it.
 Matt-Liell
10-29-2002, 8:13 PM
#53
ive finished the basic model of boba's blaster but geocities has some error and i cant log on to put the pic up. any way ill get it up as soon as i can but i thought id just let u know it aint dead! the polycount is exactly 1200 so im lucky! tommorow im going to skinmap it! ill keep u updated!:fett: :charric: :eek: :eek: :eek: :eek: Boba Fett will soon be up and blasting! Keep lookin for updates!
 Matt-Liell
10-29-2002, 8:30 PM
#54
 SettingShadow
10-30-2002, 2:02 AM
#55
Looks cool, I cant really remember how Bobas blaster looked like but Im sure it was something like that :)
 Matt-Liell
10-30-2002, 7:43 AM
#56
just a question, can i skinmap it before adding the tags? because tagging is takng a little while to sink in!
 PhantomHelix
10-30-2002, 8:36 AM
#57
thats pretty cool dude! its a little gritty, and it needs some work, but its coming along nicely. keep up the good work!
 Matt-Liell
10-30-2002, 12:48 PM
#58
thanks! it'll look better when skinned!
 avenging_skywal
10-30-2002, 4:02 PM
#59
yo man, do you know how to skin it, because im workin on a usp and its finished but the textures that i put on it dont show up in teh game (yes i put it in the pk3, whats wrong?)
 Matt-Liell
10-30-2002, 5:50 PM
#60
i dont know the way i was told to skinmap isnt working help please!
 TheWhiteRaider
10-30-2002, 7:58 PM
#61
Ok this should let you see the pics.

http://thewhiteraider.20fr.com/photo2.html)

Also editing vertexies helps by letting you delete polygons that aren't going to be seen and there is less to UVW unwrap.

just a question, can i skinmap it before adding the tags? because tagging is takng a little while to sink in!

Yes.


Also if you need any help unwraping it I can help some.
 Matt-Liell
10-31-2002, 7:58 AM
#62
by unwraping does that include skinmaping?
 TheWhiteRaider
10-31-2002, 4:17 PM
#63
Just to make sure we are on the same page.

When I say "Unwraping" I mean take the model and make a 2d map so you can apply a skin to it. So I think for the most part we are talking about the same thing. If this is what you mean then Yes.
 Matt-Liell
11-01-2002, 7:54 AM
#64
yeah thats what i need u to do! also if u could put tags on it!?
 Matt-Liell
11-01-2002, 4:39 PM
#65
r u ok with doing that TheWhiteRaider? how do u want to get the file?
 Matt-Liell
11-02-2002, 2:30 PM
#66
Hey WhiteRaider where r u? i need your help! could anybody else help me in adding tags and UVmapping or skinmapping whatever u want to call it!?
 TheWhiteRaider
11-02-2002, 10:02 PM
#67
Sorry about that Yadu I haven't been here lately. I you want to e-mail it to me that is fine I will give you a hand.
 Matt-Liell
11-03-2002, 7:53 AM
#68
i sent the file to u whiteraider thanks again!
 TheWhiteRaider
11-03-2002, 3:48 PM
#69
Ok I got the file. I will put the tags on first as that is the easy part. If you want I can scale the gun it to the right size so that when it is put in game it fits in Kyle hand rather then Kyle being inside the gun.(I have done that before with some sabers. One filled up all of ffa_bespin because I forgot to scale it down.)
 Matt-Liell
11-03-2002, 3:51 PM
#70
ya please scale it down so that doesnt happen!:D when do u think this can all be done so i can skin it and put it in the game?
 TheWhiteRaider
11-03-2002, 4:00 PM
#71
The Tags takes about 5 mins at the most. I do have to export the file to md3(Don't worry it will not mess with the gmax file.) so I can make sure I got the tag faceing the correct dirrection or else Kyle will shoot himself. Unwraping depends on how much time I have to work on it.
 Matt-Liell
11-03-2002, 4:02 PM
#72
k just email the file back when you're done, it wont take more than a day will it?
 TheWhiteRaider
11-03-2002, 4:11 PM
#73
It may. I will try getting it done fast. Also could I get a reference pic? I can save you skinning time with a pic.
 Matt-Liell
11-03-2002, 4:23 PM
#74
this is a pic i used for reference to model it! i dont know if u can use it! http://www.moscroatia.com/enciklopedija/slike/m_fett1.gif)
 TheWhiteRaider
11-03-2002, 4:37 PM
#75
Hey better than nothing. I am unwrapping it right now. I may have it done by tonight.
 Matt-Liell
11-03-2002, 4:37 PM
#76
 Matt-Liell
11-03-2002, 6:54 PM
#77
hows it coming?
 TheWhiteRaider
11-03-2002, 7:25 PM
#78
For some reason when I export it and try to add a test skin it gives me an error. It is most likely a problem with the model. I am trying to see if it is something I did or not.
 Matt-Liell
11-03-2002, 8:36 PM
#79
:eek: lets hope u can fix it! keep me up to date!
 Scotchy
11-03-2002, 10:30 PM
#80
I've actually been tryign my hand at making one of these. It looks pretty decent so far, I've got it skinmapped (no skin though). Check it out and tell me what you think. [link] (http://users.chartertn.net/montrose/linked/wip.html)

I'm using this (http://users.chartertn.net/montrose/linked/boba_blaster.jpg) version as reference.
 TheWhiteRaider
11-03-2002, 11:10 PM
#81
I think it was from an unwrapping error. I will see if it is so.
 TheWhiteRaider
11-04-2002, 1:14 AM
#82
It is with the model. I tried the original fire, but no good. You many have done something that JK2 doesn't like.
 TheWhiteRaider
11-04-2002, 1:33 AM
#83
Wait! I think I fixed it. I will keep you up to date.
 Matt-Liell
11-04-2002, 7:51 AM
#84
Scothcy- ya thats his bigger rifle, for my fist model i thought id make his short range hand blaster! its a nice model by the way! r u usind 3dsm?

thewhiteraider- keep up the good work thanks again!
 Matt-Liell
11-04-2002, 4:43 PM
#85
hows it coming?
 TheWhiteRaider
11-05-2002, 1:08 AM
#86
I had it all done, but since the error I had to restart. I got most of it done though.
 TheWhiteRaider
11-05-2002, 2:31 AM
#87
Ok. I am done and about to test it. I hope it works. I will let you know how it comes out.
 TheWhiteRaider
11-05-2002, 3:13 AM
#88
Good news after much work and no sleep(It is 12:00 AM here as of now) It works. There are some in game issues that have to be fixed, but now you can start skinning. I will e-mail you the skin map and then the rest of the files when I get some of the tag problems fixed. Right now Kyle is shooting himself and holding the gun sideways.

Save the skin file as "briar_pistol.jpg" once you are done.
 Matt-Liell
11-05-2002, 7:37 AM
#89
thanks ill start skinning it! good luck!
 TheWhiteRaider
11-05-2002, 2:59 PM
#90
Oops I sent you the old skin map. I need to send you the new one. The difference is the new one allows you to add a glass texture to the ends of the scope. I will also send you a glm that you can see how your skin looks on the model.
 TheWhiteRaider
11-05-2002, 5:32 PM
#91
I can't send you the new stuff because your e-mail box if full right now. Clear some stuff so I can send the correct stuff.
 Matt-Liell
11-05-2002, 5:42 PM
#92
k its cleared send away!
 Scotchy
11-05-2002, 5:59 PM
#93
Yadu: I'm using 3dsmax 4.2. It's a beautiful proggie :)

I'd like to be able to make some weapon models, but I'm not sure how to set everything up. Is there a tutoral someone can point me to, or some general info that I need to know to make a gun. I have made sabers, but no weapons and I guess I just need to know how to 'do' the tags and other things that are different from saber making.

(Since there is a new forum specifically for WIPs, I assume that the modeling forum can be used for asking questions of this nature again.)
 Matt-Liell
11-05-2002, 6:01 PM
#94
i dont know how to do the tagging either, thats why my good buddy thewhiteraider is helping me! hey heres and idea why dont u make a tutorial for me thewhiteraider it could help both me and scotchy
 TheWhiteRaider
11-06-2002, 2:36 AM
#95
The only tag that is different from a saber is insted of tag_parent is it tag_weapon. Right now I am haveing a heck of a time getting somethings fixed. Currently I can't see the gun in first peron, but I can see it just fine in third person. So I am trying to figue what the heck is going on.

I would write a tutorial, but can't right now. Not a bad idea though.
 Matt-Liell
11-06-2002, 6:40 PM
#96
ive made a base skin now, ill get some screens up soon!
 Matt-Liell
11-06-2002, 7:03 PM
#97
uh, thewhiteraider the blaster faces backwards!
 TheWhiteRaider
11-06-2002, 7:52 PM
#98
In game or in mod view?


Will the problems ever end?

*Grabs Yadu's blaster and shoots himself.*

J/K

Anyways I need to know in game or in modview in order to fix it.
 Raptor2001
11-07-2002, 12:42 AM
#99
Heh, kind of off topic, but I just thought I'd metnion that I downloaded your Jango Fett skin for the first time today, and it's great:D . Not only does it look good, but it supports an excellent framerate, much better than than the one from the Mandalorian Skin-Pack. :)
 TheWhiteRaider
11-07-2002, 12:56 AM
#100
I agree it is a nice skin, but please stay on topic.
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