Hey guys, Quigon007 an I have teamed up to start a Blade mod for JKII called Blade: Knight of Dracul. The homepage is up at
http://members.rogers.com/knightofdracul) .
We are capable of creating the Basic Conversion ourselves but we’d need some serious help for anything more, both Quigon007 and I know how to ‘tinker’ with other people’s work but stuff like C+ coding and importing models are, at this point, far beyond our skills. What we’d need for a real kick ass Blade TC are the usual:
Mappers
Scripters
Coders
Character Modelers
Weapon Modelers
Skinners
Advisors
All these positions will ‘always’ be open, it’d just mean dividing the tasks. I threw in the last one, Advisors, to acknowledge folks who’ve been a help to the team, Beta-Testers would fall into that category. And I promise you this... even if NO ONE else joins the Mod will still be released, all the work we would have put into other Projects will be made to fit the Blade-Theme.
We’ve created a Design Document as well as a Promotional Beta (based off of the Dragon Remix) to build interest in the community. The Beta is available for download at
http://members.rogers.com/covax.ca/BladePromoBeta.zip) , it was to show what is possible given what’s available for download.